Strange, can you try another browser etc? Do you see an error message? Also you could try the demo over on Steam! It's also free and should work better!
https://store.steampowered.com/app/4559990/My_Fire_Is_Bigger_Than_Yours_Demo/
Strange, can you try another browser etc? Do you see an error message? Also you could try the demo over on Steam! It's also free and should work better!
https://store.steampowered.com/app/4559990/My_Fire_Is_Bigger_Than_Yours_Demo/
Thank you so much for the detailed feedback!
Ah yes I know what you mean, it is indeed a side effect of the demo. I intend to add a little bit of the next phase of the game at the end of it so you'd be able to go back and max out the current upgrade tree
Also thanks for flagging the performance issue, do you mind sharing some specs? regd. processor, ram etc if you don't mind.
Hey y'all! My Fire Is Bigger Than Yours is a physics-based incremental game where you grow a tiny fire into an inferno by throwing things into it, unlocking upgrades, and setting off chain reactions.
I just released a new demo update after spending the last month reworking the game to make it more strategic, with clearer build choices and progression.
Try it here : https://amarravi.itch.io/my-fire-is-bigger
I’d really love feedback on whether that added strategy comes through!
Thanks for the detailed feedback, I appreciate it!
The costs aren’t based on income but it does consider your potential income when deciding new costs. I can see how this can sometimes jump proportionately and feel punishing without clear communication. I’ll take this with me in the balancing pass for the next update
I hear you on the looking ahead and the feeling of being directionless as well. There is an intended balance between strategic planning and watching unexpected chain reactions, I agree that it currently leans more towards chaos.
Was that mainly because it was hard to plan ahead? Or were there also other things that made it feel that way?
Thanks for playing and reporting the bugs!
Glad that you liked the tech tree design! The goal was to always have something you can buy after a run :D
Fun interpretation of the theme! Wish there was a way to restart it/ it restarted when I failed the sequence. I can see this being a core "cooking" minigame in a restaurant management game, it would be so cool if at the end of each order you get to see a customer with this wonky looking burger you just made
Thank you! The levels are currently not procedural, I just place the doors manually for each scene - I do want to make it a system which manually spawns people and doors so you can have this continuous gameplay going - but for later I guess!
also appreciate you catching that bug - will look into it in a post-jam fix!
I thoroughly enjoyed this, what a great concept! The gameplay is simple and satisfying to get right and the narrative that unlocks in the words is the cherry on top. I think this would fit very well as a minigame in an indie game where you play a spy or something, its very repeatable and I think can be expanded to add complexity (by adding more keys/ having hold interactions etc.)
Great job! It's a great comprehensive package!