Yeah of course, the time crunch is always something that everyone struggles with, like my game you can just skip the last level basically because I forgot to add like three objects to an array…
syffin
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I really liked the rhythm game idea, but I did have some issues with it:
1) It really could've used a tutorial, I was really lost for most of it.
2) The gameplay didn't feel very fluid. Like I get that the things were moving on the beat, but there was probably a better way to implement it, like for example have them speed up on the beat instead of being completely stopped. I'm not totally sure I just know it felt kinda weird.
Other than that, really cool concept, and I thought it was fun to play.
Cool game, only a couple minor gripes I have with it:
1) For some reason I got kinda stuck on a lot of levels and it got pretty frustrating. Now I honestly don't know if its due to design or just me, so I'm not gonna judge it based off of that, just something I thought might be useful to know especially if other people say the same thing.
2) I like using space to jump, so making that an option would be nice.
Other than that, really cool game. By far the most interesting (and my favorite) use of the shapely diversifier, and the audio design was also really impressive. As far as atmosphere goes, this game knocked it out of the park. Also if felt really polished, which is something that not many jam games can achieve. So really good stuff on this one!
Cool game, I really like the graphics and audio especially, but I do have some complaints.
1) Space being dash and W being jump is weird. I feel like having space as jump and left shift as dash is much more common.
2) I didn't really get the crossing paths part of it, did I miss something?
3) It felt like it was missing something. The mechanics were really basic, aside from the timer feature (which was really cool btw). Just your standard movement jump and dash, with the obstacles being the bottom of the map, sawblades, and some crumbling platforms. I feel like the game really could've used a unique mechanic or obstacle to really spice things up.
Over though, it was a fun game. I really liked the idea of the song timer, and the art and graphics are really impressive. I thought you got it all from an asset store originally; I had to check the game page to figure out it was all you, so nice work on that.
Really cool game, I liked everything about it. My only issues with it were bugs so here they are:
1) When you were stepping on a moving platform button it was kinda glitchy.
2) You could cross the two characters by putting one inside a power line then moving the other one through it. I'm assuming this was unintentional and it trivialized quite a few puzzles.
Other than that though, it was actually a really good game. I wouldn't be surprised to see this in the top 5 at the end of the jam. Good stuff!
(Also if you could give feedback on my game too I’d appreciate it)
No problem! Usually, platformers have 100% sensitive player movement, so that would mean if you switch from left to right, it switches instantly. You could also take inspiration from platformers like Celeste for the character controller. And as for the first point, I completely understand. Usually I try to scope down to the point where I'm making a really small game with few levels completely based around a unique and fun mechanic, so I'm not spending time on things like art, and that's what has had the best results in the jams I've done.
Really well made game, and probably the best art I've seen so far. My only complaints are:
1) I don't really like the hour of code-ish core gameplay, maybe adding more mechanics to spice it up would make it more interesting? It's not that the gameplay is bad, I just wish there were more mechanics to spice it up a bit. For example, what if there were bridges that had to be activated by switches, or elevators that would take the bots to different floors, or just something small to make things a little more interesting (more tiles?).
2) The sound effect when the robots crashed into each other was a little loud lol.
Other than that, the game was really well made. The art and the level of polish really stood out, so kudos to you for that! Good stuff!
Fun game, just a couple criticisms
1) As a concept, it's a little basic. I feel like I could see it on like coolmathgames as just another time wasting platformer if that makes sense. Now I'm not saying it's bad because of that, there are plenty of good platformers out there (Celeste), but it's just lacking the time and effort put in to those other games (which makes sense since it's a jam).
2) The player's acceleration was really slow. I feel like more sensitive movement could've helped a lot, since the slow acceleration threw me off multiple times.
3) There was a point (I forgot where) that I just stood on spikes lol
Other than that, I really enjoyed it. The enemy variety was a really nice touch, and art and music were fitting and done well. Good stuff!
(Also if you could play my game as well I'd appreciate it)
I should’ve made more levels I just procrastinated lol. It’s also just a jam game, and since I figured the game was gonna be pretty difficult, I didn’t want players to get fed up with it. But yeah I wanted it to be a mix of puzzle and skill so I thought the faster movement speed was fitting. Glad you liked it!
It's a really cool concept, and overall it's executed really well, but as with any jam game, I have a couple complaints:
1) I thought the pacing was a little slow. To be fair, I usually don't like games as much where you have to wait for a slower character to move, but maybe increasing the movement speed by just a little bit could make it a lot better.
2) This is the main one, when you place a checkpoint, it seems like the player always goes in the same direction after respawning. I feel like the direction should be based on what direction the player is going when they die. That would not only be much more intuitive, but it will also make it easier to develop more interesting puzzles, since you could use that as another challenge for the player.
Other than that though, it was a really cool game. The sfx and music were really nice, I thought the art was done well and the core gameplay was interesting and well polished.
(Also if you could play my game as well I'd appreciate it)
Cool game, but:
1) My main issue is that the difficulty curve was kind of messed up. In my opinion, level 3 was the hardest of any of them, while level 4 was pretty easy.
2) Gameplay got a little repetitive. Now, since the game is only 5 levels, it's completely fine, but if you were going to increase the scope of the game, more mechanics would be necessary. Maybe add more cars or just a whole new mechanic.
