very good game, the puzzles were hard but rewarding and no mechanic felt forced into the game
Play game
GLAST (vim jam)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #2 | 4.200 | 4.200 |
Overall | #7 | 3.983 | 3.983 |
Music/Sound | #14 | 4.000 | 4.000 |
X Factor (overall enjoyment) | #14 | 4.000 | 4.000 |
Graphics/Animation | #15 | 4.100 | 4.100 |
Fun/Design | #21 | 3.800 | 3.800 |
Theme/Limitation | #25 | 3.800 | 3.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
Team Size
Solo (1)
Will you continue work on the game after the jam?
Undecided
Which diversifiers did you use, if any? (optional)
Shapely
What tools did your team use to construct the game? (optional)
construct 2
Which art and audio did you / your team NOT create? (optional)
well, thats complicated, technically none of the sounds were created by me but they are all samples from a free sounds website (credited in the credits) but i did edit all of them in one way or another
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