vibe. really cute place, wanted to stay there longer.
shade <– 👍
the style is top-notch, with very fitting music and a very defined style! the introduction was a very neat thing to have, and gave some purpose to what you were doing :)
for the gameplay i ended up just circling around all enemies in the middle until i got lucky, so less of challenge compared to when i initially moved around in the center
personally, i liked the meme talk, and the general shitpost-vibe of the virus. nice work with that :)
i had so much fun playing this!
this game felt more of a complete package than a majority of other games, good work with that 👍
the quality of life things like the hurry button was a great detail which made the grindy runs, and the character moving around the board was a good indicator of how far you got. the entanglement feature was a neat thing, as you never sat down and just waited, but had to be interacting.
one “game breaking” bug i found was that you could set the minimum and maximum to the same number, and you would always guarantee a critical hit. i ended up putting my best dice on the healer and spam clicked it if it got entangled.
overall one of my favourite games this jam, really nice work with it!
this is probably the jankiest and most “vibe” game this year, absolutely love it!
understanding the mechanics was a bit hard, but once i figured out the rules it felt like the game really clicked. music choice was very well fitting.
once enemies started rolling in it got very hectic, and it was hard to focus on what to do, but still very enjoyable.
with exception to the menu screen, the style of the game is one of the most distinc (and imo best), nice work!
nice presentation, really liked how the text was aligned with the field, especially the title texts with red/blue borders.
the gameplay itself was not that fun (sorry!), and it felt like just being a trial and error approach.
(also, there was no way to exit the game while playing, you have to loose first 😄)
this feels very polished! the sounds and animations felt really well, and i especially enjoyed the personality of the tutorial person :)
during gameplay, i often felt the game went either of two ways: either i rolled a high number and the enemies moved next to me one after another, or multiple enemies teams up and i lost in 2 rounds.
really well made game!
i like this game; the art and the calm background music! nice sound effects and pretty nice gameplay loop, where you have to decide where to put dice :)
in the end, i ended up replaying a couple of times, but the thing that kept getting me killed was that i did not understand how to select target with the bow. it felt random, and i could not target the big mobs that shoot you.
overall i quite like it, and if the arrow mechanic could be explained, then i’d play some more :)
nice feeling platforming, like i was in a flow! i didn’t really understand what some of the powers did (anger, nostalgic, glitch). i wasn’t really sure if there was a goal, and it wasn’t clear how many lives i had.
one bug i encountered was that if you double jumped at the top floor, you got stuck at the invisible ceiling (until the gravity acceleration got too big and you fell down)
the graphics looked pretty cool though, i appreciate it :)
Interesting concept.
The concept was interesting, but I felt the game idea was a bit constrained by the time limit. During the game I had hoped for being able to target multiple enemies, or somehow slowed down some lanes.
It felt unfair with the slow UI, and getting ten targets split up on the far-most left and right lanes.
With some more time I hope to see this game expand on the idea. Best of luck!
Neat aesthetics. I did not quite understand at first you needed to click on the bug icons, and instead tried reading the code to find bugs there (ha).
It got repetitive quite quickly, once I realized it was a point-and-click “twitch-shooter”.
Overall, a great atmosphere, but a bit lacking in gameplay.
EDIT: Also, love the story, even if it isn’t much!
I did not really understand the gameplay, other than to run from the cops. It felt a bit unfair when cops spawned onto my player character. It felt a bit disorienting having to move the mouse to see, when cops spawned the other way. Strategically it is best to move the mouse constantly back and forth, which is not really that fun.
As already mentioned by others, the restart is broken, and the score keeps increasing at the end screen.
Very nice aesthetics! It really sold the atmosphere. It felt a little slow, and I though the collision box for the “green people” were a little bit to strict. Otherwise I though of it as a neat experience.
Unfortunately, I bugged the game at the second level. When I walked into a hand and out again, the followers stopped following me, so I could not progress further.