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Signal Seeker(VimJam 4 edition)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #103 | 2.366 | 2.800 |
X Factor (overall enjoyment) | #126 | 1.859 | 2.200 |
Technical Implementation | #132 | 1.690 | 2.000 |
Fun/Design | #135 | 1.690 | 2.000 |
Overall | #136 | 1.662 | 1.967 |
Graphics/Animation | #141 | 1.521 | 1.800 |
Music/Sound | #148 | 0.845 | 1.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
Team Size
Solo (1)
Will you continue work on the game after the jam?
Yes - fun side project
Which diversifiers did you use, if any? (optional)
Shapely
What tools did your team use to construct the game? (optional)
Unity
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Comments
How well the shadows looked like, should be a crime. No suggestions, maybe just some audio and a little more world-building. Solid game.
Thank you! I'm glad you enjoyed it!
Nice idea and everything was smooth if not a little modest. The shadows added a lot. After a while the checkpoint management started to feel like a chore and progressing became a bit of a grind. Good work though.