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Fakes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1480 | 1.554 | 2.600 |
Theme | #1482 | 1.554 | 2.600 |
Game Design | #1487 | 1.554 | 2.600 |
Innovation | #1518 | 1.434 | 2.400 |
Overall | #1579 | 1.375 | 2.300 |
Audio | #1580 | 1.076 | 1.800 |
Graphics | #1632 | 1.076 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
Some things are not what they seem
Did you write all the code and made all the assets from scratch?
99% of the code, Some i used from videos and edited to my use
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Comments
Rated. Placeholder graphics aside, i thought this was really good. I had some issues where the player character kept getting stuck on geometry, a swift press of jump soon resolved that. I liked the idea of the fake walls/traps, I think a visual cue for the cooldown of the 'reveal tool' would have been really helpful as in some places I wasn't sure I had pressed it or not. And what is the black shadow following the player, some kind of other gameplay mechanic you had in mind?
It m8 hard to do these game jam alone, but i believe you can learn from these like a time management :). cool game tho, also good luck :D
WebGL build didn't work for me :(