oh shit a person actually played it lol
MasxeBoi
Creator of
Recent community posts
Thank you! Regarding the visual cue, i honestly didn't have any better ideas lol. I did notice that players took a pretty long time against mothman to get used to the mechanics, but my only thought for a solution would be arrow indicators but that went too far in the hand-holding side of things for my liking
i love the concept so, so much but the fact that you spent so much time on generating savable scenes and didn't have much time for anything else
as it stands, the game's pretty empty, most of the map that you actually run around *is* just one color with nothing else, but i genuinely think this game has potential if done correctly
1) yes i do understand that mistake, i will change that pretty much as soon as i can
2) i will be completely honest, i fully forgot to add the jam's theme in to the game
3) although some other mechanic could be good, i feel it's better not to throw in a lot of different mechanics not to overcomplicate things.
thank you very much for both your compliments and critisisms
















