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FragileNinja

35
Posts
A member registered Sep 07, 2023

Creator of

Recent community posts

Thanks so much for playing and for the kind words! I love your idea of fading the path the further away and/or some kind of accuracy score.

Neat game! I kept clicking the menu button when trying to shoot though, might be nice to move that.

Super fun idea! I enjoyed it, nice work.

Fun game! I liked the rope physics. I think I hit some kind of bug with deploying a rope while climbing, it seemed like I got stuck and couldn't do anything.

Fun game! Everything felt clean and responsive, nice work.

Fun game! I enjoyed it overall. I did found the overlapping green and red platforms a bit hard to distinguish sometimes.

Nice game! I agree with others that having the reset leave the arrows out on the board would be great to decrease repetition. Otherwise, I enjoyed it, nice work!

Loved the graphics and overall concept! Learning what each of the symbols means was pretty tricky, but I can see that giving it more depth too. Nice work!

Fun game, I enjoyed it. The art style was nice, and I always enjoy turn based combat like that, though it did get a little repetitive. Nice work!

Neat idea, I liked the unique mechanic with the second character spinning around a circle. Nice work!

Interesting idea! Definitely unique compared to the others ones I've played.

Great concept! I enjoyed it, nice work.

A bit short, but I had fun, neat game!

Fun game! I really liked the concept, and the puzzles were well done (took some real thought). Great work!

Neat idea! I liked the music, and it's a fun, original concept. It took a while for me to understand the controls and the goal of the game, perhaps some kind of on screen tutorial would be useful. Nice work overall!

Cool game! I loved the turrets matching with the beat of the music.

Fun little game! I always love 2D lighting like this. Not sure how it fit with the theme/limitations though.

This was fun, nice work! I found it quite hard, especially with timing jumps, but that's not necessarily a bad thing.

Really fun! No complaints, that was great, nice work.

Neat idea! I was probably doing something wrong, but restarting at the 2nd tavern seemed impossible since I didn't have enough money to beat the first group of enemies.

Neat concept, but a bit buggy (sounds like you already know though). Nice work though!

Thanks for playing!

Good game! Nice, responsive controls and a fun theme. Nice work.

Fun game! I liked the physics interactions with things you hit on the way down.

Neat idea to place your own checkpoint! I found the pacing a little slow, but overall fun. Nice work for your first game!

Neat idea! Nice to see another Unreal game too :)

Fun concept! I agree with Fudge, the controls were a bit tricky to learn. I also noticed that you can hit spacebar and then shift rapidly to both flip gravity and also pick up the key, which allowed you to skip some things. Nice work overall!

Thank you so much for the kind words! :)

Neat game! I liked it overall. I hit the same bug someone else mentioned where an enemy kept attacking while I was talking to a mole and it stopped progression.

Nice work! I loved the ambience and graphics style, and the wordless story.

That was great! Loved the theme and vibe, really polished. Fun concept too. Nice work!

I liked the 3D work and overall atmosphere. The gameplay got a little repetitive, and avoiding the cat seemed quite easy (I only saw it in one place). Nice work overall!

Fun game! I liked the graphics and overall vibe. The jump seemed to trigger on key up instead of on key down which made it feel delayed.

Fun game! I liked the overall theme and atmosphere, with the little bits of story sprinkled in.

Fun little platformer! I enjoyed it.

A couple quick thoughts:

  • The camera felt just a little too abrupt when it switched from side to side. Maybe slightly smoother, or slightly less offset in front of the character, so it didn't adjust as much.
  • I was a bit unsure if I picked up something correctly with the shards. A bit more feedback to the player when picking up a shard might be good.

Nice work!