Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Soul Delivery ServiceView game page

Oh no, you're in the underworld! At least you found a job.
Submitted by Spotted_Leaf, IODINE (@iodine_x64) — 3 hours, 15 minutes before the deadline
Add to collection

Play game

Soul Delivery Service's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#5523.6803.680
Presentation#5683.8573.857
Originality#6653.7353.735
Fun#7423.4493.449

Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The souls to be delivered are joined with the player... for better or worse!

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 29 to 10 of 29 · Next page · Last page
Submitted(+2)

i loved the presentation (especially the music) of this! i actually found the gameplay to be a bit frustrating, mainly because the level design felt kinda claustrophobic... however, i did like how there were different kinds of souls with different weights, and the overall experience was very charming!

Submitted(+1)

Really cute game, art and sounds are great! I love the mechanic and I feel like it has lots of potential with even more soul types! Maybe even make the way the souls behave necessary from time to time? (like you need to use them to smash through walls). But yeah, really excited for what you do with this!

One thing I will say though is that the spikes and spinning saw blades made me think my character was going to get killed! But in reality, they just do the same speed reduction as all the hazards, right? I would recommend having hazards that look like they will effect the player the way that they actually affect the player (eg. a saw looks like it will hurt/damage/slice the placer, some thick slimy goo on the floor looks like the player would get stuck in it and slow down).

But that's just nit picking, overall nice entry!

Developer(+1)

Thank you and yeah we didn’t know exactly what the hazards would do when we made them initially, eventually we landed on slowing the player down because it’s more forgiving!

Submitted(+2)

Definitely a unique and interesting take on the theme!
It was really fun getting those souls delivered, and I loved how you added dialogues to make the game more lively.
The spirits getting angry and attacking the delivery guy was really funny, and one time that spirit said "Orange doesn't even suit you" and proceeded to attack me!
I really had fun reading those dialogues!

There was one problem I found, whenever I took the spirit from the box for the first time, the game would lag a lot, it even crashed once... but that only happens when you take the spirit for the first time, the game runs smooth after that.

I would suggest adding more obstacles to the map as the time passes just to make the game a litlle less repetetive

Overall an Awesome entry to the jam! Great job! (First try: delivered 11 spirits)

Developer

Well done on 11 spirits!

Interesting that you mention the lag spike when spawning the first spirit. I'm not entirely sure why that happens, as the spirits themselves are not particularly technically demanding. Perhaps in future I could async the loading process to avoid a potential crash. But I have certainly noticed it myself.

Thanks for playing!!

Submitted(+2)

Pretty neat take on the tethered together mechanic, it's cool that the other entity being tethered is antagonistic! The music sounds great and I love the little voice sound effects :)

One possible idea to try might be a risk reward mechanism where you can pick up multiple spirits at a time but there's a tradeoff of it being much harder to control.

Developer

That idea is downright neato! Thank you!

Submitted(+2)

Overall great game! This one of the more polished games, I believe. It was a bit hard to control the small characters, but over time it started to feel much better.

I absolutely loved the small speech bubbles from the souls, really added some atmosphere.

Submitted(+2)

very fun game polished ,well executed , and the man lost his truck :(

Submitted (1 edit) (+2)

Delivered 10 souls but got smacked 30 times :(

Overall a fun an interesting experience. Fighting against an AI partner trying to get them to go the correct way was interesting and made for a good challenge. I enjoyed how the urns kept moving around, it forced me to explore a lot more. 

If you wanted to expand, different souls that act in different ways could be interesting, or some form of upgrade shop between runs could really help turn this into something special!

Overall, great work!

Check out my game if you get a chance!

Submitted(+2)

Good job! It definitely fits the theme, and is fun to play. However you might want to tweak the RNG for picking which destination to take each soul to (I kept getting the same one for the first 2-3 minutes).

Submitted(+1)

Well done! I can definitely see how this fits "joined together" as the soul is literally attached to you. The interaction with the soul was interesting and the graphics had a satisfying look to them. Overall this was a great entry to the jam and I had fun playing! :)

Submitted(+2)

I love the way being dragged around feels! I only managed to get 10 as a hi-score. Lovely art style and music as well (something about the chord reminds me of I think Beast's Castle music from Kingdom Hearts). 

It was initally confusing - I think I had to break the boxes for the soul like in the tutorial, but then it's on the boat - and I also thought the vases dotted around were the urns. 

Other than that, super cool idea!

Developer

I'm glad you had fun with our little game!

In writing the music, I felt I ought to add a whimsical nature to it, so I decided to use some borrowed chords and such. I'm glad somebody picked up on it!

We're aware of how difficult the box is to see, and it's something we'd like to fix in future. None of our pre-submission playtesters had an issue with it initially but once the submissions were closed and people began to stream it, we found missing the box was a common occurrence. Oh well! It'll be fixed once the voting period's over!

We also want to add some new game modes and perhaps even online multiplayer, but I can't say for sure.

Thanks for your feedback!

Submitted(+2)

Nice game! I love the idea, and the graphics are great. The souls are a bit annoying though :P (That's a compliment). You could just add different power-ups maybe? 

Well done!

Submitted(+1)

Very nice art and super smooth to move, lots of character in the theme too, great game !

Submitted(+1)

Great art style, I liked the movement also. With enemies that deal real damage, this game will be very challenging!

Submitted(+1)

Cool game! Nice implementation of the theme! I liked how every soul has a different character and changes the way the game plays! Well done!

Submitted(+2)

Very solid art style and an original idea, really nice take on the theme, good work :)

Submitted(+2)

VERY COOL GAME :)  I love this game cause it's just so fun. The art is just amazing :)

(+2)

very cute.  music is sooo fun and messages are funny. i sucked on my 1st run!

Submitted(+2)

Love this one, the souls all have a personality and they really hate you lol, very cute little game.

Submitted(+2)

A fun game! I like how the souls tried to attack you and had their own personalities. I would have liked it if the urns got progressively further and further away as the game went on as some of the spawning places for the urns were far easier than others. Overall I really enjoyed it!

Developer(+1)

This is actually a great suggestion, if we ever update the game I think we should add it!

Submitted(+2)

Unique idea. I like that the ghosts trash talk you.

Viewing comments 29 to 10 of 29 · Next page · Last page