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illarn

104
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16
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3
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A member registered May 12, 2023 · View creator page →

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прикольная игра, механика с ребалансированием статов весёлая и быстро понятная. только следить что там делает вражеский огонь стало впадлу после хода 2-го, мне кажется было бы проще и понятнее если бы модификаторы волн не зависили от твоих статов (если я правильно понял как он работает). и было бы ещё круче с дропами на карте с усилениями/прокачкой, я бы в такой бесконечный режим пару часов точно бы поиграл

Thank you! We had 2 more mechanics in mind and 2 more mandolin level designs ready which I hadn't been able to build in time. The mechanics were a trash bin that would remove trash on collision and mice that could move the ingridients around

thank you for the feedback! Didn't realize the tutorial was neccessary, since we tried to eliminate variation of actions on the first level, so people would have not too many options to figure out how to play. To put the tutorial on the game page is a great idea, just did so!

very cool game, 10/10 gameplay, my high score is 110s and 12k points. Although music, art and gameplay felt a bit mismatched

Very pretty and relaxing, liked it a lot! Little guys are very cute and adorable

very hard puzzles, it would be cool if there were some hints. the concept actions with time affecting and not affecting stuff in the past and present felt fresh and unique. GJ!

creative game, very beautiful, good sfx and game feel. Controls are also very good! Wish there was some more progression that could spice up the gameplay

cool and chaotic game, but very hard, couldn't get past level 2

I enjoyed it, but wish there was more. Also I lacked some difficulty and progression in the gameplay

cool concept and game! I wish that lasso captured enemies more consistently and that camera was static and less zoom inned so I could focus on lassoing :)

amazing game! art is beautiful and the gameplay is engaging, very fun. although I've encountered some bugs which killed my runs, which is kinda sad, couldn't see the ending

cool game, but the progression felt too slow. Art style is amazing, really liked it

Incredible game feel and level design! Animations are hilarious, loved the dance. Although levels get VERY hard near the end, couldn't complete anything past level 10

cool idea! controls are a bit weird and it quite laggy on my laptop, but I enjoyed overall

Very challenging! Some bosses were very hard and tanky, kinda hard to see if you even make progress without a healthbar. Nice experience nonetheless 

What a cute game! The ending was clever and sweet

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Thank you,main inspirations were robot detour and good pizza great pizza, but I can see the resemblance with cut the rope

Maybe in a DLC ;)

Very cool game! Main mechanic, sfx and level design are really enjoyable, only wish the ball would charge up faster. Also every time I finished talking to the npc I got launched in the air, was that intentional?

Thank you!

Thank you!

Controls can be a bit frustrating, but good game overall! My best was 28 :D

Very cool concept. At first I thought it would be boring but as the train evolved it started being really fun and chaotic! The feel of the game is also great, loved how disgusting the eatins sounds were

yeah, we had them but didn't have the time to add them, glad you enjoyed the levels

Thank you for the feedback! I've received many technical issues complaints from browsers on windows for some reason, it's most likely also connected to godot resources' shenanigans. but nether encountered it on any other systems, which is puzzling

Another paper please like in the jam, nice! Loved the art style, character design and overall idea. Very immersive gameplay

Very cool. Sound design, vfx and polish everything is done on a very high level. Nice job!

cool game, pretty satisfying. although I didn't feel as I was building into some distinct strategy, but it was fun nethertheless 

Thank you for the kind words! Intro cutscene was our №1 priority before release, but we just ran out of time. Fun fact, metamorphosis from day 3 were inspired from f&h 2 termina :)

Neat game, very cozy

Cool game, very polished as always. Been years since I've played keyboard controlled quest, rare sight nowadays

Very fun! Levels seemed easy at first glance, but they were very much not lol

Cool game!

Cool game, reminded me of levels with looping borders mechanic in VVVVV (was my favorite mechanic from that game), fun implementation. I wish that level completion screen wasn't so white compared to the darker style of the game, felt like a flash bang every time xD

Wow, that was  very fun (and a bit unhinged)! I really like the voice over. Btw next time please set execute permissions before archiving the linux build, one command line for you and better experience for the player

Interesting idea and theme interpretation, nice job!

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Thank you for your feedback. After 3rd day there's supposed to be an ending, that depends on your choices in day 1-3. For some reason sometimes it justs doesn't show the ending and go on endlessly, sorry bout that

Didn't expect to encounter a gameboy game, more so for it to be a phasmophobia like game. Really polished, lso combines a feel of phasmophobia with rpg-maker horrors very well. Great job, really impressive!

Thank you! Glad you enjoyed

Cool game overall. I really liked the music and sound effects. Although controls feel a bit unresponsive