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ernani

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A member registered Apr 05, 2016 · View creator page →

Creator of

Recent community posts

thanks!

Thank you! Lot of love into this one. 

Thanks! Leonardo.ai

Can you smell...?

I beat the game. This brings a very fond memory. It takes me all the way back to my first attempt to make a steam game. The mechanic was very similar. The mix of puzzle and action was very smart. Thanks for the opportunity. 

I must say, this game presentation is truly impressive, and the gameplay is fantastic. Although it's not typically my genre of choice, I found myself thoroughly enjoying it. The atmosphere created in the game is absolutely spot on. I highly recommend that people give this game a try. It would be great if there was a webGL version available so that more players could experience it. It's a shame that I'm the first one to rate it, as I believe it deserves much more recognition. Let's spread the word and encourage others to explore this gem!

Thanks Zhang!

Thank you so much, you made my day!

Thanks, at some point we had a soundtrack bg, but I think the forest sound is better. 

Thank you so much

Great choice of colors. 

The thing I liked the about this game is that it took me all the way back to my early school years. Between 9 and 14. As you get older, you grow more and more lonely. The fact that you are not surrounded by people all the type or just the fact the people are just too serious. Make it so that is hard to connect, but when you are young people are similar to you. 

Good old school days at Diplomata and Matter. Such a joy, thank you mom and dad  :)

This game made me laugh.  Giovanni made me laugh. it reminded me of No place for Bravery, look it up. 

Absolutely loving this game - it's my top pick. Bold, on-theme, and hilarious to boot! It takes me back to 2015 when I was tinkering with a similar blend of Action and Puzzle in a game I made, 'Fluffy Horde'. Just a heads-up, if you're thinking of expanding this into a full game, make sure you've got a solid read on your audience. Keep rocking it!

Among the games I've explored, this one stands a solid chance of ranking highly. If I could offer a small piece of advice, it would be to ease back on the hand-holding. Some of the in-game hints take away from those satisfying 'Eureka' moments. But aside from that, you've done an outstanding job.

We have similar games in this jam. 
It seems like we both dared to take the road less traveled, didn't we? Opting for something radically unique and adventurous. We might not snag the top ratings, but I bet we're walking away with the richest experiences and learning. Kudos to us for that bold move!

I went through a rough breakup. It was brutal, man. But you know what helped? Chatting with folks online. It was a game-changer. Looking at your game, I'm like, 'Yep, that hits close to home.' It's a real slice of life, reflecting experiences that tons of people go through every day. So yeah, the internet can be a real lifeline - your game totally gets that.

The game's retro aesthetics are incredibly well-executed, invoking a delightful nostalgia that strongly reminds me of a classic title, Breath of Fire

Impressive entry! I can tell that you're a fellow fan of Mini Metro like myself. One suggestion I have to potentially enhance the game is to cater to the preferences of the genre's audience. Typically, those who play these types of games are looking for a gradual increase in difficulty and a meditative experience throughout the gameplay. In this instance, I found myself feeling a bit anxious a bit too early on. Nevertheless, your entry was incredibly bold and daring, and you did an excellent job. Kudos to you!

Thanks, hopefully you was a good experience. 

I believe we have found a winner with this game. It triggered numerous thoughts within me, particularly regarding my own SaaS startup. It made me consider the importance of prioritizing product quality over quantity. Additionally, I had a realization that I have created numerous games in the past, but I have never attempted an idle game. This game was truly excellent and thought-provoking.

Can you please give it a go to the good one? I was not able to test with anyone else besides myself. 

To be truthful, I didn't find the game particularly enjoyable. However, I wouldn't go so far as to say that the game itself was bad. In fact, it was a fantastic example of a "good" bad experience. The game successfully evoked a sense of hospital anxiety in me, and I felt a strong urge to save the patients as if their lives were in my hands. This is a testament to your excellent ability to accurately synthesize this feeling. Great job, Thinker!

Thank you, which version did you play? The broken or the new one? 

Very good job guys. 

Fixed :) Please try again, old version still there for jam purpose. 

Fixed :) Please try again, old version still there for jam purpose. 

Thanks, I'll will investigate it

<3 Thank you! Our coder wanted a more relaxed experience. 

You are a big inspiration!!

Pello you are super disciplined and always trying new mechanics, I think you will go very far. Just keep at it. 

Dude I need to work on my juiceness for sure :) I will improve this game as I move forward to make it more juicy. 

Thanks for the comment

Manbo you are improving your design skills (compared to your previous title). You should be proud of yourself. 

Dragon battle was very fun

Aesthetics on point!

I second candarush!

"Sweet game, 10/10"

The sense of despair was real and I play this at least 5 times. I had fun with it it. 

Jam winner.

I cursed at you as I was playing this.  The thing I love the best about your games it's the signature, it's so clear it's from you.  The first time I saw the car...lol!