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PilotTK

113
Posts
7
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A member registered Jul 09, 2020 · View creator page →

Creator of

Recent community posts

Game looks gorgeous and felt great to play! Only suggestion is I would love a score counter like a kill count, or time survived or something like that. 

This game got a real chuckle out of me when the ball perfectly dodged my hoop with a loop de loop. Took me a minute to figure out the controls so in the future it might be nice to throw those in the description of the game? Great job!

Fun game! My only real problem was there was no telegraph when the black bulls spawned but other then that great game!

Eyy great game! I really enjoyed it! I felt like some damage values could have been adjusted the game felt too hard with tin/wood armor but too easy once I got iron. 

Aw man I loved this game. One of my favorite games is dredge and the combat scratched the same itch as the fishing in dredge. I found some of the timings a little on the harder side but not too bad. And I really really liked that you upgraded your weapon by getting more of the same weapon felt great. 

Never played bank before, but once I figured out the rules it was pretty fun! And the character design was simply spectacular! 

Great job! I liked this way of using the theme and I think the game came together pretty well! 

Great job! Game played pretty well. It was hard but never felt that unfair. I had some slight weirdness in later laps when the cars spawned but none too bad. 

I 100% agree that the movement system rapidly oscillates between useless and broken, I think that your idea of the number of total spaces moved would be a great way to improve that system. 

Thank you! That is a great idea about an animation speed setting. If I ever go back to this project I would 100% add that. I agree that a good portion of the cards are just -- not good? And are easily outclassed. If I had more time I definitely would have done more balancing.  

So smooth and pretty. If I had this game on my phone I would sink soo many hours in it. 

This is 100% the best version of "loop to kill" games that I have seen this jam. It plays perfectly, looks stunning and is really fun. 

This game is AMAZING. Everything feels perfect, the combat, physics, movement, its all amazing. 

Great concept and played pretty well. Only two real pieces of feeback. 1) The tops don't really  feel like the move like tops, maybe adding some slippery movement would help. 2)Enemies would occasionally group up, and while in later waves I was fast enough to get a multi-kill at the start they are really hard to deal with. Great job!

This game, while mechanically simple, was really fun! It was fun to see all of my previous cards narrowly avoiding each other before I gambled it away with a mistimed launch. Great job!

Fantastic, truly fantastic. The art was amazingand the gameplay was really fun. 

Thank you!

great job! It was nice to play a little more chill of a bullet hell game, being able to take brakes by just not looping was very nice. 

I really really liked this game! The atmosphere felt great and for all the challenges of only having 1 arm, driving still felt pretty good!

Fittingly the vibes of this game are fantastic. The animation is crisp and clean and the game just has so much charm!

Nicely done! Game looks and plays pretty well! I really liked the game being on a sphere like this, being able to see the edge of your tail at the edge of the planet was a good visual for how far I had left to go. 

Great job! I had a good time trying to get the rock as high as possible. I think the furthest I got was 34. 

I really really liked the character design, they all felt really flushed out. Game itself was pretty good though interacting was sometimes finicky and hard to line up properly.  

For a first project this is pretty great! Also, shockingly poignant for a game jam. Great job!

Ah this game is incredible! I really love this art style, its fantastic! Game played fantastically to!

I liked the minimalist layout, and design, felt very relaxing visually. I think having different colors for crouching and jumping obstacles would have really helped as parsing which was which when they are both quite small was very hard. Great job!

This game is visually fantastic! I loved the idea though I found the implementation a little finicky. Sometimes I couldnt grab objects, sometimes I could. Sometimes the crab would climb up my stairs other times the crab did not. Overall though I really liked it!

Great puzzles, really enjoyed them! Every once in a while it felt like a wire didn't go in the correct way, but I just had to replace them and they realized what they were supposed to do. 

Haha wow, you are totally right! I did not realize that happens when you do that...Guess the game needed a little longer in the QA phase... 

Really fun idea! The looping of the ropes felt really good, never felt like they werent going where I wanted them. Great interpretation of the theme!

I love the look and feel of this game. Just stunningly beautiful. Really fun too!

Really charming game! It was cute and played pretty nicely. Occasionally the collider felt a little big on the squirrel but not horribly so. 

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This game felt great to play.  the audio and visual feedback was superb! My best score was 118, and while I don't know how good that is, I felt pretty happy about it
 

Pretty fun game and kind of crazy for just 2 hours! The controls were a little hard, and the physics felt a little slippery but was still quite fun!

Very cute game! I really liked the main mechanic and the puzzles were great!

Great game! super fun and silly. Reminded me in regards to style of the muppets!

Preeettyyy scary stuff. I jumped and scared my roomates, great game!

I think a touchscreen would def work better, who knows, maybe in the future I will try to get touch screen working, never done that before though.

Thanks for playing! I'm happy that you appreciated the music, not really my strongest suit so I'm glad it was not too bad.

Pokemon Ranger was definitely where I got the idea from, glad that you liked it!