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Moraguma

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A member registered Aug 08, 2019 · View creator page →

Creator of

Recent community posts

Yooo thank you!! We're working hard on the Steam release and there's a lot of stuff we're excited to share :)

Yooo thanks! It's a real shame that they didn't include the overall ranking in this jam, as we feel like we did very well throughout. Would you mind sharing your work? We'd love to see the ranking

Hey! I added a little quickstart to the git README. Hope it helps!

The repo recently got to 100 stars so I guess I'll just have to create one! I'll make sure to notify you when I do

oh, well you can create it anywhere so long as you get high up enough. Mmm I wonder why you aren't able to summon the dung in mid air. You should be able to do it so long as it has already landed. Keep in mind that you can only do it once before landing on the ground

This game looks and sounds absolutely stellar. The gameplay is pretty interesting, but I wish it had a couple more ideas to toy with, as the puzzles didn't go into too much mechanical depth

Thank you!! Ori's bash inspired a particular movement tech in this game (IYKYK), so you're right on the money!

YESSSSSS thanks for playing the game live!! Watching you was super fun :3

Wrapping around stuff feels very very good! I'm just not sure about how precise it is. I think I enjoyed figuring out the right way to wrap around stuff than I did weaving my mouse through the obstacles

The animation work here is CRAZY. Pretty cozy little puzzle game, but I wish it got harder faster!

Really cool and polished!! I found the little guy's open leg jump very silly :)

Really bold idea to go for in a game jam! And it looks and feels incredibly polished too! I really like the asynchronous multiplayer aspect of it, just don't know that the loop idea comes across very strongly.

Simple concept that's really elevated by stellar visual and audio work. The trippy visuals like the game takes place in actual hell remind me of Thumper. Nice job!

Thank you so much! We're really happy with how expressive our simple little mechanics turned out

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It surprised me a bit that a couple people found the backwards jump confusing because to me it makes so much sense. Really goes to show how stuck inside your head you can get while working on something like this. For reference, it was based on Mario's backward somersault jump from SM64!

YESSSSS I LOVE HIS LITTLE SQUEAK

Thanks!! Not being able to control the player in the air can feel a little clunky, but it was something we decided was worth it for the puzzles it allowed us to make

That's high praise! Thanks!

It was definitely one of our inspirations. I'm glad you like our take on it!

Pretty fun! I like how this very simple collection of mechanics create something so chaotic. I feel like this could be a great little mobile game

The puzzles were a bit too trial-and-error-y for my liking, but this was an absolute triumph on the visual and audio side! Reminded me of playing Spirit Tracks on my DS when I was younger

Really solid! I was particularly impressed with the way the game looks. I love the transition to a larger map when you grow

You had me at grappling hook! I was really surprised at how much mechanical mileage you got out of this. Good job!

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I feel like I'm going insane playing this. I really love how extra you went with the visuals. Pretty fun!

You might want to hold down the right mouse button and then press space while you're not holding your dung and are on the ground!

You can also check the walkthrough if you're stuck on how to progress. Thanks for playing!

Aaaaa I'm really glad!! I personally really love this kind of puzzle so it really means a lot to me that something I made is hitting the same way for someone else. Thank for playing!!

YOOO thanks so much for playing on stream!! I'm glad our little guy made an impression!

This is neat!! Aside from some lag spikes you're probably already aware of, I really like the art and the process of uncovering the whole level bit by bit. This premise feels like it would really benefit from some randomization though!

Oh, this was an absolute blast. I love how you made such a chaotic game loop into something so understandable and artistically cohesive. Weaving your way through enemies to find the perfect loop feels amazing

Thanks! 

Sisyphus game 🤝 Sisyphus game

Ha that's fine! I'm glad you enjoyed it!

Thank you!! I'm happy you think so. Making good tutorials was definitely the hardest part of level design haha

Thank you!! An early idea was to make a music that lasts exactly as long as a loop so we could use it to build time pressure. It's definitely one of my favorites parts of the game :3

Congrats!! I was really surprised at how pretty the game is given the lack of visual identity in the itch page. I like the subtle storytelling that emerges from the interaction with your resources. I think an expanded version of this has a lot of potential!

Brigadooooo :3

Aaaa thanks a bunch!!!

YESSS OUR CHARACTER DESIGNER POPPED OFF

Thanks for playing!! I'm glad you enjoyed controlling our little dung beetle :)

Thank you!! I'm glad each of our team members specialties got its chance to shine :)

Thanks for playing! Yeah, jumps can get a little finicky since you don't get air control :p

Thank youuuu

It was definitely a grind, but we're really happy with how the game turned out :)