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Fudge

220
Posts
19
Followers
5
Following
A member registered May 07, 2018 · View creator page →

Creator of

Recent community posts

Why am i crying :'(

I see no alien or asteroid in sight, only planet, A+

That was fun :)

The game was somewhat scary XD I think it was the music that made it so.

Solid entry. There is still a lot that could be done. But you learned from this game, and now on to the next one :) Excited to see you in the upcoming game jams!

So I tried your game again. It is a super neat idea, and I can see how this game could become great :) But I can also see you're still learning. My advice for you would be to put this game on hold. Do other game jams with different mechanics and art. It is the fastest way to learn. This jam was my 13th one :) Keep on going. I will follow and see what you are up to in the near future. Thanks man. Solid game tho!

Honestly AAA quality :)

Game is a piece of art, love the subtle deep lore.

Dude when update, have been waiting for 3 years. Thank you in advance. hope this email finds you before i do

When update? 

Came back to this gem, shit my pants, cry , cum leave

That was a fun game. Damn dude well done! How did the people get such high scores? I tried for like half an hour now to beat them XD. Solid entry.

Hello dude. Finished the. Very clean and well-implemented mechanics. It runs super well and was very luring. Like I had this feeling that I had to finish it to see what happens.

Camera shake will do the game wonders tho. When hitting an enemy or dashing :)

:) Thanks for the awesome entry, well done.

I just played a Steam game XD. Great game! You can see that your team works well together. Very nice!

This game is great! I love the cutscenes and the enemies falling off the screen when you kill them :) Solid game!

I am so very happy you enjoyed the game so much! Ye. I wanted to make more music for the game but I ran out of time :(

It is my own rope simulation script. I used distance joint to check where the anchor is against the neighboring anchor. And then apply forces : player Input * swingspeed  and then I use a sin wave to get the shape of the rope and all the ropes joints forces depending how far it is from the player. The further it's away the less force is applied.

It's much easier if you look at it physically xD hope this answers your question.

Hard to explain.

Thank you so much for the feedback!

Thanks man! I might go all out with this game in the near future! Thank you so much for the motivation. 

Thank you so much!

Thank you so much for playing! Ye, the game has a weird mix of people saying it's too hard and other people saying it's too easy :) But some very good advice has been given to me to implement.

I'll check out your game soon! Thank you very much.

Thank you so much! I am so very glad you enjoyed!

Ahhh that sucks that it didnt run well :( Your web browser might cap your RAM. The game jam is almost over, and then I'll add different versions. Thank you for checking it out on your stream, tho.

I am so very glad you enjoyed the game! :) interesting thing I learned that some people say it's super hard. And other people say it's a breeze. So that means I'm like dead center on difficulty. Either going to have to lean to hallow knight casual platforming or Celeste precision platforming :) thank you for the feedback

Thank you so much! I am contemplating so hard on further development. Everyone seems to enjoy the core of the game :) I'll let everyone know if I decide to go further 

Thank you so much! I am so very happy you enjoyed it. Still can't replicate that bug you found. But I'll find it. It's somewhere in the code :)

Thank you so much. I am geniunly contemplating on going all out on this game :) so glad you enjoyed

Thank you so much for playing! I am so very happy you enjoyed the game. And So very happy everything worked as intended! :)

Thank you sooo much!

Thank you so much :) Yess I surprised myself with the level design. And doing the voices and the art was so fun to make :)

Thank you so much for playing. It was so fun doing the voices and writing the little story :)

Thank you so much. When I figured out how cinemachine priorities work. It was easy to implement.  

Thank you for playing! When my friends playtested the game for me they said the exact same thing.  Thank you for the feedback. Will take it to the next game jam.

Thank you so much! I am so very happy you enjoyed :)

Thank you so much :) now I am determined to check you game out. Grappeling hooks are always a fun time!

Thank you so much! Still have poop ptsd. I will never be the same.

Thank you so much! I am very happy everything worked as intended :)

Thank you so much! I am so very happy you enjoyed the game. 

I used asesprite for the sprites en then alot of post-processing and a pixel perfect add on to the cameras :)

The ground is actually blue :D alot of tweaking

Cool idea. Simple fun game! I like that the light has a mechanic as well, I was playing for like 5 min before realising what it does XD

I think I just went on an acid trip without acid. Well done, you 2. The game feels amazing.

Simple, fun and charming. Don't worry about running out of time. You submitted a game and that is an amazing accomplishment on its own.

No worries. The game is a little hard. Thank you for playing, nevertheless.

A very charming game. I love the idea and mechanics of it. If i could zoom out to see more that would help a ton :)