Play game
GridRPGPuzzler's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #11 | 3.714 | 3.714 |
Enjoyment | #14 | 3.143 | 3.143 |
Overall | #17 | 3.143 | 3.143 |
Use of the Limitation | #18 | 2.714 | 2.714 |
Concept | #23 | 3.000 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
FlamesWillBurst(not my real name, duh)
Software used
Unity, Asprite
Use of the limitation
the strategy used to defeat enemies(sever-ing the enemy forces). depending on how you do this you get multiple endings with different dialogs
Cookies eaten
a 25 pack of sour candy
Leave a comment
Log in with itch.io to leave a comment.
Comments
I liked that killing a party member is not only possible, but in a way encouraged for the unique dialog.
yeah. i kinda imagine players forming their own stories by doing certain immoral decisions which lead to characters becoming different people entirely and changing the story. i kinda implemented the dialog tree system in an improper manner though, i'll have to rework it to be much better. i also put 2 characters together so that a new player could accidently kill one of their party members.
This is a really fun tactics game, and the art is really good! I wasn't able to save everybody, but I did manage to get through it with two characters. The enemy health was a bit hard to read when units cluster together.
Nice, it seems that most people can get 2 characters alive in this situation. that being said it is possible to get all 3 characters to survive using a lot of different tactics. i get that enemy health problem. i might update the game after the jam ends to show a better UI.
I enjoyed the turn-based combat mechanics in the game. It's impressive that such a complex feature was implemented in a game jam. However, I found it slightly challenging to comprehend the enemy health and attack order. I managed to survive with just one character.
Yeah i get that its difficult to understand what the enemies are doing since they enemies make their decision as fast as the AI finds a satisfiable condition, i was trying to implement a coroutine to make the AI wait a few seconds before the next turn by that caused big lag spikes in the browser so i ended up not submitting
Cool, the mechanics are very elaborate!
The game's retro aesthetics are incredibly well-executed, invoking a delightful nostalgia that strongly reminds me of a classic title, Breath of Fire
Like combat and and glad to see that the turn based game is on jam. Very hard for complete, old school difficulty
I liked the turn based combat. That is a lot to have gotten into a game jam. The enemy health and the attack sequencing was a little hard to understand. I was able to survive with one, but that was it.