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A jam submission

TRACEROUTERView game page

Race against the clock as a recovery algorithm to save a critical system collapsing under a botnet assault.
Submitted by theroonguy — 16 hours, 4 minutes before the deadline
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TRACEROUTER's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#1n/an/a
Artwork, Aesthetics, and Overall Presentation#14.7504.750
Fun#23.8753.875
Concept and Creativity#63.6253.625

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme Interpretation
Speedrun in a digital system that's being corrupted by a virus.

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Comments

Submitted

Super impressive! Genuinely such a cool aesthetic, and the gameplay was well done too. Just so I can give a little bit of feedback:

1) I wasn't a huge fan of the homing projectiles. It was really hard to tell when they were behind me, and since they are really sensitive a lot of my deaths to them just didn't feel like my fault. I know there is a sound indicator (but I don't think I always heard it?), but a visual clue as well, like some sort of red arrow thing (think about how fps games show you where you got hit from) could've been nice. I also think making the projectiles turn slower might make them a little less frustrating.

2) The player controller was a little bit jank at times, especially with the wall jumps. This was another source of frustration within the game, but it really wasn't too big of a deal. Sometimes it felt like I would be on a wall and unable to jump, other times it felt like I got pulled to a wall when I didn't want to, etc. 

3) The level design in the last two levels felt a little bit off. I liked the fact that there were different routes, and I think those were really well done, but the second you strayed off of a route, it seems like there were weird messes of objects or random platforms that were ridiculously hard to recover with (especially with enemies). I think cutting out a lot of the random objects and keeping in the main routes would've made things a little bit nicer for the player, but it's really not that big of a deal.

Overall, this was a super impressive entry. These kinds of movement games seem really difficult to create, and you guys did a great job! Like I said before the overall aesthetic was really well made; fantastic music and sfx, and decorations that made me actually feel like I was in a world (especially with the additions of objects in the background). Such an impressive game.