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BirdCat Nate

250
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A member registered Sep 08, 2020 · View creator page →

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That works! I've sent you a friend request :D

Heya! I do currently have a team together with a few people. We don't have a solidified idea yet, but will be throwing ideas around tomorrow night to figure that out. Is there a way for you and me to send private messages? 

Sweet!

Hey hi howdy. I'm trying to figure out if this would be a good jam to do if I wanted to make a dungeon-crawler game from scratch. So long as I make a game with a single dungeon following the core themes, would that be in the spirit of this jam?

Yuuup hahaha. We spent like 5 hours designing a spreadsheet of the items / events in the game. Not sure why we couldn't figure out then that we were gonna break the 3 hour per person limit but yeah. I'm glad you enjoyed it!

Awesome game! It reminded me a lot of Monument Valley!

Loved the atmosphere and shadows!

Wasn't a fan of how the text paused the game completely, and interrupted gameplay. I know disabling text is an option, but I would like to know what's going on in the characters head. Perhaps letting the character talk while I move is a solution.

Nonetheless, awesome job!

I made a horror game too if you're interested :3

Beat the game second try! I liked the random level generation, art style, and item collection schtuff.

Would be cool to have some sort of distinguished boss-room, so I can decide to explore and get more items before running into the final boss. Also - I'd say the flower projectiles home in so well it feels almost unavoidable damage, in the rooms where you must kill 3 or so flowers.

Nonetheless, nice job!

Take a look at my game if you're interested :3

Nifty bossfights! You should put the controls on your itch page (arrow keys + z/x) cause it took me a few moments to realize what was happening.

The santa bossfight felt very well balanced. The easter bunny fight felt very difficult because the eggs were constantly homing and the only way to beat them was to shoot them or jump off the edge of the map in spite.

Sweet game!

Take a look at my game if you're interested :3

Nice relaxing minigame game! I really liked the 2.5d art aesthetic. Loved the maze game. The ball game had some walls which didn't collide properly. The third level, where you have to go around the entire edge without falling off, I was able to skip that entire part by phasing through one of the blocks and getting to the inner loop.

Nice Job!

Take a look at my game if you're interested :3

Nice zombie shooter! Killed a good 63 zombies before I died. 

I noticed a "crackling" noise from the rifle sounds if I held down left click. This is happening because you're cutting off the "shoot" noise from the first shot by playing the shoot noise from the second shot. The crackling is caused by huge jumps in audio waves. You can fix this by utilizing AudioSource.PlayClipAtPoint.

Nonetheless, awesome job!

Take a look at my game if you're interested :3

Got stuck on the second screen because I couldn't quite figure out how to get that high up. I was trying to double jump / wall jump but my character wasn't able to do it.

Side note - if you change the Character's rigidbody setting called "Collision Detection" from Discrete to continuous, then the character won't flash into the ground when falling at high speeds.

The character movement felt pretty dynamic btw.

Take a look at my game if you're interested :3 Rate In The Dark by BirdCat Nate, AstronomicalZ, Cristian for Brackeys Game Jam 2022.1 - itch.io

Gosh the 2nd phase with all the heads is so hard xD

Would be cool if the heads did some sort of flashing or something so I knew which one was gonna fly at me at lightspeed.

Nice job though! Take a look at my game if you're interested :3 Rate In The Dark by BirdCat Nate, AstronomicalZ, Cristian for Brackeys Game Jam 2022.1 - itch.io

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Short but sweet. Kinda bittersweet but ya know. Left more of an impression than I thought it would for a 30 second experience

Neat little mindbending game! It was a nice learning experience.

I figured out how to do it with only three buttons: 00, +i and *i. I used *i to rotate my character 90 degrees. Then I could use +i to move up one vertically. If I moved vertically, rotated 90 degrees, and used +i again, it's sorta like moving horizontally (or at least perpendicular to the "vertical" movement). So with those two I could reach any flower I wanted and If I got too far out I could just reset.

Nice job!

Check out my game if you're interested :3 Rate In The Dark by BirdCat Nate, AstronomicalZ, Cristian for Brackeys Game Jam 2022.1 - itch.io

I loved the game idea! The visuals were very clean too.

I found it a little bit frustrating when I was killing some dude in one corner of the game, and a dude appeared in the opposite corner out of my sight. And he got to the dream without much recourse. I figured it's best to stay as close to the dream as possible, but enemies still snuck in out of sight sometimes.

Nice job!

Check out my game if you're interested :3 Rate In The Dark by BirdCat Nate, AstronomicalZ, Cristian for Brackeys Game Jam 2022.1 - itch.io

Man taking away my note of trusted codes on the second day was evil LOL. 

