Thanks, I'm glad you liked it ♥
Jorvan
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Controls feel good, I liked the ending animation and the difficulty is appropriate, imo. However, the contrast between the frame of the bar and its filling is too low (at first, I thought it had a bug and wasn't changing, but ended up giving it another try with a sharper eye after not finding a comment that addressed the issue). Along the same lines, some GUI warnings for when the bar was too low or too high would have also been useful.
Overall, a decent entry, so good job, mate 🤝
Interesting idea. Sadly, I got stuck in the first level (the "You could never do that [...]" one). I understood the mechanic after a while, but I just didn't know what could be the correct sentence (maybe not thinking as a native english speaker has something to do with that, but idk). Also (for your future game projects), I should point out that the music didn't loop and that the sound effect of the click is a bit too loud.
In any case, I think it's novel and there's potential in the concept, so good job, mate 🤝
I also beat it. Ngl, I ended up just going back and forth to the top left tree, like a coward (just after winning and walking around I found out that it probably wasn't the ideal way 😅)
I liked it, but, added to what others have commented, I think that a little intro would have come a long way to immerse the player in the world. Having sound effects would also have been nice, but what I missed the most was seeing the world slowly coming back to life after winning (like, seein the grass starting to grow and stuff like that).
Overall, it was an interesting entry and I think it would have potential to be expanded upon. Great job 🤝
It's more fun than I originally thought it would be. Sure, it could have benefited from more variety (like more objects or more machines), but it's understandable, given the time constraints. Also, sometimes I would try to trash a bomb, but seems like the machine didn't detect that it was inside, so it end up ignored. However, it's a solid entry and I think you did a great job 🤝
I liked the narrative and the explanations of the sigils, once they were used. However, the gameplay is a bit too simple for my taste, although it seems that you still got some plans to improve on this aspect. I have a few notes that I hope may help you:
- In Godot, you can merge the .pck into the .exe (just tick the "Embed PCK" option in the export settings).
- I would like a little less text in combat (you could use more colors and symbols).
- Seems like this is incomplete.
- At the end, 3 enemies appeared that I couldn't see (I suppose it's because they're being rendered behind the wall).
In any case, great job and I wish you the best 🤝
Loved the music and the retro feel, and the game seems pretty original to me. However, couldn't apply much of a strategy, as I ended up mostly spamming the R button while clicking on every cell I saw. I also wished there were more in-game context on what was happening, but I think that overall it's a well executed idea. Great job 🤝
I think it's quite an interesting concept. Maybe some tweaking would be in order (sometimes I would hit an enemy's piece, it wouldn't disappear and I would end up questioning why) & probably some extra mechanics could be added (as well as more decoration and stuff like that). Overall, a solid entry and I liked it 👍
Pretty good. I liked the idea. Maybe there are some additions that you could do to spice up the rutine. Other than that, I would to suggest tune down a bit the gravity to promote a faster and bold gameplay (which I tried to achieve in my playthrough). Also, a way to differentiate the balls would be handy. Anyway, those are just my advices. Great job with your game 👍
Nice concept. There're some sound and position bugs, but totally expectable in game jams. Regarding the gameplay tho, I'm not sure if adding a block, walking onto it, end the turn and then move the joined blocks was the solution you intended to all levels (cause it worked for me every single time and made the game suspiciously easy). Nevertheless, good job 👍
Simple, but well executed. The increase in the difficulty is pretty nice (at the start I feared that it was gonna be too easy, but was gladly wrong). Despite that, maybe the pace could be improved by making the game go harder faster. In any case, good job, mate. Hope you can check and rate mine aswell
Have a great week :)
Pretty nice one. Maybe my biggest advices could be the addition of a key to go faster and the inclusion of a timer that displays the time remaining for the car to turn by itself (you know, to add more strategy and all of that). Good job, mate. Hope you can check and rate mine aswell
Have a great week :)
I liked the design of the character and was nice that you added a timer of when the gavity would shift. Despite being pretty intuitive, the game would benefit of some instructions. Also, I would recommend you to add more friction on the characters movement, show more of the room (otherwise, in some cases it could fell as a cheap way to get killed), and, above all, I would make the gravity shift go faster to increase the pace (additional tip: pages really benefit from good demo material and descriptions). In any case, good job, mate. Hope you can check and rate mine aswell
Have a great week :)
Interesting game, although I want to inform you that you can place and break a control block as many times as you want to gain pretty much unlimited carrying capacity (additional tip: pages really benefit from good demo material and descriptions). In any case, good job, mate. Hope you can check and rate mine aswell
Have a great week :)
I like the music, but, despite trying, I wasn't really able to understand what to do (sure, I understood the plot, but had no clue on why it took me so long to get a Game over nor why I finally got a Game over XD). The instructions seems to have a problem in which it keeps shaking and the ui needs some adjustments, but it's always nice to see my native language in a game.
Well, keep going, mate. Hope you can check and rate mine aswell
Have a great week :)
Well, I could play it.
It was a fair try, but in the labyrinth the angle of the camera could benefit of some tweaking. Also, I'm not convinced about the lack of friction in the movement, and would highly recommend you to add more material and description to your entries in the future.
Keep going, mate. Hope you can check and rate mine aswell
Have a great week :)