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A jam submission

Crusade to DieView game page

An arcade game about playing god in a world made of dice
Submitted by Moraguma (@moraguma), amorabot (@amoradmora) — 37 minutes, 29 seconds before the deadline
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Crusade to Die's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#1894.0534.053
Overall#3263.8423.842
Presentation#4694.0004.000
Enjoyment#6593.4743.474

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The world is made of dice that must be constantly rerolled to avoid enemies

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+2)

The core mechanic is great and sliding tiles around felt responsive and satisfying. I enjoyed babysitting my lil fella and trying to corral off all the enemies - there were times were it felt like one of those sliding puzzles which was really neat. I would love to see special tile types, like tiles with walls that only allow movement on particular sides or something like that - would be interesting to see what ideas you can come up with to expand on this design!

Presentation was great too, good job!

Developer

Thank you! Tiles with walls and a couple more things were actually originally planned for the game, but we had to scrap some stuff due to time constraints. Happy with the end result but I definitely think we could have improved it a lot with an extra day :3

Submitted(+1)

Nice little game, I really enjoyed playing it. Just one thing, the music loop is too short for me, but the presentation of the game in general is very nice.

Submitted

Love your take on the theme! It takes some time to learn how to play but it's very enjoyable process. Once you understand the game though it becomes quite easy, so maybe some difficulty progression could be added with a post-jam update if you make one.

The visuals are also very good, overall a great job!

I played it during my stream yesterday so here's a recording in case you'd like to see it

Developer

Absolute masterpiece amirite

Submitted(+1)

Wow! Love this art-style a lot! This game feels so fluid and well-polished. Good job.

Submitted

Wow, while I was very confused at first as soon as I got it this game's simple rules created a lot of interesting strategy! The graphics are really appealing too.

Some criticisms I have though are that the music can get a little grating pretty quickly. It looks like you guys didn't create the music, so I would encourage maybe looking for a longer track? Or perhaps a less intense one. It also is a little strange how getting hit by the skeletons can actually be a good thing as removing tiles simplifies the puzzle a good bit and honestly I think the way to get a high score is to keep the tiles relatively small. Maybe should make getting hit a little more harsh or having lots of tiles (where the complex and actually quite fun and interesting gameplay takes place) more rewarding. My last criticism is I feel like the theme for "roll of the dice" is represented but not terribly well. The D6 in the game just adds tiles (doesn't really feel like rolling) and the D4 feels more like hitting "next level" than it does like its rerolling everything.

Other than that I thought this was a really elegant design! Could totally be expanded

Developer

Thanks! We should have spent more time on the sound design but when we actually got around to it we had less than an hour before deadline :p

The idea behind the skeletons taking tiles away is that it would create a nice feedback loop. When you have a lot of tiles it's easier to get more points, since more coins would spawn, but it would also be harder to survive, since there would both be more enemies and the tiles would be harder to move around. In return, when you have fewer tiles, you will naturally get less points but the threat would also be smaller. That way, when you get hit, the game offers you some time to recover with an easier map layout. I think it mostly works well, since you are forced to get D6 to progress, but maybe some form of pressure to also stop you from taking too much damage (or some bigger reward for not taking damage...) might have incentivized the player to try to keep the ammount of tiles high

Thanks for the feedback!

Submitted(+1)

It nicely introduces a simple concept that has a lot of potential. Well done

Submitted

As someone who has never played Loop Hero, this reminds me of Loop Hero. The presentation is, as always, impeccable, and I appreciate the idea behind the game, though I will say that, after a while, I felt the gameplay got a bit stale... I found myself constantly going through the same loop of "isolate the monsters, get the coins, reload the tiles", and as such I eventually lost the game not through tactical misplay, but simply due to lack of dexterity to move the tiles in time.

Still, everything in this game feels great to interact with, and my grievances can probably be fixed by simply adding more tile types. There's potential here.

Developer(+1)

Thanks! We had a bit more planned for the game and intended to spend a little more time on balancing but we ran out of time :p I think it could get more interesting with a little more time in the oven...

Submitted(+1)

Great work!
There is a bit of a learning curve on the movement of the bard ^^