Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

vladdeSV

97
Posts
6
Followers
3
Following
A member registered Feb 22, 2017 · View creator page →

Creator of

Recent community posts

vibe. really cute place, wanted to stay there longer.

shade <– 👍

(1 edit)

these are my stats, and i was not afk:ing. love it.

(upgrading the dice stopped working once all dice were d20 :)

the style is top-notch, with very fitting music and a very defined style! the introduction was a very neat thing to have, and gave some purpose to what you were doing :)

for the gameplay i ended up just circling around all enemies in the middle until i got lucky, so less of challenge compared to when i initially moved around in the center

personally, i liked the meme talk, and the general shitpost-vibe of the virus. nice work with that :)

i had so much fun playing this!

this game felt more of a complete package than a majority of other games, good work with that 👍

the quality of life things like the hurry button was a great detail which made the grindy runs, and the character moving around the board was a good indicator of how far you got. the entanglement feature was a neat thing, as you never sat down and just waited, but had to be interacting.

one “game breaking” bug i found was that you could set the minimum and maximum to the same number, and you would always guarantee a critical hit. i ended up putting my best dice on the healer and spam clicked it if it got entangled.

overall one of my favourite games this jam, really nice work with it!

this is probably the jankiest and most “vibe” game this year, absolutely love it!

understanding the mechanics was a bit hard, but once i figured out the rules it felt like the game really clicked. music choice was very well fitting.

once enemies started rolling in it got very hectic, and it was hard to focus on what to do, but still very enjoyable.

with exception to the menu screen, the style of the game is one of the most distinc (and imo best), nice work!

interesting to type to the beat.

the drum sound got a bit repetitive, but it did its job very well. some letter felt like cheating, like the letter ae, which i don’t have on my keyboard

i like the pixel art, and the way they wobbled to the beat. the dice were nice to look at too :)

got to level 8, and the first levels were quite fun, but after that the best strategy felt like it was to have one ice cloud, and the rest rock damage.

a well put together game imo :)

nice presentation, really liked how the text was aligned with the field, especially the title texts with red/blue borders.

the gameplay itself was not that fun (sorry!), and it felt like just being a trial and error approach.

(also, there was no way to exit the game while playing, you have to loose first 😄)

this feels very polished! the sounds and animations felt really well, and i especially enjoyed the personality of the tutorial person :)

during gameplay, i often felt the game went either of two ways: either i rolled a high number and the enemies moved next to me one after another, or multiple enemies teams up and i lost in 2 rounds.

really well made game!

fast paced, and quite enjoyable! the dash powerup felt really good :)

one game decision i didn’t understand was why you’d want to remove weapons/abilities from the pool. but nonetheless i enjoyed it!

i like this game; the art and the calm background music! nice sound effects and pretty nice gameplay loop, where you have to decide where to put dice :)

in the end, i ended up replaying a couple of times, but the thing that kept getting me killed was that i did not understand how to select target with the bow. it felt random, and i could not target the big mobs that shoot you.

overall i quite like it, and if the arrow mechanic could be explained, then i’d play some more :)

cool presentation, and once i figured out the dice in the drawer affected the chess pieces it got pretty interesting.

one bug i noticed was that if you get killed and restart, you cannot drag the dice onto the cards.

i think the vibe of the models and lightning was very well executed!

beautiful art, but a bit messy composition of all the game art. i had trouble understanding how to play / what to do.

