The fact you didn't break top 2000 just shows that democracy is a mistake.
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Tetrungeon - GTMK Game Jam 2021's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1099 | 3.530 | 3.867 |
Fun | #1979 | 2.860 | 3.133 |
Overall | #2038 | 3.002 | 3.289 |
Presentation | #2873 | 2.617 | 2.867 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Join together Tetris blocks to create your path.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Hahah - I think that my position is still very good for how few ratings I actually received, maybe I would have landed better if I had been more active over the entire week (or maybe I would've scored less, who knows)?
Going into the jam, the position wasn't too important to me, and I am super proud of being able to just put something out there. What I am most interested in with these game jams is the process that leads to the finished product, which is why the game's description is a lot more about what I couldn't include in my game, rather than the features that ended up in it.
It's always fun doing these kinds of things, and all the positive comments I got were well worth the effort - just happy to get back in the saddle again. Thank you so much for your kind words & I hope you and anybody else that reads this had fun, too!
If the placing mechanic just was that little bit more consistent as to where it is putting blocks on the Y axis, this would be so much better. I still really like it though.
If the placing mechanic just was that little bit more consistent as to where it is putting blocks on the Y axis, this would be so much better. I still really like it though.
Thank you so much! The idea was definitely my focus here, and unfortunately, my drawing abilities just aren't up-to-snuff for such a short timeframe. Most of the "jank" from the gameplay I think is from the block placement with the mouse - if this is wrong please do let me know. ANd I know there are many bugs, which just couldn't be ironed out during the small time I had left. So glad you like the idea, though!
ooooh solid implementation of [insert copyrighted game title here] I really enjoy the feel of playing through and building your own challenge as you play. Good job!
Really awesome one. You could totally polish and publish it (maybe even add a versus mode where your progress implies damage to your rival)
Let's say it like this:
1) Really good - as it is right now.
2) Masterpice - if it will be coop and multiplayer!
I would LOVE to play it with my friends when one will build the dungeon, and the other will try to move forward. Please do it! We will wait :))
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