It took me a bit to realize  I was supposed to type my own code in if I'm broadcasting a trusted guy. Took me another bit to find the note with the trusted code list. I restarted the first day a few times until I figured it out cause I felt like I was messing everything up.

Very immersive game!

Take a look at mine if you're interested :3 Rate In The Dark by BirdCat Nate, AstronomicalZ, Cristian for Brackeys Game Jam 2022.1 - itch.io

Nifty game. I got a high score of 1067+!

I kinda cheated though cause I went into serious debt (-60 points) to fill my with only white buffers. It'd be neat to be able to see my high score at the end, rather than instantly going to the main menu. Nonetheless, it's an enjoyable 10 minute experience.

Check out my game if you're interested :3 Rate In The Dark by BirdCat Nate, AstronomicalZ, Cristian for Brackeys Game Jam 2022.1 - itch.io

Enjoyed it! Capped out three surgeons, both campaigns, and finally bought the last floor. But, I wasn't able to buy any beds because of some sort of bug :(

The theme reminds me of Dr. Barber, the guy from a cartoon called Flapjack. Would be cool to have sound effects in at some point! 

Rate my game too? :3 Rate In The Dark by BirdCat Nate, AstronomicalZ, Cristian for Brackeys Game Jam 2022.1 - itch.io

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I love the fear mechanic! I initially was scared to stand next to the enemy, which is incredibly ironic lol.

Would be cool to have fear scale higher if you're closer to an enemy. That way, if the player wants fear they can force it to be super high. But if they don't want fear and they stay away from enemies, you can still maintain a separate fear rate for balancing reasons.

Also, the main character felt really dynamic, especially with fear active. This felt super great after playing a zillion platformers in the jam where playing the characters felt like swimming through syrup.

Cool game!

Check out mine if you're interested :D

Heya, I liked the bossfights! Yes they were a lil punishing but it's always fun to be fighting an enemy that's incredibly stronger than you. 

The main character did feel a little "slow". He does have the dash which is my favorite move. It'd be cool if his walking were a little more dynamic too.

Nice job!

Take a look at my game if you're interested :)

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I was looking at random jam games and I ran into this one and was like "Oh shit, Vimlark" xD

Nifty idea, and the game was well-rounded and polished. It'd be cool to see some sort of giant monster like a dragon or something trying to stop you from wrecking stuff all over the house. Then you hit the floor and it's just your mom.

Jumping was hard to wrap my head around. I got better at it as I went but never quite mastered it.

Cool game!

Very well made game! Even though its just a memory prop hunt, the visuals and audio are super immersive and polished.

Sweet game!

I'm glad the game hooked you in!

I might take a look >.>

I was worried it wasn't creepy enough, glad we pulled it off :D

Thank you!

Hahaha my sound guys will be glad to hear it :)

Thanks for playing!

Glad you liked it :D

I liked how the game focused on exploring the inner worlds of paintings. Thought it was pretty neat - reminded me of super mario 64.

Was vibing to the music and to exploring and then I got the the painting where you can turn the light on/off and turn the sun on/off (super cool). Got the lighter, and then got confused as to what I ought to do next. I know there is an oasis around, but it keeps dissapearing. Not sure how to make fire :(

Neat game though!

Felt like I was having a fever dream xD

Felt like the game was pretty unfair at the part where you pick different colored wires. I was confused as to how I should figure out which ones to pick, and in the end did random ones and kept dying.

This game felt very not real lmao. The lockpicking mechanic was nice and well-oiled.

Neat game. I like the "dreamcatcher" idea. Relaxing at first. And then things ramp up faster and faster. I made it to the 6th night and then got completely overwhelmed lol

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Nifty short game! I liked the stylistic pixel art. 

Went through killed everything and realized that I could go through side doors whether or not a door was there. got into the secret bottom right room >:D

I was wondering what would be in the enormous attic-room I saw on the map. The world will never know...

Also got a full clear!


Oh yeah - Y'all should really put a thumbnail on your game! It shows up as a white blank on the jam page, and if ye had a pic of the guy standing next to the staircase it would pop out more. A bossfight would be cool too but I know that in jams it's hard to get everything done in the short timeframe

This is what I was able to figure out with the character: LMB did some pretty nifty sword swinging/lunging attacks. WASD didn't move me. LMB teleported me as well as swinging. E teleported me without swinging. 

Went around for a bit and was fun watching those sweet sword animations. But it felt like I wasn't really in control of my character.

WebGL build didn't work for me :(

Also got stuck in the graveyard level. After the first jumpy platform I got stuck in a pit D:

:(

Same :'(