Thanks very much for playing the game even after the rating has ended, this means a lot! :)
Glad you liked the ambiance of the game. And yes, I was aware of the 3rd door puzzle, that's why I added the literal explanation on how to pass it. Unfortunately, that was the "quick fix" for the problem, I didn't have much time left to actually make something different about it - but yeah, I'll definitely try to test it more and focus on the level design. Thank you for pointing that out.
NikolaGamesHouse
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That is true - the skeletons would be a nice touch. Thanks for the advice!
Yup, I thought that might confuse people. I considered various ways of when to trigger the transition, but this seemed the most reasonable. I thought about moving the camera closer to the player so it'd be barely impossible to walk through the arch without the transition, but I think this has it's own perks and disadvantages. E.g. you can move the player through the arch and move camera around him and see him in both worlds, depending on the camera orientation (which I think looks cool). That's why I spawn arrows on top of the arch (if you don't move through any arch in a while) to help the player from which side to enter the arch.
Anyways, thank you for playing and for this review. :)
Thank you for taking your time to play the game and to write this lovely review.
Haven't heard of the Antichamber, but I will definitely be checking it out. Most of the gameplay mechanics for this game were actually inspired by the Hellblade: Senua's Sacrifice.
And yeah - I get what you mean by not feeling rewarded. I will definitely try to work on that in the next iteration! Thank you for pointing that out. :)
VFX is stunning. That laser beam - wow! Also, the graphics are really well made. And the whole game concept is great. The only thing that is weird is the fact that the "disguise" lowers the battery even if it isn't executed and it also puts the battery numbers under 0% (to -5, -10, and so on). Anyways, nicely done!
Thank you very much for your kind words, I'm really glad you played and enjoyed the game.
As for the camera - point taken! I definitely planned on improving overall character movement but ended up focusing mainly on the illusion part of the game. Surely, I'll work on it in the future, thanks for the tip. :)
The main menu is very clicky and gamey - I absolutely loved it! Gameplay-wise it felt unfair to be unable to move the lights falling from the ceiling before they would start to jiggle. But that was completely forgotten soon enough when the game started to become harder.
Anyways, the concept is really fun and the graphics look neat. Well done!
I'm in need of just a few more ratings to reach the 20. If you rate mine, I'll rate yours as well. Leave a comment in this post and I'll rate your game ASAP. (web and windows only) :)
My game is here: https://itch.io/jam/brackeys-7/rate/1420263
Hi, please check out my game, I will be checking out yours as well.
https://itch.io/jam/brackeys-7/rate/1420263
Here ya go, friend. I'm also behind the 20 ratings. I'll check your game out - hopefully, you will mine as well. Good luck!
https://itch.io/jam/brackeys-7/rate/1420263