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Isometric Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #2 | 4.250 | 4.250 |
Graphics/Animation | #18 | 4.000 | 4.000 |
Overall | #27 | 3.681 | 3.681 |
Technical Implementation | #34 | 3.500 | 3.500 |
Fun/Design | #37 | 3.500 | 3.500 |
X Factor (overall enjoyment) | #41 | 3.417 | 3.417 |
Music/Sound | #42 | 3.417 | 3.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
Team Size
Solo (1)
Will you continue work on the game after the jam?
Yes - fun side project
Which diversifiers did you use, if any? (optional)
In a Song
Two Button
What tools did your team use to construct the game? (optional)
Unity
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Comments
Great idea with the checkpoints. Loved the graphics too :>
So I played the Game again and I found my issue. You jump when RELEASE the Jump button. that made me ... thrown off!
But, I like this game alot! its very well done!
Very nice game and concept. The jump input felt a little jiggy on the keyboard, but on the controller, it felt nice. Very nice work. Solid game.
I really like the minimalistic look.
I would have liked a little more space after checkpoints - when you come back to a checkpoint sometimes you need to act almost immediately to avoid crashing again. Besides that, I loved it!
Great game! loved it!, the art is great the music is great the idea is great! great job!
Really fun. I'm a Zaxxon fan so enjoyed the isometrics. Really cool visual designs. I liked the puzzles that jumping to the wrong arrow area would crash. As mentioned, the jumps felt a bit delayed so perhaps tune especially when multiple obstacles. On the switches for the gates, I might prefer that the pattern of open/closed is the same. I think it switches in some cases and then I have to react vs. learning the pattern, but that may be part of the challenge. Overall, really fun to play.
Fun game! I liked the graphics and overall vibe. The jump seemed to trigger on key up instead of on key down which made it feel delayed.
Nice gameplay and theme implementation, but I don't like that jump is so delayed
Really cool game !! and very clever use of chekpoints !
My only little nitcpick would be the timing on the jump seemed a bit off (like there's a small delay or something) but you get use to it.
Good job !
Thank you for trying out the game and for the valuable feedback :)
I enjoyed playing through this. The graphics work really well. If there was one thing to improve, the obstacles sometimes seem to allow landing on their edge if I was far enough and I didn't have any kind of indication whether I'd crash or make it.
Great to hear that you liked it! Indeed, I struggled a bit with the physics. I'll try to improve on that for the next time ^^
Wow this is really good game, every chekpoint was a relief
The end was niiiiice!
Thank you :) Cool that you enjoyed it!