I was told that people didn't get the notifications from replies to my previous comment, so here's a link to the bundle so that you can approve it.
bundle link: https://itch.io/b/2432/arcade-bundle
Fuzzy
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I was told that people didn't get the notifications from replies to my previous comment, so here's a link to the bundle so that you can approve it.
bundle link: https://itch.io/b/2432/arcade-bundle
Since you're already here and responding, might as well send it to you here: https://itch.io/b/2432/arcade-bundle
An arcade game is usually one that is designed like one meant for arcades - Simple controls, short session length/levels, dense gameplay, a focus on personal progression through high scores or competitive play, easy to learn but hard to master gameplay, etc. So yes, a rogue-like can count, but won't necessarily.
Additionally, artstyle is not particularly relevant, for the most part.
But ultimately, I'd recommend making sure that your game is polished enough to stand on it's own before adding it to bundles, especially considering that you are still working on it right now.
I think it'd be easier to divide the content by media type first; as in, you have a bundle for all tabletop/physical games, a bundle for all sound assets, etc.
Then, after that's done, you divide each into smaller bundles that are more specialized, for example by genre (for example, horror TTRPG or one for shoot-em-ups), if the bundles are still too big. Ultimately, I was kind of surprised that you decided to make this bundle an open bundle deal, and I had a feeling that the logistics of it all was going to be difficult to manage - especially considering the revenue share you were proposing.
I have a feeling that you will need to crowdsource the sorting of the bundle to the community, although I don't know how that will be done either. I guess you could retrofit the game jam rating system to instead be used to flag content that would potentially not be appropriate for the bundles.
While the controls were kind of awkward at times, and some of the positioning requires too much precision due to the controls, the game is incredibly fun! If I could change anything, I'd make it so that cancelling a throw is mapped to it's own button rather than on up and down, which are used for aiming.
Hey, I've been trying to reach you about the SHMUP bundle through email, and we're all waiting only on you and another person. Could you please approve the bundle?
Here's a link so that you can do it: https://itch.io/bundle/2133/edit