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Jorvan

51
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4
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A member registered Aug 04, 2018 · View creator page →

Creator of

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Thanks, I'm glad you liked it ♥

Controls feel good, I liked the ending animation and the difficulty is appropriate, imo. However, the contrast between the frame of the bar and its filling is too low (at first, I thought it had a bug and wasn't changing, but ended up giving it another try with a sharper eye after not finding a comment that addressed the issue). Along the same lines, some GUI warnings for when the bar was too low or too high would have also been useful.

Overall, a decent entry, so good job, mate 🤝

Thanks, mate, I actually tried to innovate 🤝

Interesting idea. Sadly, I got stuck in the first level (the "You could never do that [...]" one). I understood the mechanic after a while, but I just didn't know what could be the correct sentence (maybe not thinking as a native english speaker has something to do with that, but idk). Also (for your future game projects), I should point out that the music didn't loop and that the sound effect of the click is a bit too loud.

In any case, I think it's novel and there's potential in the concept, so good job, mate 🤝

I also beat it. Ngl, I ended up just going back and forth to the top left tree, like a coward (just after winning and walking around I found out that it probably wasn't the ideal way 😅)

I liked it, but, added to what others have commented, I think that a little intro would have come a long way to immerse the player in the world. Having sound effects would also have been nice, but what I missed the most was seeing the world slowly coming back to life after winning (like, seein the grass starting to grow and stuff like that).

Overall, it was an interesting entry and I think it would have potential to be expanded upon. Great job 🤝

Damn, you're right. I didn't noticed it as I tend to use more the E rotation than the Q 💀

Well, it serves me as a lesson to test more all controls in the future. Thanks for pointing it out and for giving it a try 🤝

Yeah, originally I planned for it to accept isomorphic shapes, but the coding was more complex than I first thought and ended up taking me longer than expected, so I had to simplify the equivalence verification process. In any case, thanks for giving it a try 👍

I'm glad you enjoyed it ♥

It's more fun than I originally thought it would be. Sure, it could have benefited from more variety (like more objects or more machines), but it's understandable, given the time constraints. Also, sometimes I would try to trash a bomb, but seems like the machine didn't detect that it was inside, so it end up ignored. However, it's a solid entry and I think you did a great job 🤝

I liked the narrative and the explanations of the sigils, once they were used. However, the gameplay is a bit too simple for my taste, although it seems that you still got some plans to improve on this aspect. I have a few notes that I hope may help you:

  • In Godot, you can merge the .pck into the .exe (just tick the "Embed PCK" option in the export settings).
  • I would like a little less text in combat (you could use more colors and symbols).
  • Seems like this is incomplete. 
  • At the end, 3 enemies appeared that I couldn't see (I suppose it's because they're being rendered behind the wall). 

In any case, great job and I wish you the best 🤝

Loved the music and the retro feel, and the game seems pretty original to me. However, couldn't apply much of a strategy, as I ended up mostly spamming the R button while clicking on every cell I saw. I also wished there were more in-game context on what was happening, but I think that overall it's a well executed idea. Great job 🤝

I'm happy you think so 👍

Regarding your last comment: yeah, I believe there could be a better way to explain the controls, but I was in a hurry and didn't have much time to think about it 🤷‍♂️

I think it's quite an interesting concept. Maybe some tweaking would be in order (sometimes I would hit an enemy's piece, it wouldn't disappear and I would end up questioning why) & probably some extra mechanics could be added (as well as more decoration and stuff like that). Overall, a solid entry and I liked it 👍

Thanks, mate 🤝

Yeah, in the beginning I actually thought about adding the option to detach pieces, but during the development I ended up discarding it for time sake (the other mechanics took me a few days and needed to save some for the polishing 🤷‍♂️)

I just saw it on the streaming. Well done, mate. It still needs a fair amount of work, but also was a nice surprise 👍

Congratulations, mate, this has a lot of potential 👍

Really awesome one. You could totally polish and publish it (maybe even add a versus mode where your progress implies damage to your rival)

Pretty good. I liked the idea. Maybe there are some additions that you could do to spice up the rutine. Other than that, I would to suggest tune down a bit the gravity to promote a faster and bold gameplay (which I tried to achieve in my playthrough). Also, a way to differentiate the balls would be handy. Anyway, those are just my advices. Great job with your game 👍

