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Flip sync's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #2 | 4.471 | 4.471 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #2 | 4.471 | 4.471 |
Overall | #2 | 4.353 | 4.353 |
Audio | #3 | 4.235 | 4.235 |
How well does the game fit the themes? | #8 | 4.412 | 4.412 |
Visuals | #11 | 4.176 | 4.176 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours 45 minutes
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Comments
really creative, well polished, challenging. congrats
Very polished game with good visual and audio. I want to see more levels to see what you gonna add🤭
Thank you! I've just updated the game with new levels, if you want to try them :)
Very good additional level, especially the last one 😅
The gameplay is very good (and frustrating enough, I died so many times!!)
Game fits the theme really well. Platforming is solid, feels really good. I misread the platforms that go intangible initially because I assumed the flashing red meant it was a danger, not a solid object. Once I knew it was solid, and not a hazard, I was able to work with it just fine. I think doing away with the pulsing/flashing effect would be more clear, as the on/off coloring was very clear otherwise.
The gimmick at the end broke my brain. Loved how that really separated the characters and forces you to have to look at more of the screen at once because they aren't hugging the middle anymore. Very cool.
Really felt complete and cohesive for a 3 hour game and the twist of the last level pulled it together. Honestly feels like there's so much future potential after that end!
Really well executed and fun. A few of the levels got me, overall a manageable level of challenge and the last level was a good 'tough' one (although in the end I was able to cheese it with the coyote time :P)
Really dope for 15 minutes spare
Really fun! I am really impressed you managed to make multiple levels in the three hours, good job! One thing that I find weird was the UI for the platforms. I wasn't able to intuit whether the platforms were on or off. Maybe make the off state a little bit more transparent
The color is already different, but I agree that I should make the disabled platform sprite a bit darker to make it more readable. Thanks for your feedback!
You should really turn this into a full game. This is similar to my original concept which I'm glad I didn't stick with because this blew any ideas I would have had out of the water! I loved the art style, the music, and the mechanics, keep it up!
My new favorite entry! There is a lot going on here and for the less than 3 hours this is very great. Maybe you could add a timer/score
That's definitely something I want to add! I will add a timer and more levels in a post-jam update. Thanks for playing!
Hey, very nice game (I also wanted to do some mirroring thing). I would just make the restarts faster, otherwise is a perfect game for this jam!
Cool concept! I loved the last level - I think the game really comes alive in that one. It felt like the disappearing platforms were synced to the music - not sure if they are- but I found that incredibly fun! Its like a rhythm platformer!
Yes the platforms are synced to the music. I'm glad you liked it. Thanks for playing!