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Redmund's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #11 | 3.846 | 3.846 |
Enjoyment | #26 | 3.154 | 3.154 |
Overall | #32 | 3.077 | 3.077 |
Concept | #42 | 2.615 | 2.615 |
Use of the Limitation | #50 | 2.692 | 2.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just me!
Software used
Unity, GIMP, Pixaki
Use of the limitation
No RNG/pseudo RNGs used. Floor triggers, timers, and spritesheet particle effects were all used instead.
Cookies eaten
I'm not sure I ate any!
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Comments
The visuals and atmosphere are really neat ! I feel like I would have loved a little bit more of strategy or gameplay mechanics. Great Game !
I'd like to put more variety in there, the hack-and-slash definitely gets old after a while. I'm glad you liked it though! Thanks for playing!
Manbo you are improving your design skills (compared to your previous title). You should be proud of yourself.
I think I'm getting addicted to jams! They're so much fun. Thanks for playing them too!
I like the atmostphere, which make me very committed to the game. Just one thing that bother me is that enemy spawned on the left side do not attack player.
I noticed this as well late in the development, and I think it had more to do with the way it spawns with the player inside its detection bubble. I'll have to sort that out. Thanks for playing and feedback!
The animations and art were great! Felt satisfying to swing the swords -fun game!! :D
I think they ended up becoming a necessary part of the balancing. Glad you liked it! Thanks for playing!
The combat could have used some sort of dodging mechanic. I had a hard time beating the second level because the guys kept hitting me and draining all my sword juice - no matter how fast I spam clicked.
I noticed this while watching ScalphaMission play it, definitely need to rebalance enemies once the jam is over. Thanks for the feedback and for playing!
Great game! Impressive animations and atmoshpere. I'd make more enemies attack the player at once to make the gameplay more dynamic.
If I had more time I would've done some more balancing, but I would've liked to have more clusters of enemies. I just didn't want levels to get too tediously long. Thanks for playing!
Really liked the effects and atmosphere!
Thank you!
It’s always awesome to walk around with two giant swords! Thank you for that.I loved the style!
Thanks! Glad you enjoyed it!
I beat game!
Two big swords, horned helmets, muscles, nothing else needed!
The Astral Gate effects are cool too!
I was worried some levels would be too tedious. I'm glad you liked it though! Thank you for playing it!