Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

MitchIsMe

39
Posts
4
Followers
1
Following
A member registered Jul 23, 2022 · View creator page →

Creator of

Recent community posts

This is a great take on pong. Would have been cool to include some power up, like catching the bullet or score multipliers and so.

Really cool game loved the boss.


The buffing mechanic is a little annoying though, maybe making it a channeling ability where you have to stand still to channel and the longer you channel the faster it starts to buff.

The art style is fantastic. The game play is simple and fun and the puzzles were decent. Great job!

Well I sucked at this, which is a shame because I loved the concept and the visuals are cool.  

Fun little rythm game. The character models definitely got some laughs XD.

I didn't notice the effect each  shape is was on the effects board so I struggled with the controlls a bit.

I enjoyed writing  all that although it didn't really fit the romantic vibe but the penguin murdering, seal clubing Joselin did get together with the peacful nature loving Steven XD.

Looks great, sounds great. I do agree the controlls are maybe a little slow making it difficult but in a frustrating way. Also a little bit of ui to give feedback on health and score would go a long way.

Well done!

Great concept! Very smooth and easy to understand gameplay. The camera control for me was maybe a little difficult I think it would be perfect if my sensitivity wasn't so high though XD.

Thank you. That is a great suggestion. I knew it was a bit too suddend but aside from animating the spawn, which I ended up not having time for, I couldn't think of a solution.

The layout is  extremely difficult and frustrating. I never really played  much pin ball but i don't remember it being this difficult. Then again I might just be bad at it.
Well done!

That was a fun little puzzle game. The puzzles were a little too easy.  Other than that really well executed.

Really cool game. It reminds me of Titan Souls, the style of the bosses and the one hit on the weak point. It can be really difficult at times but that's the beauty of it. Great job!

Neat  game.

Love the old western movie effect you have. Ran in to some bugs but nothing game breaking.
I am also a fan of the simple art style.

Quite cool controls really add some complexity to it. Had some issues with freezing when hitting the walls. All in all good job.

Very cool concept and the levels were quite engaging. The little flips the player does when idle it also a nice touch very cute. Well done !!!

The art of the people cracked me up the faces they make XD.

I had them all freeze for some reason though so I couldn't get my shots.

(1 edit)

The throw back to the days of flash games. No obstacles to bounce and get boosts from though :'(

The controls are strange but I like the sense of chaos it gives you even though you are still in full control.

Being a crash dummy, I at first thoughtIi was supposed to try and die but then a pill spawned which healed me XD

That was... short XD. I think I would have enjoyed more levels maybe some obstacles come into play. Well done anyway though.

Love the arcade feel of the game. It's got an oddly addicting nature too it. The plain hope that you hit something has you in the edge of your seat even though you can't change the outcome at all.

Well done this is a interesing concept. I quite enjoyed it and I liked the visuals.


On suggestion I have would be to change the colour of the blocks the player places so you can see which bridges you can dismantle when you need blocks.

Very cute visuals. That was indeed a real pain to climb. On the way down I didn't want to risk seeing what happens if you crash XD. Well done!!

Yeah I did discover the ability to fly but even with then I couldn't do it. I always ended up not moving in the right direction which is sad because there are only left and right XDD

The graphics, music, and overall concept of the game are undeniably impressive and enjoyable.

Game are many difficulty.

This was a really cool concept and it was executed perfectly. Got stuck having used all my bullets a couple of times so had to replay levels. Hats off to you sir or madame.

I enjoyed the turn-based combat mechanics in the game. It's impressive that such a complex feature was implemented in a game jam. However, I found it slightly challenging to comprehend the enemy health and attack order. I managed to survive with just one character.

Really awesome concept, pitty I suck at this and couldn't get the hang of moving. Would love to see this refined.

Oddly addicting would have been cool to have a score of how many things I made or something.

Was indeed very difficult. Don't really understand the charge mechanic. Cool art style.

Damn this  takes me back. I use to play Nidhogg with anyone who would dare challendge me. This game remindes me so much of that, awesome on all counts.

It's a simple game that I looked at thought I'm not even gonna finish this one and then had to keep trying until I got to the top. There is a difficulty to this  that is frustrating  but I got to the top after a couple tries at least.

Well implemented very satisfying feel to the movement and I love the simplistic crips look of  the game aswell.

Controlls feel responsive and yet in a difficult way perfectly tuned for this kind of game.

Brilliant use of the limitation I would have liked some insentive to play for like a level select screen with the time remaining I got for it, as is i can just disable everything and give myself still a lot of time.

I recognize the artstyle sound and general feel from the game "Just Get Through" a game I actully forgot I own until now XD.


Great work!!

Nice game not a huge fan of difficult platformers as i just end up caught playing a level over and over and over. With no upgrades i could not for the life of me get through the green level.

Good use of the limitation.

Well done!!

Super fun concept and  game looks great. One  surgery takes kinda long but I suppose that's how surgeries are XD.

Brilliant use of the limitation, something we struggled with.
Love the style and it is a really fun boss fight.

Realy great idea and visuals. 

It's a little difficult to see where the trains are moving and intersecting but i guess that could just be part of the challenge.

I think the puzzles need some work because I think I solved all of the ones after you can't see what's happening anymore by just setting the speed to max.

All in all I think this is a great concept and execution.

Voted for community facourite -Mitch- Te?em? Sharkies