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Moraguma

122
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117
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A member registered Aug 08, 2019 · View creator page →

Creator of

Recent community posts

Hi! The Linux version that's available on this page is the only one I know how to export in Godot. Does it not work?

Really solid entry! Got to 868 points before dying. I really enjoyed the way complexity naturally escalated over time and I thought the main mechanic was really intuitive

AAaaa thank you so much! Loved watching you play. I was really happy that you quickly got what the game was going for :)

I loved the push and pull of gaining resources during the day and fighting off enemies during the night! I kinda wish getting bigger had a greater mechanical impact aside from upping your damaged numbers. Managed to get up to 3.5x scale

I love how stupid your tower looks at the end. Very fun!

I love how the game kind of forces you to make a mess of your kitchen to reach the daily goals. I think it's a bit too hard right now, but I found it very fun

Really funny title. I like how changing your size has a really big effect on your movement!!

THIS IS SUCH A PRETTY GAME

AAaaa I loved helping out the citizens of Birch Grove!! Choosing the right materials for your build was challenging enough to make me think but also chill enough to make it really relaxing. Great job!!

Maybe it's just the CRT shader that gets me in a sort of mood but there's something about climbing an enormous building as a big rat not knowing when or if you're going to reach the top that feels kind of transcendental

I have no words. This rules

Pretty simple and cool game! It's really hard to keep that balance.... just like in real life....

Really crazy and fun! My high score was 20k but I kept dying around that mark due to a difficulty spike that felt kinda sudden

Pretty fun! I like how getting a high score requires that you take risks by trying to get as big of a blueprint as possible

Thanks! I had seen this while playtesting but was struggling to reproduce it reliably. This video really helps!! I'll investigate it later

If that's not a problem for you I'd appreciate it! I'd like to work on fixing bugs like that after the rating period ends :)

Pretty janky but I like the art! I'm curious as to how the squash and squish mechanic would have worked

(1 edit)

I really like the idea and found the cover image really funny asikjfkjfdasg


I wish you had had more time to work on the visuals, as it's pretty hard to tell what you're supposed to do with only the Godot logo to look at

Congrats on your first game!


I like the ideas, but would like to have seen the size change mechanics being used in more varied ways. I never found a use for making myself bigger, for instance

You should be able to play the game on AZERTY, as the game is only looking for the physical position of the keys (Q would be A, Z would be W...) but that definitely would add an extra layer of difficulty. I wanted to add better support for different kinds of keyboards but you know how it goes with jam games :p

Thanks for playing! I'm glad you enjoyed it :)

I already thought the game was absurdly beautiful but then the 3D battle started???? Congrats to you guys, it's amazing that you managed to make something this stylish in just 96 hours

Got a high score of 9185! I really enjoyed the risk and reward of choosing your troops and the way the truces make you adapt your playstyle on the fly. Overall great entry!!

Mmm, there's a little grace period where you can take your finger off the keyboard without dying but I didn't see anyone else get stuck! Did you play the web version?

Thank you! The hand is made from a single image from Kenney's cursor pack while the fingers are made by procedurally animating two lines. The effect is simple but I think it turned out really convincing :)

I loved aesthetics, especially Mother's animations. Managed to finish it but I don't think I really understood it on a deep level. I wish the information about the characteristics of your critters was more readily available

The most stylish game I've played by a mile!! I love the character animations and the realistic background and the sound design and everything about how it looks and sounds!!!!


On the gameplay side, I wish there was more to plan around, as it felt like I was just sitting there waiting for something to go wrong or something to click on. I was vibing the whole time though!

I found this really fun! I wish the bombs came a bit faster, as I found them pretty easy to deal with one by one


My jam entry is also about typing if you wanna check it out!

This is great!! A couple of the later levels were a bit finicky but overall this is a real stand-out entry for me

I really loved the art and the idea that as the fish gets larger it gets harder to dodge enemies. That being said, I would have liked to see more distinction between the different types of fish or for the game to evolve some other way as you scored

This is really clever, but unfortunately, it started lagging very badly past a certain point :(

Really cute! Would love to see more complex puzzles. Robushkas inside of Robushkas inside of Robushkas inside of...

This looks ADORABLE. I had fun! I think it might be nice to have more control over the windows, as most of the time I was scrambling to get a hold of the scale buttons rather than trying to frame the scene in a specific way

Love the presentation! I ended up just placing all my towers in the same place and standing in the middle :p

Heyyy thanks! I hope you'll rate it now that that's available :3

Oh that's weird! I didn't see that in any PC I tested it on.

Thanks for playing! I hope that wasn't too much of an annoyance :p

Very sweet and creative. I loved the first time I lifted my house and saw the background move! Would love to see more puzzles using these mechanics

This is a really cool concept with a ton of potential! I think with some more work on level design and visuals this could make for a great full game

Thanks! The theme reminded of a built-to-scale model of a building, so the idea was to make a built-to-scale model of something the player can see in real life

I like it! Trying to work through the little puzzles really compounded the stress imposed by the time limit. I'm still a little confused about how the redirect cells work and some types of enemies. I think I would have appreciated a slower-paced tutorial mode detached from the main game

Hey, are you having any specific problem? Feel free to create an issue in the git repository and I'll try to help as best as I can!

Aaaaaah, thanks! It shouldn't be interactable from this side. I'll push an update later that fixes it :)

Oh, can you give me some more information? Where exactly did you press e?