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Danidan

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A member registered Mar 15, 2020 · View creator page →

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It might be expensive but it is quite a cool style. I could see a full on game that uses it.

No, I am not saying it doesn't count. As I said the rules are quite flexible. My point is that when you deconstruct any artwork it is ultimately made of simple shapes. Any mesh for example is made of triangles, right? But that obviously doesn't really count as using only simple shapes. I think in a similar way you are constructing more complex shapes from simple shapes. That could also of course be said for my game as it uses curves and even fonts and whatnot. Of course, what you've made is incredibly awesome and super impressive, and I don't even know where to begin if I were to recreate it. I am just being pedantic, to mess with you 😁.

Really interesting concept! I really like having to think on my feet. It took me a while to understand what was happening, but I got a hold of it by my second attempt. Also at first, I encountered quite a few enemies, but at some point, they just disappeared, and I was just walking in circles. Idk if that's a bug or not.  Now for some pedantry: The "In a Song" diversifier is done really well, and so was "Two Buttons" (even though you have to use ESC to pause and quit 😉). In my opinion "Shapely" is the one where you've taken it slightly too far, as you just have regular assets, that are stylized to look like shapes. Like you said this isn't at all a big deal, and your game is really good regardless! Awesome job!

I love the pedantry, and I completely agree with all of your comments. The reason I checked the boxes is because that's what I set out to do, but due to technical and time limitations I wasn't able to do everything I would have wanted. Also with these types of jams, it's more important to have fun, so I don't really think the rules are enforced so strictly.  Anyhow, thanks for your feedback!

Really fun, and quite difficult! I love the art style!

Yeah I honestly kinda forgot about the whole checkpoints thingy, so my patch-up solution was to just have levels you can unlock and go back to. I know it isn't perfect but oh well.

Really cool and unique puzzle game! I love all the different mechanics and how they interact with each other. Very well designed as well. I was so happy when I thought I had discovered cheese when I started intentionally putting the checkpoint in the spikes and moving it while dying over and over again, and then I found out it was intentional, and then negated by the life system. My only real complaint is that the music is very monotonous, and got annoying really quickly. 

Really cool game, and a very unique concept! I love it! I only wish I was able to speed up the character's movement, so there will be less waiting. Also, the music got slightly annoying at some point but it was quite simple to just mute that.

Thank you for the feedback, and the great idea.

Ye I agree. It totally didn't occur to me that I could slow down the cars. 

Thank you so much for your feedback. I made the mistake of designing all the levels together which didn't allow me to actually test how difficult the game would be. I tried to balance it as much as possible, to counteract that, but they are still way too difficult.  

I also agree that the mechanics are very limited, but I am not planning on developing this further, and I didn't really have the time to make more mechanics during the week, bcs of school. 

Really fun and very well made!

This concept is really fun, though be it slightly banal. I had a lot of fun playing your game, and I think you had a really unique take on the genre. The puzzles weren't very difficult, but they did have me think for some time before I could solve them. My one major issue with it is that I never understood how the checkpoints work. When I made a mistake it was easier just to reset from checkpoint one, than to figure out which checkpoint I should click and how many times.

I will definitely check it out. I saw Vim play it on stream earlier and it seemed really cool!

Thank you for the nice words!

Really dope concept! Kinda stressful, especially when you can't get the right card you need and everyone is honking at you!

I love the idea of being able to pick up and move your checkpoint! I would love to see some more levels where the idea is explored further. I would also really like to have a bigger screen so I can see more of my surroundings, with a small screen like this there was a lot of trial and error.

This game relies quite a bit on the previous music knowledge of the player. Even though I am a musician, I can't read sheet music all that fast so this was quite difficult for me. Luckily I found a way to cheese, by just going in the empty spots between the notes. I think this could be turned into an awesome tool to teach people how to read sheet music fast.

Really cool, and very difficult game! I really enjoyed it! The one thing that would make it perfect would be an undo button! Also, even though the style is great, the 4 tone color scheme kinda makes objects difficult to parse in the later levels. 

