In the "backgrounds" folder, you can change them there.
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Fully transparent does not count to the color limit. If you have colors with an alpha value, make sure that if the translucent color when it is over another color does not create too many new colors. Lets say you have a red with an alpha of 150 and a blue with an alpha of 255, if the red gets displayed on top of the blue then it will make a new colorIf you then add a translucent green for example you will already have 8 colors in total (including white)
There is currently no way to copy actors from a game to another one, this will probably be added to gb studio in the future. You have to start with this project and build your game around it.
I am really happy that you like it :D
I had the same problem with my Turn Based Battle System too, after checking for health = 0 I just checked if it is above 230 or some high number because the gameboy cant use negative numbers. Be sure to not set your enemies health to something higher than 230 though. Also make sure that, if the enemy has 1 hp left, the damage is not higher than 25 ( 1 - 25 = 231, if more than 25 the enemy will not be killed but gain a huge amount of health)
Edit: After reading this post I thought I have written it a bit unclear hope you understand me lol
You would need to make a health variable for every enemy, then instead of hiding the enemy when hitting it you just subtract 1 from the enemies health variable. if the value equals 0 then hide it
Enemies can't attack back at the moment. Some kind of attacking will probably added in the future.
The only thing you have to do is to copy the sword script to your sword actor. If you can't get it to work you can ping me on gb studios discord and you could send me your project so i can try to fix it if you like.