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I like it! The random controls are interesting in theory but they lead to a lot of looking down to try to understand what is happening. I think this could be really great with clearer UI + more focused level design

Thanks for the feedback! I'm new to UI and level design so I'm curious if you had any suggestion on what I could do to improve? Were there any specific things you didn't like in the levels or UI?

I think the UI might be nicer to read if it was a little less text heavy? I think having icons for each action instead of text might help locate stuff a little quicker

Oh, I do like the levels, really. It's just that sometimes it feels like you're performing a bunch of tasks that don't really connect to each other that well, like jumping over a pool of acid at the start of player 2's route only for it not to come into play into the rest of the level. Like, they're nice and they serve their purpose well, but I think they could be better if they focused on more specific conflicts instead of just sort of a broad get from point A to B? Sorry for not being very specific :p puzzle design is hard but I really feel like this mechanic has the potential for really clever levels

Yea, I thought it was a little text heavy too. I'll look into finding icons to represent things. Probably some better colors too. The second two levels were definitely worse and multiple people have commented on that acid pool on so I'll definitely change it lol. Thanks for the feedback though, it's really helpful and insightful. I always like hearing other people's perspectives :)