I like incremental and resource-management games and that's an unusual type that I haven't seen much of in this jam. The loop is very simple but well-balanced, and the critters are cute. I do think it could use a fair bit of polish, though--the graphics, adding sound, and just that the mechanics are so simple that it's hard for it to keep your interest for very long, since you're not building towards or unlocking anything.
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Gloop: Fear Is Not Real's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #596 | 2.900 | 2.900 |
Game Design | #945 | 2.500 | 2.500 |
Fun | #1004 | 2.350 | 2.350 |
Overall | #1013 | 2.308 | 2.308 |
Graphics | #1019 | 2.450 | 2.450 |
Theme | #1131 | 2.150 | 2.150 |
Audio | #1390 | 1.500 | 1.500 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
The game revolves around the theme of "It is not real". The idea was to create a factory where you capture creatures called gloops, scare them to producing ploops and selling. The "it is not real" could relate to how we feel bad about creatures that are not real, fear and the ultimate goal of the game.
Did you write all the code and made all the assets from scratch?
Everything is made from scratch
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