Cool game! I like the music and overall aesthetic.
At one point I accidentally dragged a piece off the window at one point and it disappeared, but that was the only bug I encountered.
Keep it up!
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #33 | 3.545 | 3.545 |
Fun/Design | #35 | 3.545 | 3.545 |
Music/Sound | #44 | 3.364 | 3.364 |
Overall | #62 | 3.152 | 3.152 |
Graphics/Animation | #71 | 3.091 | 3.091 |
X Factor (overall enjoyment) | #73 | 3.000 | 3.000 |
Theme/Limitation | #105 | 2.364 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Team Size
Will you continue work on the game after the jam?
Which diversifiers did you use, if any? (optional)
What tools did your team use to construct the game? (optional)
Godot, Audacity
Which art and audio did you / your team NOT create? (optional)
Font and SFX
Loved the use of the shapely modifier and the puzzles were well made and not too easy! A small criticism I have is the moving squares behind the puzzle were a little distracting, maybe slow them down a bit? Overall, great game!
This concept is really fun, though be it slightly banal. I had a lot of fun playing your game, and I think you had a really unique take on the genre. The puzzles weren't very difficult, but they did have me think for some time before I could solve them. My one major issue with it is that I never understood how the checkpoints work. When I made a mistake it was easier just to reset from checkpoint one, than to figure out which checkpoint I should click and how many times.
great puzzles, the last puzzle had me frightened when i saw the amount of triangles. had pleanty of fun though
I think this was a cool idea! I love these kinds of simple, enjoyable logic puzzles. I was a little confused by the implementation of the checkpoint mechanic; I was expecting a system where you had a limited number of "take-backs" before you had to restart from the beginning, but it seemed like you got your checkpoint uses refunded as soon as you used it? It felt like it kinda defeated the purpose of not being able to freely move your pieces that way, so it would've been nice to see a little more done with that mechanic.
(Also the level of volume that you let people reach with your music slider is evil lol, I blew out my eardrums when I first tried setting it.)
I really liked the usage of the shapely diversifier and the game played really well. The puzzles were well done not starting too easy or hard and had a nice difficulty curve. Good game!
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