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A jam submission

VitalsView game page

Can you keep the patient alive for 5 minutes in this Anesthesiologist simulation game
Submitted by feraswheel, mental3122 — 20 hours, 23 minutes before the deadline
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Vitals's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#44.1744.174
Overall#123.6963.696
Enjoyment#133.4353.435
Presentation#153.9133.913
Use of the Limitation#293.2613.261

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Feras, Kelsey

Software used
Unity, Photoshop, Audacity, Firefox ;)

Use of the limitation
Every aspect (vitals) is connected to the patients heartbeat (rhythm) you will need to modify the vitals to ensure the patient doesnt flatline.

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Comments

Submitted(+1)

Something really new out here. Really interesting. 

Submitted(+1)

Clever concept with some really impressive presentation and polish there!

I am one of the ones who found it was pretty hard from the get-go. I wonder if slowly ‘unlocking’ each vital would have made it more accessible on-ramp.

Developer

that was an idea I had in mind. But as you can see from the comments below. Some people found it boring  some, difficult. 

It is quiet hard to find a balance for everyone. 

Thank you for playing 😀

Submitted(+1)

What a cool concept and implementation!

I think it gets a bit boring after the first "calibration," since the changes are pretty manageable. I didn't see the use of the limitation ingame because it didn't feel like I actually had an impact on the pulse, but maybe thats just me ':D

But still its a really cool game! :)

Submitted(+1)

ahhaha i kiled pacient :smiling_imp:

Submitted(+1)

Nice game! 

The idea is fun, well executed and very well explained. Great job on the signs and feedbacks, the audio is a nice plus. Does the difficulty stay the same during the 5 minutes? Once I got past the initial rush of finding my mark, I admit I got a bit bored and those 5 minutes felt a bit long.

Thanks for the game and good job!

Developer(+1)

every 20 seconds 1-4 of the vitals will fluctuate. 

Sometimes the change is minor, sometimes major, it's a bit random. 

I personally wanted to make it harder, but the playtesters (and the comments below) found it hard enough as is. 

I guess you are just a pro anaesthetist. 

Submitted(+1)

What I mean is not that I would have liked it to be "more" difficult, rather "increasingly" or "differently" difficult over time to keep it fresh and interesting! Anyway, as you said everyone is different, good job on playtesting and following their responses, that's the best thing you can do!

Submitted(+1)

Very polished game! Looks clean in every aspect, the concept is interesting and the gameplay challenges your multitasking abilities lol. Good job!

(+1)

Super job! Well polished. Interestingly hard. Keep up the amazing work!

Submitted(+1)

I love basically everything about this game! Very creative, looks very polished, you even added voice acting! Personally I would have liked it a little harder, there are long periods of time where nothing happens, but thats just a balancing change. Keep it up!

Submitted(+1)

This game was a treat! Quite immersive trying to save patients. Really enjoy the use of limitation here :)

Submitted(+1)

Super fun concept and  game looks great. One  surgery takes kinda long but I suppose that's how surgeries are XD.

Submitted(+1)

Cool game! Was actually more fun than I expected once I got into the hang of it! I did find the UI to be kind of unappealing and it was a little bit hard to understand how the sliders worked at first, but than that it was great!

Submitted(+1)

Fun little game and a really interest takes on the theme.

The sound recoding does make me feel I was in ER. (And thanks God I’m not a Doctor)

Submitted(+1)

My eyes are bleeding from frantically panning back and forth. Check out my live review at https://www.twitch.tv/scalphamission !

Developer

THank you so much for playing! IT was great watching you play the game - Made me laugh honestly. Great stream.

I actually had a different idea first, but it didnt fit the limitation, this one was thought of on the day.  IT was a twist to the standard music/rhythm style game.