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MasxeBoi

141
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2
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15
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4
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A member registered Nov 12, 2021 · View creator page →

Creator of

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oh shit a person actually played it lol

Thank you! I'm glad you made it in time too

Thank you! Regarding the visual cue, i honestly didn't have any better ideas lol. I did notice that players took a pretty long time against mothman to get used to the mechanics, but my only thought for a solution would be arrow indicators but that went too far in the hand-holding side of things for my liking

very quick, fun and stress inducing! just the way i like a game :)

yeah that's about what you'd expect with a thumbnail like that huh
still goated tho

This game is sick! uber fun gameplay and great music

Thank you! Yeah ngl, the boss placement was not the easiest to decide

yup lol

Thank you! No need to worry, it's all good

and i can see what you mean about nessie, but i just think that the ability copying thing of shapeshifter is a fun final boss mechanic

Thank you! 

Thank you! as i thought, the punch out inspiration was quite obvious lol

The art in this game is awesome , and so is the gameplay
some of the enemies (funnily enough in the bloated level) feel like they take too long to kill, but it's fine honestly
it's a good game

this game's really pretty and is quite fun! although i do have to admit, i jumped everytime the movement detecting enemy got me lol

Incredibly fun gameplay, once i got through one hunt and understood how it the game works, it had me hooked!
one complaint i have though is that sometimes when running near a wall you start to grab onto it and lose all of your momentum like you're stuck in a glue trap lol

an enjoyable little game from start to finish

Lol it's fine, thank you for the kind words

Great fun, i'll be honest it took me a while to completely understand how to avoid the traps, but once i understood it was almost natural
Beat the game on superhuman with a pretty good rank (i think (i already forgot it while writing the comment lol))

Thank you for the idea, the game does have that because enemies just get cracked after the timer ends and midnight hits, but i will admit that it's not very clear and that the timer is probably too long for that to be meaningful

a good game, although the buttons for selecting what plant to plant blend in rather with the bg easily

i love the concept so, so much but the fact that you spent so much time on generating savable scenes and didn't have much time for anything else

as it stands, the game's pretty empty, most of the map that you actually run around *is* just one color with nothing else, but i genuinely think this game has potential if done correctly

The game's very good! all the little version changes were fun and the gameplay wasn't boring either

Great game, i'll be honest, i couldn't beat it but it was very fun!

pretty solid game

very neat puzzle game, the idea is unique and feels good, although it's a bit too hard for me, that's probably just me being small brained

very good game, the puzzles were hard but rewarding and no mechanic felt forced into the game

thank you very much for your feedback, i will try to fix up these problems after the jam ended although im not sure about controller support since im not very experienced with it myself

1) yes i do understand that mistake, i will change that pretty much as soon as i can

2) i will be completely honest, i fully forgot to add the jam's theme in to the game

3) although some other mechanic could be good, i feel it's better not to throw in a lot of different mechanics not to overcomplicate things.

thank you very much for both your compliments and critisisms

I do but idk how to really describe it. It was a small room with 4 normal enemies, there was a big square room on it's right if i recall correctly

even though it's rough around the edges, i enjoyed this game quite a bit after i got used to the enemies. That was until i entered a room wich didn't open after i killed all of them though

very fun tower defence game, but after i revived for the first time, i died on the same wave after wich i just continued playing with negative health without getting reset, wich doesn't sound very intented

i loved this game a bunch, it was very fun. Although some sort of timer or health bar to show how much time you have before restarting the level after you died would be nice to have if this ever gets updated

yes i'll probably do exactly that after the jam

honestly space for jump and shift for dash would've been better, i just didn't think of that somehow

great puzzles, the last puzzle had me frightened when i saw the amount of triangles. had pleanty of fun though

honestly very neat game! the difficulty was good and it was a bunch of fun overall. my only complaint is that the music can get a bit repetitive. if you were to continue development, i'd suggest making a couple different tracks at different speeds to spice up the turrets

although very short, the game was very enjoyable and not gonna lie, the 4th level made me activate every last neuron i have

great game, enjoyed it a lot. My only complaint is that i think the music's a bit too loud

great puzzle game, had a bunch of fun although i wasn't smart enough to beat some levels. It isn't the game's problem in any way though

i enjoyed this game quite a bit, loved the art style. Although the combat can get repetetive at times, some of the harder encounters had me stratagise