Something that stuck out to me was the dynamic of pushing the visitors toward the monsters to scare them while at the same time keeping them safe. The cliche thing to do would have been to just make the objective to kill the visitors. This was a very fun twist on "you are the monster" where you are actually trying to protect them from another monster. Very well done in every regard. Would love to see this developed further.
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Unhaunted Visitors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #84 | 4.360 | 4.360 |
Overall | #248 | 4.053 | 4.053 |
Presentation | #307 | 4.280 | 4.280 |
Enjoyment | #869 | 3.520 | 3.520 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In many horror games, you play as a person subjected to paranormal events. In this game, the roles are reversed and the player gets to haunt the NPCs.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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