Really fun concept! Does an amazing job of diverting your attention! I wish it had some music so there was something else distracting me as well.

Thank you so much! I really appreciate it! Honestly, I also played it by memorizing the keys XD.  I don't know how it never occurred to me that I could just make the cars go slower. Thx for the feedback!

That sounds really cool. Good luck!

Really cool concept, a lot of fun! In my experience the parachute wasn't responsive enough, I wish that when I pressed the parachute key, it slowed me down instead of having a couple of frames of deceleration. 

Seems like a fun game, but I couldn't figure out how to control it. All I figured out is space to start and stop the meteors. Help

Really cool! I really love Rubik's Cubes and this was a fun challenge! The controls we a little bit difficult to wrap my head around, but otherwise very fun! I am not sure this is possible but it would be really cool to make a sticker set for a real cube where you can have multiple solutions! 

Really cool! It seems to me that the map is too big, especially since people spawn near the entrance. Other wise it was really fun! Great job!

Really cool game! Had a lot of fun! One issue I had is I kept clicking off the game. I think it would be helpful if the game was fullscreen.

Really creative and quite fun! I think there's a lot of potential to expand on this! One thing I was missing is some music. It would really boost the experience! 

I listened to this while playing.

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LMAO!

Pretty fun, and quite easy. Maybe adding a timer would make the game more interesting. Also I never figured out whether there is a penalty for taking someone's bribe and saying the other person won?

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Really really cool game! I played through the whole thing! When I realized there are two other games in the same vain I had to play those as well. Awesome job! 

One small issue is that the joystick controls didn't work, so I had to play with the D-pad. Also resetting the game with the triggers and bumpers caused me to accidentally reset a couple of times. You could use the start and/or option buttons to restart

Ahaaaaaa!! Right, I never realized there is an exit that I was supposed to try and get the character to.  Yeah I can see how that will add a lot more strategy to the game. I think this could also make a really cool board game!

Really interesting concept! I played until I backed myself into a corner and the game broke. Even though I had fun, I never understood what the goal of the game was. It just felt like I was just walking around. 

Really cool!!! And the extra twist at the end that tells you how many apples you saved! Pure gold!

This game is really cool and I really love the concept! It is especially impressive considering you made all of this during the jam! I understand why you made the controls what they are, but in my opinion they don't really need to be that complicated.

Initially I wasn't sold on the idea, but I only had to play for 5 minutes to get hooked! Really cool! Great job!

Really cool game! Had an awesome time solving the puzzles! I had most trouble with puzzle 12. Unfortunately I wasn't able to finish the entire game, because this configuration made the game freeze, which lead me to have to replay the entire game. I am super amazed you were able to pull this off in the 48 hour limit! 

I played on the browser version. The controller thing was an issue on my end, I managed to fix it.

Really cool game! Took my e a while to get the hang of it. One issue I encountered is that I wasn't able to place the small platforms near the edge, so at one point my guy just fell down like 3 floors bcs I couldn't place anything underneath him. Also idk if it's just me but controller input didn't work for me.

Than you so much for your feedback!

I did think of many of the suggestions you provided, but I didn't implement them mainly due to time constraints and skill issue. In reality I probably spent around 12 hours on the game, as I had other stuff going on over the weekend as well. 

The whole idea behind the targets was that when you collect the target you would damaged the ship. There is actually UI for that when black squares get removed from the ship itself. When you remove three squares the target will actually move to the bottom center where all three aliens must go in order to ultimately destroy the ship. I wanted to make animations, to make it all more clear, but I didn't have the time.

I also tried to make the ship "smart" by making it more likely to go towards the center, because when the movement was entirely random it got stuck in the edges for long periods of time.

I find your strategy really interesting. I only realized the aliens could overlap (which in hindsight of course they could), near the end of the jam. I wanted to fix it, but it was a higher priority to get a web build working. My strategy was to just do everything very quickly before the ship could shoot a lot of bullets, but I am happy you managed to figure out another strategy!