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Cannon CutOut's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #97 | 2.366 | 2.800 |
Technical Implementation | #102 | 2.366 | 2.800 |
Graphics/Animation | #102 | 2.366 | 2.800 |
X Factor (overall enjoyment) | #108 | 2.366 | 2.800 |
Theme/Limitation | #112 | 2.197 | 2.600 |
Overall | #112 | 2.310 | 2.733 |
Fun/Design | #115 | 2.197 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
Team Size
Pair (2)
Will you continue work on the game after the jam?
Undecided
What tools did your team use to construct the game? (optional)
Unity, MuseScore
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Comments
This looked really interesting, but I think that my screen size (it's an ultrawide) made it impossible - there wasn't anywhere where the shapes could stick/stay... I'm assuming there's normally a visible floor or something?
Actually no there is no floor, though I should have done testing for ultrawide(sorry about that) if you click on a shape with left mouse click it is frozen mid air, that is how you should get it to stay.
nice submission. i love your take on the shapely diversifier. the game was a bit confusing to me at first even with the tutorial. but that did not stop me from enjoying the game overall
Thank you so much glad you enjoyed it! Your game was awesome by the way!