thanks!
ernani
Creator of
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I must say, this game presentation is truly impressive, and the gameplay is fantastic. Although it's not typically my genre of choice, I found myself thoroughly enjoying it. The atmosphere created in the game is absolutely spot on. I highly recommend that people give this game a try. It would be great if there was a webGL version available so that more players could experience it. It's a shame that I'm the first one to rate it, as I believe it deserves much more recognition. Let's spread the word and encourage others to explore this gem!
The thing I liked the about this game is that it took me all the way back to my early school years. Between 9 and 14. As you get older, you grow more and more lonely. The fact that you are not surrounded by people all the type or just the fact the people are just too serious. Make it so that is hard to connect, but when you are young people are similar to you.
Good old school days at Diplomata and Matter. Such a joy, thank you mom and dad :)
Absolutely loving this game - it's my top pick. Bold, on-theme, and hilarious to boot! It takes me back to 2015 when I was tinkering with a similar blend of Action and Puzzle in a game I made, 'Fluffy Horde'. Just a heads-up, if you're thinking of expanding this into a full game, make sure you've got a solid read on your audience. Keep rocking it!
I went through a rough breakup. It was brutal, man. But you know what helped? Chatting with folks online. It was a game-changer. Looking at your game, I'm like, 'Yep, that hits close to home.' It's a real slice of life, reflecting experiences that tons of people go through every day. So yeah, the internet can be a real lifeline - your game totally gets that.
Impressive entry! I can tell that you're a fellow fan of Mini Metro like myself. One suggestion I have to potentially enhance the game is to cater to the preferences of the genre's audience. Typically, those who play these types of games are looking for a gradual increase in difficulty and a meditative experience throughout the gameplay. In this instance, I found myself feeling a bit anxious a bit too early on. Nevertheless, your entry was incredibly bold and daring, and you did an excellent job. Kudos to you!
I believe we have found a winner with this game. It triggered numerous thoughts within me, particularly regarding my own SaaS startup. It made me consider the importance of prioritizing product quality over quantity. Additionally, I had a realization that I have created numerous games in the past, but I have never attempted an idle game. This game was truly excellent and thought-provoking.
To be truthful, I didn't find the game particularly enjoyable. However, I wouldn't go so far as to say that the game itself was bad. In fact, it was a fantastic example of a "good" bad experience. The game successfully evoked a sense of hospital anxiety in me, and I felt a strong urge to save the patients as if their lives were in my hands. This is a testament to your excellent ability to accurately synthesize this feeling. Great job, Thinker!