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Maze of Me's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #15 | 4.073 | 4.073 |
Overall | #143 | 3.624 | 3.624 |
Theme | #236 | 3.618 | 3.618 |
Game Design | #244 | 3.545 | 3.545 |
Graphics | #257 | 3.764 | 3.764 |
Fun | #259 | 3.418 | 3.418 |
Innovation | #298 | 3.327 | 3.327 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
Everything is just part of the characters imagination.
Did you write all the code and made all the assets from scratch?
All code, assets and music were made by the team
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Comments
The atmosphere in this game was perfect, I found myself freaking out about the slightest motion in the shadows. Great job. :)
Very creepy, nice shadows with the lighting. I think I beat the game but then it let me keep playing and I could not find the last exit?
Great job for finding the secret ending! There is no last exit as you can improve your highscore indefinitely. Thanks for playing! :)
your game features in my video
Thanks for playing and reviewing!
Mama mia... MAMA! ;-;
I really like the mood and the use of lighting in this game! the audio made it quite creepy. Some interactions weren't so clear. For example I wasn't sure when/why I was losing sanity. I wish I could skip the text with a key as well
Good job!
Spooky atmoshphere. Loved the assets, sfx and bg music. At the beginning I didn't understand exactly what was te purpose for the "door compass" on the bottom right of the screen, but then it became clear. But does the maze change every 4th door used? And does it have and end?, because my maximum was 13 escapes and I was still trapped.
It became a little bit annoying after a while that when trying to escape through a door you got automatically reset to the starting position.
There's two aspects to the game, you can either try for a high-score (as many escapes as possible) or try and find the secret ending and really escape. The maze becomes bigger every 4 doors and the enemies that spawn at the middle are your former selves, they do exactly what you did, one for each previous escape. That's why we reset you to the middle, so that you can both follow your past selves but also have to avoid them. We could've communicated this more clearly (we felt too many hints would've taken away from the spooky, mysterious atmosphere).
The secret ending is more of an Easter-egg, the real game is supposed to be going for a high-score (our internal record is 18 escapes). To unlock it, you need to find two items and then you'll get a textbox with a strong hint on what to do next. The items have a high chance of spawning early, and they remain in the same spot until you find them.
Wow super creepy haha! Well done setting up a great spooky and mysterious atmosphere! Great job!
Fun concept! really related to game! (schizophrenia)
you do a great job creating atmosphere in this game and the music and creepy sound FX compliment the game well. If I could add something, it'd be mini map or some sort of radar to point you towards some POI - i've included this game in my upcoming Youtube video.
awesome! it would be nice if you could notify us when you release your video!
Loved the atmosphere and shadows!
Wasn't a fan of how the text paused the game completely, and interrupted gameplay. I know disabling text is an option, but I would like to know what's going on in the characters head. Perhaps letting the character talk while I move is a solution.
Nonetheless, awesome job!
I made a horror game too if you're interested :3
It's a clear trade-off that we discussed multiple times in the team. If we allow walking, you lose sanity and might get attacked by an enemy while reading, which is also not ideal. But maybe we should've made it an option as well (we do have options for the speed at which the text appears though.)
Thanks for the comment and for playing!
creepy game, love the atmosphere.
Interesting and really unsettling game, built the atmosphere really well! Nice little cut scene with the mirror!
With cutscene, do you mean the enemy coming from the mirror, or the "secret ending" after finding the lost items?
If you made it to the cutscene, that's amazing! :D
It might be the secret ending, but if it was then i found it by accident for sure, i had no idea there would be a secret ending like that :D
Did you "accept yourself and things became brighter"?
yes
Oh amazing! You can be proud.
Daaaaamn, that's the creepiest atmosphere I've seen in a game so far ! The art and audio are really on point, bonus points for the heartbeat =p !
The concept is good, but I don't know if I was unlucky with the RNG, but it was really hard to keep track of the maze evolution and I just ended up using the basic strat of "always following the same wall". Maybe something like showing the path of your previous run could help greatly to have a better idea of the layout ?
I did 3 runs, found a mirror that spawned a ghost in my second run and a dog in my third, but couldn't get out, so I don't know what it did ^^'.
Also... I don't understand everything, but... "Strange children, they never forget to forgive me, [???] command, I wonder, I wonder", what is that xD ?
Overall, a nice game, GREAT ambiance, but it needs just a bit of polish gameplay-wise for the maze to be even more interesting and fun to go through ^^.
Thank you for the kind comment.
There actually is a mechanic that allows you to see your past paths, the enemies that look like you are actually copies of your former runs that follow the path you took (one for each run). We definitely could've better communicated this to the player though.
OH MY.
Okay, I completely didn't catch that, that's genius ! Everything makes so much more sense ! Let me try to do other runs and I'll update my rating accordingly =) !
what you actually understood some of the reverse speech? that is insane :D
Haha not by hear ^^. I recorded it and reverted it because I was curious to know what did it say =p. Where does this come from ^^ ?
nice i'm happy they piqued your interest. they are from some obscure old audiobook i believe, not quite sure tho, they were just buried somewhere in my samplebank
This game's atmosphere was quite unsettling in the best way possible good chap. I'd rather loved the eerie sound effects paired with the music playing in the background. The replayability is quite strong, indubitably, good show!
Great sound design - I love how the heartbeat is in rhythm with your "health". Overall great ambiance.
P.S. The fact that the teddy gives you comfort is so cute. Nice touch!
Very nice game, I really liked the mirror scene. The audio is also a big +. It was really fun
Glad you had fun! With the mirror scene, do you just mean the reflection, or the "secret ending cutscene"? We where a little worried no one would figure out how to get it, so if you did, great job! If not, there's something left to explore. ;)
Oh my my..........! The graphics were so scary I couldn't play for longer than a minute.
Maze generation was cool. Would have liked more pickups. Over all nice game! :)
Thanks for the comment and for taking the time to play our game. We think there is a race-condition somewhere in our code that occasionally leads to less items/obstacles/enemies being spawned than intended. Maybe this happened in your run.
Hi I made it to 11 escapes but later on I didn’t see any or very few ghosts of myself. I only had one pick up and one light during my run. Most of the corridors were empty except for a few paintings on the wall every now and then. I think it might be cool to leave something like breadcrumbs or something as you go so you kind of know where you’ve been maybe.
The game feels scary, so well done! Also the art and the music are pretty good.
The game is great, the atmosphere is scary, it's a little scary to play, I'm a lunatic, I often get lost, I'm very scared to play alone, I'll be very happy if you can play my game, give us some advice