Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Gwen C. Katz

856
Posts
8
Topics
305
Followers
109
Following
A member registered Nov 03, 2021 · View creator page →

Creator of

Recent community posts

Great puzzle, I'm still trying to figure out that last upper right one!

Another nice one, reminds me of conversations with my grandma haha

Another unimpeachable title.

Would have liked a counter that tells you how many eggs you have because it took me a while to figure out what on the screen was an egg.

It isn't confounding calendar without an Aspeon game!

Absolute delight--played it once not knowing about the second ending and then played it again. Great both times.

I do think it could use slightly more signaling about the turn count--say, having a turn counter always onscreen and having it change color at a certain point. Because I wouldn't have gotten that without reading the comments.

I'm glad you enjoyed it! Yes, there's a chapter 2, and it also involves cute animals: https://gwenckatz.itch.io/deductopia-hill-and-dale
Probably a lot of them will involve animals. I just like drawing them.

Oh weird, it is hella broken on my computer.

...But hey, if it's just me, I'll take it lol

The orange dot hexes blew my mind

Fun little implementation of an interesting variant. As a reach goal in the future, it'd be fun if the games had public seeds so we could compare against each other.

Love this cute lil dude. Interesting puzzle getting the transformations to happen at the right time. Would have liked to have a feature that highlights all the possible spaces you can move to (it took me a sec to see that you can move horizontally onto the heavy dude) but totally understand not having it in a jam timeframe.

Yep, there was a palette last year too but it was 7 colors. Lemme tell you it was plenty hard to draw Bring Your Pet to School Day with 7 colors but you can imagine what a time I had this year with only 4!

I can't believe you got puzzlescript to do water physics, I cannot even imagine how to do that!

Super interesting! I thought I understood the symbols pretty quickly but I found myself having to reconsider them when I looked at how they played out.

Excellent game.Wanted to note 2 bugs:
-When I did the lighter fluid, I went over the edge of the window and that made the window pop down into the bottom corner of the screen, and I couldn't drag it back so I had to quit the game.
-On day 14, I walked off the map. I was at the cut fence and the boarded up part showed up but the wire didn't.

Grinned real big at the twist to this one.

Oh I guess I did keep that one private for the moment so I guess 1, 2, and 5 are the ones that are available to play currently

I've been releasing some of them piecemeal for different jams, and some are private and only going to be released in the full game. Some others that got released on Itch:

Chapter 2:
https://gwenckatz.itch.io/deductopia-hill-and-dale

Chapter 3:
https://gwenckatz.itch.io/deductopia-chapter-3-train-station

A small but enthusiastic pack at MAGWest. Hoping to get a bigger pack together!

Hey there, this is an old jam game I made early on with tools I don't use anymore, so bugs and issues are not going to get resolved at this point. My recent projects are still getting bug fixes, though.

Thanks! Yeah, having a scratch area where you can freely place and arrange the names and pictures and add captions to them is something I'm working on but turned out to be more complicated than I expected. Definitely on my list for the future, though.

Thank you, what lovely kind words!

Thanks for the feedback! Which details did you think could use additional clues? (Feel free to Rot13 them)

Congratulations on finishing your first jam!

This seems fairly buggy. I was unable to interact with anything and I got stuck on some scenery.

Thanks--these are definitely things I've been going back and forth about.

You are missing one!

If you ever do a digital implementation of this, I'd enjoy playing it--I think the ruleset seems really great but I found it hard to do on paper because I wasn't sure if I had the movement rules correct or not.

Your lizard is cute and the idea of puzzles based around losing your tail is very funny, but trying to combine Unity physics with grid-based puzzling is an awkward fit--I ended up losing steam on this one because I felt like I was constantly fighting with the movement controller to make him go where I want him to go.

Tremendously impressive and very fun to play--it was extremely satisfying sorting out both what the rules are and how to use them to best advantage! I would be very excited to see more Blue Prince-likes.

Seems to have a bug? If you select a bee and then select a flower the bee moves as intended, but if you select a flower without selecting a bee, the bee will magically multiply.

I wasn't sure if this was running correctly for me or not.

The twist to the rules was really clever and intriguing.

Well hey, huge congratulations on completing your first jam!

Challenging and very pleasing--came up a few cards short on my first run and immediately thinking about how I could have improved my game. Very elegant mechanics. Plus the art is wonderful--glad to see some love for risography! I would enjoy seeing more of this game.

I think the concept is good here and you had some fun rules but I found the puzzles too easy.

I do wish you'd had time to create more puzzles for it but it's a nice relaxing mechanic and the octopus is cute.

A tremendously fun entry! Such a great silly premise, and the puzzles felt clever, with solutions that made good use of the mechanics.

Really wonderful entry. The mechanics felt interesting and well-used and the puzzles were very clean and elegant. But most of all I really enjoyed the atmosphere--it felt very tense and spooky!

I'm glad you enjoyed it! Since you were interested in seeing more of these, here's Deductopia Chapter 1:
https://store.steampowered.com/app/3515580/Deductopia_Chapter_1_Bring_Your_Pet_t...

I'm also working on a bigger deduction game called Surradia, which includes most of the QoL features you were asking for:
https://store.steampowered.com/app/2781420/Surradia_An_Art_Retrospective/

OH! That makes a ton of sense. It just wasn't visibly obvious that they were burned. I'll give it another try knowing that!