(i really liked how the the goat alea looked :)

like many others i’m having trouble understanding how the game works, with some bugs where i can’t move sometimes, and other times when there i just roll dice and nothing happens.

i do like the the art, and the explosion animation looked pretty nice :)

cutesy little dice! i had trouble understanding the mechanics, how the damage was calculated. i think because of the rough start i did not enjoy the rest of the game as much; only got to level 3

very good presentation of the game though!

cute little game; however i think i liked the music more than the game. it took quite a while until i figured out how the strengths of the items could affect the game, and how different rounds gave more points

i really like the presentation, the black and white with the shading really popping!

unfortunately i did not understand the mechanics at all, even after reading through the tutorial, and it was a bit hard to navigate with wasd after rotating the camera.

extremely cute game, with amazing animations :)

flashy! i did not understand what how the mechanics worked, other than dodging the ace cards. i ended up standing in the left corner until i eventually got killed.

cool little game! it was not really visually appealing, but smiled a bit when i could see the stat changes happen on the actual dice :)

once i got to, or finished, level 9 i could not go further, so i assume that’s the end

wow! the song and the vocals were so good! i am going to be completely honest; i didn’t understand how to play the game, where i got 1 correct button press.

however! i sat through the entire game because of how well the game sounded and looked! good job 👍

nice feeling platforming, like i was in a flow! i didn’t really understand what some of the powers did (anger, nostalgic, glitch). i wasn’t really sure if there was a goal, and it wasn’t clear how many lives i had.

one bug i encountered was that if you double jumped at the top floor, you got stuck at the invisible ceiling (until the gravity acceleration got too big and you fell down)

the graphics looked pretty cool though, i appreciate it :)

fancy looking! i like the style, the flashy colors.

a couple levels in i felt like i just rolled around and didn’t really understand the logic.

some minor things i really appreciated was how the camera spinned around when you stared the level, and the bounciness of the cubes :)

cute game! i got really confused when trying to roll the dice, and didn’t get far into the game.

i really like there being a story :)

really cute game! :)

Really great flow, impressive as always!

🇸🇪

Interesting concept.

The concept was interesting, but I felt the game idea was a bit constrained by the time limit. During the game I had hoped for being able to target multiple enemies, or somehow slowed down some lanes.

It felt unfair with the slow UI, and getting ten targets split up on the far-most left and right lanes.

With some more time I hope to see this game expand on the idea. Best of luck!

(1 edit)

Neat aesthetics. I did not quite understand at first you needed to click on the bug icons, and instead tried reading the code to find bugs there (ha).

It got repetitive quite quickly, once I realized it was a point-and-click “twitch-shooter”.

Overall, a great atmosphere, but a bit lacking in gameplay.

EDIT: Also, love the story, even if it isn’t much!

I did not really understand the gameplay, other than to run from the cops. It felt a bit unfair when cops spawned onto my player character. It felt a bit disorienting having to move the mouse to see, when cops spawned the other way. Strategically it is best to move the mouse constantly back and forth, which is not really that fun.

As already mentioned by others, the restart is broken, and the score keeps increasing at the end screen.

Neat game! Although the right click was a good tool, I often chose not use use it, as papers would often get thrown into the bins at the side, which felt very unfair. I assume this is a bug.

Otherwise, a really neat game! Played it a couple of times; my best score was $275, I think.

Extremely clever puzzle game.

Neat game! The swing mechanic felt pretty good, although it did take some time to figure out how to properly use it.

The puzzles were a bit lacking in my opinion, but the swinging was more than enough.

I think this is a great submission!

This has a really unique and interesting idea. The presentation is a bit lacking, and the gameplay is, unfortunately, a bit janky.

I absolutely loved the main mechanic, and I think this is one of the more original ideas of this jam.

It was not my type of game (I cannot play horror games, see that as a plus), but the atmosphere was very good.

Thank you.

It warms my heart the game was well received.

Thank you.

Teaching the mechanics with the level design was a high priority for me. Happy to hear it was well received.

Thank you.

I put a lot of effort into making it being enjoying through out the game. Glad it was well received.

Overall great game! This one of the more polished games, I believe. It was a bit hard to control the small characters, but over time it started to feel much better.

I absolutely loved the small speech bubbles from the souls, really added some atmosphere.

Very nice aesthetics! It really sold the atmosphere. It felt a little slow, and I though the collision box for the “green people” were a little bit to strict. Otherwise I though of it as a neat experience.

Unfortunately, I bugged the game at the second level. When I walked into a hand and out again, the followers stopped following me, so I could not progress further.