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A jam submission

Call DiceView game page

Predict your odds to defeat monsters
Submitted by MVLN — 31 minutes, 32 seconds before the deadline
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Call Dice's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#5623.6673.667
Presentation#5643.9413.941
Creativity#7423.6473.647
Enjoyment#7693.4123.412

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You throw dice, duh!

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

Really cool concept and art style! Congrats on finishing the game! It got potential!

Also, your page looks neat! :D

Developer(+1)

Hey! Glad you enjoyed it! It was a great learning experience for the team!

Submitted

Reminds me of another game I tried earlier "Dice with Death" (the one with the skeleton hand holding a die) but in that game you have to read their physically animated tells.  As another person pointed out in the reviews, seeing the opponents pool kinda makes not as interesting since i can just win by always betting higher against the guy who only has 1s etc. Otherwise the game itself is is pretty decent and i haven't even mentioned how amazing the art is. really good work!

Developer(+1)

Certainly enough, they're rather alike!

Here's the thing: As you progress, the enemies' dice become partially or completely hidden. Then, when they roll a die, it reveals one or more dice with the same number in their pool. Perhaps hiding them all from the get-go would be a better approach? Or would you have them hidden permanently? Would like to hear what you think! Thanks a lot for the feedback!

Submitted(+1)

Hmm idk, if you show them all it's too predictable but if you don't it's too random so i'm not sure what the best approach is haha sounds complicated

Developer(+1)

I agree. Something in-between might work, maybe as one or more 'hints'. We'll probably figure something out. In any case, your input is great! It helps us balance things.

Submitted(+1)

The characters and the art style are really good! Really makes you keep rolling to see what else you will find

Developer(+1)

Now we've got to make more!

Submitted

I really love your art style and game idea, cute and super enjoyable. This is one of the most amazing games ive played yet, freaturing the jams theme.

Developer

Fantastic! Thank you so much!

Submitted(+1)

Love the style!

The combat system reminded me of the prisoner's dilemma and I think it has a lot of potential. The way it works right now though, with the player being able to see all the faces of the enemy's dice, makes it so that most of the time there's a move that's objectively correct, in that it gives you the most chance of dealing damage. I think the game would be more interesting if it forced you to think about your opponent's intention and required you to call their bluffs instead of being about calculating percentages. I think it would play great as a card game, but it currently feels more like a math problem

Developer

We agree with you; as of now, the opponent is simply choosing calls randomly. Assigning every enemy to a 'type of personality' that decides their call seems like it could work better. Regardless, enemies are now on the list of things to improve. Thank you for you insight, it is very helpful!

Submitted

Very interesting game! Got me hooked for a very long time hehe

Developer(+1)

Lads, I think we got 'em! It looks like the game made pretty good sense to you -- is that so?

Submitted(+1)

Yeah, I figured out the mechanics as I progressed (didn't realise I could change my dice setup until quite into the game lol), I just stopped playing to rate other games hehe

Developer(+1)

Sweet! At this point, dice cycling is essentially a hidden mechanic with how little clarification it has. We'll have to fix that in post!

Regardless, thanks for playing!