Pretty nice one. This has a lot of potential. You should consider to polish and publish it 👍

Yeah, but I'm saying that you could give the option to the players of when to go faster

A lot better than what I expected. It's pretty fun and the puzzles are very well thought. I completed a couple of the 2 blobs and have to say that that was a great twist. Congratulations, mate 👍

I'm pretty bad at it, but it's pretty well executed. Smart how you use the coins to hint the player where to extend (Miyamoto would be proud). Maybe my only suggestion would have been to add a turbo button so you can fly faster in the zones that you already know, but nice job 👍

Has a few important glitches, but I liked it. It's fun and the art is pretty good. So well done 👍

It's clearly half beaked, but the concept is interesting. I wonder what other mechanics did you consider adding to the game 👀

Amazing one. Should be pollished and published 👍

Impressive. Great job 👍

Nice concept. There're some sound and position bugs, but totally expectable in game jams. Regarding the gameplay tho, I'm not sure if adding a block, walking onto it, end the turn and then move the joined blocks was the solution you intended to all levels (cause it worked for me every single time and made the game suspiciously easy). Nevertheless, good job 👍

Interesting game. I would have suggested to add a method to recover health and maybe widen the field of view, but it's a decent entry overall. Good job 👍

This is really amazing. The best one I've seen from the jam so far. You guys should pollish and publish it. Great work 👍

(Hope you could also play/rate mine 🙌)

I've seen a nice share of good games on this jam, but I honestly/humbly think that this is one of the very few that is clearly better than mine. Excellent job, mate. Hope you can check and rate mine aswell

Have a great weekend :)

Simple, but well executed. The increase in the difficulty is pretty nice (at the start I feared that it was gonna be too easy, but was gladly wrong). Despite that, maybe the pace could be improved by making the game go harder faster. In any case, good job, mate. Hope you can check and rate mine aswell

Have a great week :)

Pretty nice one. Maybe my biggest advices could be the addition of a key to go faster and the inclusion of a timer that displays the time remaining for the car to turn by itself (you know, to add more strategy and all of that). Good job, mate. Hope you can check and rate mine aswell

Have a great week :)

One of the best I've seen. It's an interesting concept with lots of room for improvement to become an awesome game. However, I think it's always nice to add a mute option. In any case, good job, mate. Hope you can check and rate mine aswell

Have a great week :)

Interesting one. I liked the sprites and the pace was good, but there's room for improvement for the GUI and it could be better to have a wider view of the room. In any case, good job, mate. Hope you can check and rate mine aswell

Have a great week :)

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I liked the design of the character and was nice that you added a timer of when the gavity would shift. Despite being pretty intuitive, the game would benefit of some instructions. Also, I would recommend you to add more friction on the characters movement, show more of the room (otherwise, in some cases it could fell as a cheap way to get killed), and, above all, I would make the gravity shift go faster to increase the pace (additional tip: pages really benefit from good demo material and descriptions). In any case, good job, mate. Hope you can check and rate mine aswell

Have a great week :)

(1 edit)

Interesting game, although I want to inform you that you can place and break a control block as many times as you want to gain pretty much unlimited carrying capacity (additional tip: pages really benefit from good demo material and descriptions). In any case, good job, mate. Hope you can check and rate mine aswell

Have a great week :)

I like the music, but, despite trying, I wasn't really able to understand what to do (sure, I understood the plot, but had no clue on why it took me so long to get a Game over nor why I finally got a Game over XD). The instructions seems to have a problem in which it keeps shaking and the ui needs some adjustments, but it's always nice to see my native language in a game. 

Well, keep going, mate. Hope you can check and rate mine aswell

Have a great week :)

I liked it. Maybe a random timer of when each gun is going to shoot would make it more strategic and fun, but, at minimum, it's a good start for an awesome game. Good job, mate. Hope you can check and rate mine aswell

Have a great week :)

Well, I could play it.

It was a fair try, but in the labyrinth the angle of the camera could benefit of some tweaking. Also, I'm not convinced about the lack of friction in the movement, and would highly recommend you to add more material and description to your entries in the future.

Keep going, mate. Hope you can check and rate mine aswell

Have a great week :)