Other than that, the game was fun. The audio was really tasteful and well implemented, the art was simple but got the point across just fine, and I thought the use of the theme and focus was pretty cool.
(Also if you could give some feedback on my game too I'd appreciate it)
While it was a really good game, and the level of polish was really impressive especially, I do have a couple complaints:
1) I really didn't like the camera. Personally, I thought it was zoomed in too far, and the camera movement also felt a little off to me, but once I got used to it it was easy to overlook and barely impacted my enjoyment of the game.
2) I thought the puzzles were kind of repetitive. At one point, every enemy was just place the teleporter somewhere, change your position, kill, repeat. I can definitely see the challenge in creating puzzles with these mechanics, so maybe you could've added one more mechanic (such as levels that move platforms, or something else that's pretty simple) just to spice things up a bit.
3) This is the main issue in my opinion. When the player dies, instead of restarting a level, they respawn at the last checkpoint. I really don't see a reason for this, as the levels are all really short anyway, and it's really easy to abuse. You can pretty much just brute force your way through half of the game like that, and it really takes away from the puzzle aspect of the game.
Still though, the game was really good. I really liked the art, the music was especially good, and the thing that honestly sold the game for me was the sheer level of polish. Even though the puzzles themselves got kind of uninteresting, the fluidity of the gameplay was enough to keep me engaged. Good stuff!
(Also if you could give some feedback on my game too that would be nice)
I'm going to be honest. To me, this game just felt unfinished. There was no tutorial, no animations, one extremely short level, and really it just wasn't that polished. Now, that being said, what was there was good. I liked the sounds + music (although why did the jump sound play every time I hit space even if I was in the air), the 3D models were good, although they needed animations imo, and I thought the concept was really good. It just felt like you didn't have enough time to fully flesh something out here, which is something that happens in a game jam.
Cool game, though I do have a few complaints:
1) I feel like the player's sprite should be inverted based on the direction they're moving, not the direction of the mouse cursor, seeing as the mouse is barely used.
2) The tileset was a little wacky occasionally, like when platforms would jut out of a wall, they look a little off to me.
3) There were many areas in the game where the tileset wouldn't cover the full screen and I'd be able to see the background outside of the map (make sure you play test with the full resolution?).
4) I didn't really get the On/Off concept much, except for the 2 times in the entire game when you would activate something. Am I missing something?
5) The player controller felt wacky to me especially when moving in the air. Also, you can jump on the side of blocks and also get stuck sometimes on the side of blocks. Nothing too bad but it was a little weird.
Other than that, great job! The art was nice, the sfx/music were great, and the atmosphere was well done. With a little more polish, I'd be excited to see where this goes next!
Really cool take on the theme and a really interesting game. However, I have a few things that I think could make the game better.
1) The player didn't feel that fun to control. I get that the player is supposed to move slow, but in a game like this, it felt a little boring. It didn't help that the camera was constantly hitting objects, making it hard to even control what you're looking at sometimes (maybe have a 1st person camera instead, or instead of the camera colliding with objects and moving in front, make the object see through when the camera is in it?). I think a faster player controller along with some trickier and more interesting obstacles could've made this game better.
2) Music. I'm not gong to lie, I thought that this game really needed background music to sell the atmosphere. There are plenty of free assets you can get off the internet for this, and it would've made the game much more enjoyable. There also should've been a couple more sound effects for things like the cats.
3) It was too short. I know you've probably heard this a lot already, but the game is just too short to really get a full experience, even for a jam game. Adding something like multiple trips to and from the toilet, or, since its already a silly idea, adding something just as silly like a boss fight against the baby where the baby throws things at you and you need to give it it's pacifier while dodging a bunch of stuff (yes I know this is unrealistic in a jam). I thought that the concept wasn't quite explored enough, but, that's what happens in jams sometimes.
Overall, I thought it was a cool game. Great concept, the graphics were great, and the sound effects that were there were well done. The game may have been short, but I enjoyed what little I got to play.
The atmosphere in this game was really well done, but for me, I really wish there was something to actually do aside from wander around the house. Maybe piecing together some sort of mystery, like you see in Outer Wilds, or something just to put the atmosphere to good use would've made this much more enjoyable.
I still thought that for what it was, it was well done. I just wish there was some sort of actual gameplay rather than walking aimlessly around a house.
So I really didn't have time to balance the game, as you keep playing, the enemies will get too strong and your upgrades won't be able to keep up. It just doesn't happen fast enough however. I'm glad you enjoyed though! As as for the health bar, there are a couple bugs with it but it doesn't affect gameplay so I'm not too worried about it. I'm glad you enjoyed though!
Really fun and interesting puzzle game. The puzzles were genuinely a fun challenge, which is rare for a a jam game (they are usually unfun or too easy), and aside from a couple bugs, the game worked well! The art and music were also excellent, and overall, the game was just fun to play. Like others said, the tutorials could've used a bit more time, and I wish there was a way to get back to the menu from the actual game, but other than that and the infinite track glitch I have no complaints!
I'm going to be completely honest, I never had time to do a full playthrough of the game myself so the balancing is probably a little easy lol. The hope was that the enemies would catch up to the player's upgrades faster, but I just didn't have the time to make sure of that. But if you made it all the way to day 33, I hope that means you enjoyed it at least a little. And as for the bug, thanks for letting me know. I'm guessing I forgot to set the slider as non-interactable. Thanks for playing!









