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Aliens Alter Gravity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #29 | 3.667 | 3.667 |
Technical Implementation | #70 | 3.111 | 3.111 |
Graphics/Animation | #70 | 3.111 | 3.111 |
X Factor (overall enjoyment) | #73 | 3.000 | 3.000 |
Overall | #73 | 3.000 | 3.000 |
Music/Sound | #89 | 2.556 | 2.556 |
Theme/Limitation | #96 | 2.556 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
Team Size
Solo (1)
Will you continue work on the game after the jam?
No - only made for the jam
Which diversifiers did you use, if any? (optional)
In a Song
What tools did your team use to construct the game? (optional)
Construct 3
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Comments
The visuals and music/sound was very good, and the concept was really interesting.
I got stumped on the first level with the box, I didn't understand what you meant by it doesn't work upside down.
Other than that, I had a good time with this. Keep making stuff!
Loved the visuals and mechanics, struggled a bit with the controls but it was fun after i got the hang of it.
That was neat! I liked the effect behind being hit and going back to a checkpoint. Couldn't figure out the last puzzle but I did figure out that you can hit space to jump and shift to get a key one after the other. But aside from that, I got through all the puzzles just fine and they felt well designed for the main mechanic. The box in the last one was a bit slippery. Overall nice job
Fun game! Cool gravity mechanic!
It's so good but it's also so short!
Fun concept! I agree with Fudge, the controls were a bit tricky to learn. I also noticed that you can hit spacebar and then shift rapidly to both flip gravity and also pick up the key, which allowed you to skip some things. Nice work overall!
Oh crap, I didn't even realize that lol. Well thanks for checking it out!
I love the graphics! The sounds and effects are on point. Maybe add more control schemes. Like I would make it WASD and then JKL and space be the action buttons. That's my preference tho.
Hey, thanks for the feedback! I see what you mean by the controls, I'll try to be mindful of that in the future.