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Fudge

79
Posts
5
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5
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A member registered May 07, 2018 · View creator page →

Creator of

Recent community posts

Hi, Free lives. What page can I follow to see when you guys are hosting a game jam?

Thank you so much!

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Would love to see this game have a full release! Could become an amazing game. The actions and timing of choosing a skill were a little fast. Couldt take everything in on screen that quick. Maybe make it a little slower or add more buttons. Like you can choose what you want to do with the beat and then space to do that action or something like that. The graphics are amazing loved it. Otherwise solid game. I liked it.

Very very nice! The style, sounds, and gameplay are on point. Nice game design for the mechanics and theme. Solid game.

I liked it a lot. No suggestions. Very solid game. I played with one hand and I have a big keyboard. Felt like playing twister with my fingers. I always like it when games like this have a neon color palette, but that's just me. 

What i nice game. Reminded me a lot about Noita. I am not a fan of how the player controls, but that is just my preference. Good work. Solid game.

Nice! The game is kind of hard. The spaceship is really floating, but that kind of makes sense XD. It was fun. Solid game. Loved the color palette.

Nice game! Did you make the music yourself? Love it. Was a banger. I sucked in the beginning but got a solid grip on the game flow after a while. Solid game.

I cant play. :( Looks very cool.

How well the shadows looked like, should be a crime. No suggestions, maybe just some audio and a little more world-building. Solid game.

haha, nice game! I liked it. Found an exploit tho. If you keep spamming jump you can not die XD  Maybe animate the player to become bigger than smaller when he jumps. Other than that. Solid game.

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What a banger game! Would love to see this on mobile. No suggestions. Very solid game. Actually one suggestion. Just make everything super neon and check what that looks like. Something like this? I think with a color scheme and lighting like this the game would pop!

Hi! I love the idea going on. I think it would be cool if the "Player hero" is moving through the level and then you have to help him by killing enemies and pulling platforms etc. Solid work!

amazing idea!

NP :) A boomer platformer is like crash bandicoot, Spyro and SpongeBob. I loved the SpongeBob game when I was like 9 and then the remake game out and I loved it again when I was 20. So you can kind of it the young audience and adult audience at the same time 😀 

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Thank you for the constructive feedback. We know about the semi-softlock. You can get out of it by holding left or right and pressing the pick up button. 


I tried to implement a timer to see if you die alot in a short time. Then it respawned you back at the dispenser. It messed a little with the game flow cause sometimes you do die alot. :) 

Will figure something out.. Glad you enjoyed.


Hope your not deaf after hearing the infinite death sound 😆 

I loved it a lot! Art, music everything was on point. Just one thing if I click outside of the range of the tape it kind of locks me from going further. Otherwise very solid game.

Very nice game! The art is stunning.  Loved the mushroom area color palette! Very clean and solid execution. 

Nice undertale concept! Very nice. The jump input was a little laggy, but other than that good game!

Nice game! Think the first few enemies are bugged. Couldn't hit them most of the time. Other than that very nice game!

I thought the game was just the air plane going down in the beginning XD. Glad I stayed. Clean execution and is very addictive. My type of art style. Very nice!

Very nice. Clean and solid execution. Well focused on the theme. I enjoyed. Just need a little bit of juice. Like a walking animation and screen shake when you hit a checkpoint. Very solid game.

Ohhhh didn't realize there was a right side of the map. My fault.

Thank you! Glad you liked the game.

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Very nice game and concept. The jump input felt a little jiggy on the keyboard, but on the controller, it felt nice. Very nice work. Solid game.

Wow! Just wow. Amazing game. Loved everything.

Nice game! Could become an awesome mobile game. Wish the timer was longer. Was starting to get into it and then it ended. Otherwise very Solid game.

Very very nice! I enjoyed it a lot. Color palettes are on point. Sounds are great. Maybe the game should move a little faster, but that's my preference. Solid game!

Thank you! Glad you enjoyed it!

Very very fun! I have only good things to say!

Nice game. Where is the sister tho? Knocked on every door. Couldn't find her? XD

Nice game! Also, have the same problem. The bug killing me while talking. But very nice game. I would add some feedback when hitting an enemy. Like knockback or white flash. Otherwise very nice game. Liked it. Rock and stone to the bone!

Wow. Very solid game. Played it a few times. Speed run timers always hook me. The movement feels on point. The color scheme is nice. Just a good game.

Very nice game. Might have the potential to become a boomer platformer for a full release. Very soothing and cute graphics. Nice sounds. Maybe populate the world with a little vegetation and structures. Also, my preference is the camera should stay frozen at like a downward angle and when you want to move the camera then it moves. After not moving it drifts back to its normal position. Otherwise, enjoyed it a lot and had fun.

Liked the music a lot. Dont really have any suggestions. Very simple and clean execution. Maybe just use a color scheme. Very solid game.

Very fun game. Feels nice! I also just have a suggestion to change the movement controls. Maybe a generic WASD, shift dash, or space jump. Other than that very solid game.

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Thank you for playing. Left and right click changes the force of the throw. Will include a better tutorial next time.

Very nice game. The part with that barrel that flies at you scared the soul out of me. Very solid game!

I love the graphics! The sounds and effects are on point. Maybe add more control schemes. Like I would make it WASD and then JKL and space be the action buttons. That's my preference tho.