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A jam submission

Sticky ShipsView game page

Stick it to the enemy!
Submitted by voithos (@voithoz), Levi (@levisl) — 5 hours, 57 minutes before the deadline
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Sticky Ships's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#3223.9873.987
Creativity#4504.0404.040
Style#4934.1604.160
Enjoyment#5493.7603.760

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You progress by dynamically attaching parts to your spacecraft mid-battle, scaling up, and upgrading to a larger ship.

Development Time

96 hours

(Optional) Please credit all assets you've used
All assets and code were created by us during the jam.

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Comments

Submitted(+1)

This was wild! Really just very fun to play.  5/5 enjoyment factor!

Submitted(+2)

Fun game! My only real problem was that I started really lagging at the end but, that could very well just be my computer not being the best! I really liked how differently all the weapons acted, in the future I think I'd prefer the bullets you produce to be a different color because I found it hard to dodge when there were so many of my bullets on the screen.

Developer

Yep these are great points, I think we were a bit needlessly constraining ourselves to the palette we were using, but that led to sub-optimal bullet color in my opinion. And we definitely should’ve optimized the bullets, but didn’t get a chance to do so sadly! Hopefully it wasn’t terrible. Thanks for playing!

Submitted (1 edit) (+2)

Nice little game!

I really like the idea of amassing a giant ship throughout the game, and eventually just shooting out bullet hell waves of projectiles, and this game definitely does let you get there. Even if it got relatively laggy at the end, I still think it was fun. 

I do wonder how this game would play differently with different control schemes, I didn't find myself ever trying to dodge other bullets unless I was at the beginning of a core stage, otherwise my strategy was basically just hold down space and spin. I think the game could be adapted to one of two different mediums (obviously there may be more, but these are just what I had thought of)

1. Having the map camera be fixed, and the player can move from edge to edge of the screen. 

I think that this would help with the general disorentation, and allow them to better fly themselves and manuever to attack and avoid enemies, since they are always going to be on their screen.

2. Having it behave like a normal bullet hell game, where you only shoot upwards towards enemies.

While this would reduce a bit of the complexity to movement, I think it would pan out well to making the player feel as though they have control over what is happening. You could create some more enemy types that force / encourage the player to place different ship parts in different places. Like maybe an enemy that always spawns at the bottom of the screen, so having some guns facing downwards has an actual purpose.

Adding new pieces was fun, and I liked seeing that there were a variety of types to add, instead of just one single bullet gun. The idea of the almost melee type weapon is very interesting. I think there are a lot of different ideas to explore here.

The pixel art is very clean! I just wish the UI elements were made to match it.

Nice job! 

Submitted(+2)

The art and style of the game looks great!

Submitted(+3)

I love the visual flair of this game - nice color scheme, satisfying level up animation. I also really appreciate the variety of shape language and design across ships. The melee ship is my favorite :)

I would love to see this game with a twin-stick shooter control scheme - since aim is tied to direction it often feels like the player is better off simply turning in place.

Submitted(+2)

this was so fun! love the concept and the execution was great minus the lag in the later game. would absolutely pay for a more fleshed out and performant version of this concept. the art was great to boot! great work!

Submitted(+2)

While the controls are somewhat awkward and the game gets laggy in the 3rd level, it's still a really fun experience with great spectacle!

Submitted(+2)

[Day 2 testing games] Best game of the Day 2. This  is genius. 

(+2)

Hahaha, the level of mayhem on display here is phenomenal. This is a great idea with a great execution.

Submitted(+2)

I really liked the create-a-custom-ship-from-your-enemies idea! There were enough unique ship ideas too that it didn't just feel like adding yet another attack onto my ship. One memorable moment was when I had a long "limb" of the ram enemies that I could swing around like an axe to wreck ships. I did have some performance issues towards the end of stage 2. I also like the random chaos of adding in new parts (and how it doesn't break the flow of the game)... but, in stage 2 in particular, I feel like I was too unwieldy to really make choices? (e.g., decide between focused fire or cover all angles, go for different "builds"). I do quite like the art: it's vibrant but not too in your face and captures that nice retro asteroids/galaga vibe.

Developer

:) Thanks! You win the prize for best in-depth comment!

That’s a really good point about eventually becoming so unwieldy that you aren’t really making choices about your build. Part of our motivation was definitely to lean-in to the chaos of too many things happening on screen. But I think with our periodic level-up mechanic, we should be able to balance this to have the best of both worlds–toward the beginning of a growth level you should be able to build with intent and produce varying builds and play styles, but by the end of a growth level you get the too-much-going-on madness, then you level-up and repeat the cycle. If we extend this game post-jam, I’ll keep that balance in mind!

Submitted(+2)

HUGE style points! We went on different takes on the same shmup genre, great minds think alike! Love it. You should continue working on this after the jam. Would appreciate you rating our game as well!

Developer

Thanks for playing! Your game looks fascinating, will definitely check it out!

Submitted(+2)

destroyed 99 enemies, lvl 3, loved it ! the controls are hard but the game seems really unique from what i saw and the sprites looks polish ! 

Developer(+1)

Thanks so much! <3 We wanted to add another tier of growth but ran out of time, haha

Submitted(+2)

I loved it, similar content but different style
Submitted(+2)

I loved it, similar content but different style
Submitted(+2)

Ahh the 15 turrets powerspike, a bit slow at the start but aftera while the snowball kicks in and all you can see on the screen are your bullets! Really cool game, starts lagging a bit near the end, but nothing that can't be optimized in a full release! Too bad it ended before I could see my lasers in actions :(

Developer

Glad you enjoyed the mayhem :) Thanks for playing!

Submitted(+2)

becoming an absolute beast was super fun lol, it was fun trying to figure out how to configure shooting the enemies from all sorts of different angles

Submitted(+2)

Love how you slowly just get a bigger and bigger monstrosity, and it lagging is actually fun

Submitted(+2)

I really liked this mechanic!

But kinda it's weird that you can just press key G 2 times and win. And also the game is too easy, you can just press space bar and stick to the debris

Anyway, the game is very good and I enjoyed playing it a lot

Developer

Oops, you found our debug key haha, don’t tell anyone! :) Thank you for playing!

Submitted(+2)

I started blasting!

After attaching a few ships I started relying on my side cannons as the main cannons. Don't know why but it's more satisfying to shoot from a random side angle cannon than from the proper front one.