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PilotTK

125
Posts
8
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A member registered Jul 09, 2020 · View creator page →

Creator of

Recent community posts

Great Submission! I really liked the swinging back up at the end it reminded me oddly of when you finish a level in superhot! My only problem is that twice I went past the hot chocalate and had to reset but I think thats also just a fine additional challenge. 

Fantastic submission! I love how the physics feels! I personally would have preferred if grabbing was a toggle instead of holding, as holding made me confused with what was set to what sometimes. Great game! 

Glad to see another member of the slick fish game club! I really liked the diving and jumping mechanic with the wave UI! Great job!

Great Game! As someone who has played curling in real life it was great to play! My lack of skills in real life curling seems to have transferred over to!

Thank you so much!

This was a great take on a claw machine style game! The physics of grabbing things worked really well and I liked the gum as a hazard to avoid! I found occasionally the arm would glitch out a bit but other then that great job!

Ooo! I really like this one! The moment where everything falls does feel really satisfying and the placement worked great! The one suggestion I could make is to have the piece that falls be a slightly different color then the rest. Most levels I could deduce which one it was but a few levels I was a bit confused.

The game feels great! Everything is super smooth and I love the outlines makes it a lot easier to hit the enemies from far away. One thing I would change is that I accidentally hit R when I meant to hit D which auto restarts the level, in the future I would make it so you have to hold R. Other then that great job!

Great submission! The gameplay felt really smooth! It was super satisfying to get a whole school of fish with one kick!

Ha ha, Im glad that you had fun! I considered employing checks to ensure fish stability but decided I enjoyed it more when you could break the fish

Thank you, I am really glad you enjoyed it! And that is so nice of you to say!

Thank you so much! 

Game looks gorgeous and felt great to play! Only suggestion is I would love a score counter like a kill count, or time survived or something like that. 

This game got a real chuckle out of me when the ball perfectly dodged my hoop with a loop de loop. Took me a minute to figure out the controls so in the future it might be nice to throw those in the description of the game? Great job!

Fun game! My only real problem was there was no telegraph when the black bulls spawned but other then that great game!

Eyy great game! I really enjoyed it! I felt like some damage values could have been adjusted the game felt too hard with tin/wood armor but too easy once I got iron. 

Aw man I loved this game. One of my favorite games is dredge and the combat scratched the same itch as the fishing in dredge. I found some of the timings a little on the harder side but not too bad. And I really really liked that you upgraded your weapon by getting more of the same weapon felt great. 

Never played bank before, but once I figured out the rules it was pretty fun! And the character design was simply spectacular! 

Great job! I liked this way of using the theme and I think the game came together pretty well! 

Great job! Game played pretty well. It was hard but never felt that unfair. I had some slight weirdness in later laps when the cars spawned but none too bad. 

I 100% agree that the movement system rapidly oscillates between useless and broken, I think that your idea of the number of total spaces moved would be a great way to improve that system. 

Thank you! That is a great idea about an animation speed setting. If I ever go back to this project I would 100% add that. I agree that a good portion of the cards are just -- not good? And are easily outclassed. If I had more time I definitely would have done more balancing.  

So smooth and pretty. If I had this game on my phone I would sink soo many hours in it. 

This is 100% the best version of "loop to kill" games that I have seen this jam. It plays perfectly, looks stunning and is really fun. 

This game is AMAZING. Everything feels perfect, the combat, physics, movement, its all amazing. 

Great concept and played pretty well. Only two real pieces of feeback. 1) The tops don't really  feel like the move like tops, maybe adding some slippery movement would help. 2)Enemies would occasionally group up, and while in later waves I was fast enough to get a multi-kill at the start they are really hard to deal with. Great job!

This game, while mechanically simple, was really fun! It was fun to see all of my previous cards narrowly avoiding each other before I gambled it away with a mistimed launch. Great job!

Fantastic, truly fantastic. The art was amazingand the gameplay was really fun. 

Thank you!

great job! It was nice to play a little more chill of a bullet hell game, being able to take brakes by just not looping was very nice. 

I really really liked this game! The atmosphere felt great and for all the challenges of only having 1 arm, driving still felt pretty good!

Fittingly the vibes of this game are fantastic. The animation is crisp and clean and the game just has so much charm!

Nicely done! Game looks and plays pretty well! I really liked the game being on a sphere like this, being able to see the edge of your tail at the edge of the planet was a good visual for how far I had left to go. 

Great job! I had a good time trying to get the rock as high as possible. I think the furthest I got was 34. 

I really really liked the character design, they all felt really flushed out. Game itself was pretty good though interacting was sometimes finicky and hard to line up properly.  

For a first project this is pretty great! Also, shockingly poignant for a game jam. Great job!

Ah this game is incredible! I really love this art style, its fantastic! Game played fantastically to!

I liked the minimalist layout, and design, felt very relaxing visually. I think having different colors for crouching and jumping obstacles would have really helped as parsing which was which when they are both quite small was very hard. Great job!

This game is visually fantastic! I loved the idea though I found the implementation a little finicky. Sometimes I couldnt grab objects, sometimes I could. Sometimes the crab would climb up my stairs other times the crab did not. Overall though I really liked it!

Great puzzles, really enjoyed them! Every once in a while it felt like a wire didn't go in the correct way, but I just had to replace them and they realized what they were supposed to do.