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WarTorn's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1126 | 3.519 | 3.519 |
Fun | #1849 | 2.911 | 2.911 |
Overall | #2026 | 3.008 | 3.008 |
Presentation | #2923 | 2.595 | 2.595 |
Ranked from 79 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Single Key presses will not do the Job. You will need to join together different keys to perform all tasks or abilities.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Interesting game. I included it in my GMTK compilation video series, if you’d like to take a look. :)
What an excellent execution of controls! I was initially very confused about how everything worked but after a few seconds found myself really getting into it and picking them up very quickly. Love it!
great game but I found a game breaking glitch:
As you can see, I am at the bottom of the screen. it happens when then the enemy rams you into the wall. It softlocks the game and is fairly easy to recreate.
It's on my radar. It will be fixed as soon as the review period ends.
Thank you so much for playing.
Stay tuned for bug fixes, more features, abilities and levels.
this game idea is great ; the combo controller idea is smart; but,,,,, you need some guide level before players to play really levels; It is hard to figer out how to jump the first platform; anyway; nice work for tow days combie those together : )
Noted. Will include a pre-game tutorial.
Thank you so much for playing.
Really unique mechanic of combining together keys to form one action. The tank level was really frustrating and sometimes the controls kind of made my hand hurt from spamming inputs. Otherwise a really cool and unique game, well done!
I hope you are using the arrow keys to move around.
Will be updating the tank level to make it more accessible and fun.
Thank you so much for playing.
Such an awesome game! It took some time to get used to the controls but overall its fun
Thank you so much.
Stay tuned for more features, abilities and levels.
Wow that idea is great! Controlls feels quite good actually! Nice job!
Thank you so much.
Stay tuned for more levels, features and abilities.
Game looks good, plays pretty damn fun once you get the hang of it. Takes some getting used to. I would love to see some more complex (i.e. nonlinear) level design and maybe another look at the combat. Right now it seems the only guaranteed way to kill enemies safely is to sneak up behind them or jump their bullets. An aiming system or leaning more heavily into stealth elements could be interesting.
Feedback noted on the level design. Also, will be looking into the combat post the review period. Thank you so much for playing.
Stay tuned.
Its really cool what a simple change as executing basic platformer controls into a 2 button job does for the game experience. Executing a jump and attack felt like an accomplishment! It might be interesting to incorporate cooler moves with a longer combo if you decide to update this later on.
I do think the hard reset to the beginning is a little too challenging, a health system might have been a little more forgiving, especially since the sword/spike thing can kill you.
The gun shot sound is oddly satisfying and familiar, overall, good job on the game :)
Cooler Combos, checkpoints and more levels coming soon. Stay tuned, will update post the review period.
Thank you so much for playing.
Really cool main mechanic, hitting a chain of Q-W-Space-W-E-Space to jump and shoot an enemy felt super satisfying.
Great work!
Thank you so much.
I'm glad you liked it.
Stay tuned for more updates post the rating period.
Yes the text is one the first things I'll update post the ratings period.
Thank you so much for playing.
Really satisfying to play this on a mechanical keyboard and do some rhythmic keyboard strokes! Nice concept, maybe when you press Q/W/E there could be a nice tactile sound to provide some cool feedback? On that topic, having sound sliders would be really helpful as the music and tank was extremely loud for me and I had to mute the tab at times.
This is really nice work and the platforming feels really nice, definitely a lot nicer than my first platformer projects!
The tactile sound idea is great. Thanks, will surely implement it post the review period.
Sound sliders, more features, abilities and levels will be added post the review period.
Thank you so much for playing.
Stay Tuned
Cool pixel art and the difficualt controls were really interesting too learn and you become much better once memorized, very interesting. Thumbs up!
Thank you so much. I'm glad you found it interesting.
I initially thought it was kinda simple but having to do so much work to do something as simple as shooting made me think a lot more about my actions. Good job!
Thank you so much for playing.
I'm glad you found it interesting.
Nice Idea and very good execution. Having the keys to do anything made me have to anticipate every actions.
Good work :)
Thank you so much.
More features, abilities and levels will be implemented post the review process.
Stay Tuned. :)
Great job! Interesting concept. I would love it if there were more moves (like special moves) that you could do with combinations. All in all, great work!
Thank you so much.
More features will be implemented post the review process.
Stay Tuned. :)
Really nice game! The mechanic was really interesting too!
Thank you so much for playing.
Cool game, I really liked the fast pace of the inputs.
Thank you so much for playing.
really cool control scheme. reminds me of invoker from DotA 2
I've been waiting for someone to make that connection.
As soon as I published the game, I was like wait, that's similar to Invoker. XD
Glad you liked it.
Cool Controls and concept, my small brain struggled to use them, but overall, Very Nice =)
Thank you so much for playing.