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Spin Down's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1793 | 3.235 | 3.235 |
Enjoyment | #2089 | 2.824 | 2.824 |
Overall | #2599 | 2.824 | 2.824 |
Creativity | #3855 | 2.412 | 2.412 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In Spin Down, you roll dice around to complete puzzles
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I murdered the die.
Lol nice. It seems I forgot to completely lock the movement on the goal square if you roll onto it with the wrong side up. At least you can restart with R.
Lol yeah you can push it off the edge and it still lets you move, but you ultimately lose.
Nice little puzzler.
Thank you. Glad you liked it!
Not too original, but good presentation.
Some complaints: quite doable with only trial and error, the music seemed to cut out after the main menu and there seemed to have been a bug in level three where the die could roll out of bounds.
Yeaaaah... after submitting I found out how many people had similar ideas. There was supposed to be a whole story and RPG elements added to this, but since I'm a newbie to Unity/C# I had to get rid of most of it.
I'm not really sure what to do about the trial and error aspect of things. Seems to be how most of these types of games are played.
The music just plays on the main menu. After spending a day and a half on the elements that eventually got cut, I was up til around 4:30am and due to exhaustion and my lack of knowledge regarding the music/audio system in Unity, I just didn't bother watching an hour or two of tutorials to make the music persist like I wanted before submitting.
I didn't even catch the problem on level 3. Thank you for pointing it out. I had a similar issue on level one after initially submitting but luckily a friend of mine pointed it out an hour before the jam closed.
Thank you for all of your feedback! I really appreciate it.
I feel like puzzle games are hard to do on a time crunch, but this one was good! Fun little puzzles
Thank you. I'm glad you enjoyed it.
I actually originally wanted to include more in the game such as a main character you controlled to walk around and flip the die, a scoring/exp/leveling system, and a little bit of a story but since this is my first time making anything complete in Unity/C# I ended up with a lot of problems I didn't know how to fix and scrapped a majority of the content. I wish I had started with the simple concept I ended up with - could have done a lot more with it.
nice presentation, really liked how the text was aligned with the field, especially the title texts with red/blue borders.
the gameplay itself was not that fun (sorry!), and it felt like just being a trial and error approach.
(also, there was no way to exit the game while playing, you have to loose first 😄)
Thank you for playing my game.
I'm sorry you didn't like the gameplay - I'm not sure what else could be done since trial and error is kind of what I intended unless you are familiar with the layout of a standard die.
I thought about adding a pause menu with "quit" and "retry" on it but opted for "press R" instead and forgot to add any option for quitting. There's always Alt+F4, but I understand how quality of life is impacted by lack of options/UI.
Thank you for your feedback.
Neat little game, but I think the limitation of the moves is kind of unnecessary. Good job tho!
Thank you. There was originally a lot more to this game - there were originally RPG elements to it and part of that cut content was a score/EXP/level up system where you gained EXP for each upward facing side you rolled into. The limitation was originally added to keep people from just rolling around aimlessly and racking up points since I thought adding caps to score felt a little too artificial. Due to my limited C#/Unity experience, I somehow broke the score system along with some other stuff and ended up cutting the score system entirely. I ended up keeping the limitation as sort of a red herring for some puzzles and because I like the way it looks on the UI/board.
Great game! Simple but effective puzzle design. I know it's probably different for everybody, but I have WASD correspond to isometric directions differently so it took some extra brain power to compute this puzzles.
Glad you liked it. I thought about including an indicator for WASD orientation, but I couldn't decide where to put it to keep the UI as clean as it is.
Fun puzzle game. Got me thinking hard. Good job.
Thank you!
Great game!! Simple and clever gameplay. Very good presentation. The 2 last stages took me quite some time but I felt really smart when I finished hehe
I'm glad you liked it.