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A jam submission

scan.exeView game page

don't let viruses in!!
Submitted by TheDarkFairy (@TheDarkFairy17), unusuallyroundbird — 16 hours, 22 minutes before the deadline
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scan.exe's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork, Aesthetics, and Overall Presentation#24.5004.500
Concept and Creativity#34.0004.000
Overall#5n/an/a
Fun#93.0003.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme Interpretation
speedrun since you have a timelimit and maleware because you play as an antivirus!

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Comments

Submitted(+1)

I really only had two major issues with this game:

1) The virus debuffs are way too strong. Like, the one that pushes your mouse up might actually be unplayable. To be truthful, I'm not sure I like the concept of messing with the users mouse, but if you do want to keep it, drastically lowering the amount it impedes you would make for a better player experience (at least in my opinion). Stuff like lowering the amount your mouse gets moved, increasing the time between teleports, or reducing the amount of clones on your screen could be nice. If it were me, I think you could probably keep the clone and teleporting ones, and then instead of moving the user's mouse up, maybe have something that blocks part of the screen somehow, or interfere with the user in another way. 

2) There isn't really a clear objective. Maybe you could've tracked the player's score and then added a lose condition or something, but as of now, there doesn't appear to be any way for the game to actually end (if there is a win/lose condition, I played for a while, even intentionally trying to lose, and didn't find anything). This did make the game feel like there wasn't really a reason to play at points, so adding an objective (or making it more clear if there is one) would be a great next step.

Other than that however, this game was super impressive. I can see the Papers Please influence of course, but you guys did an incredible job with the overall aesthetic (I just wish it had music to go with it). The core concept of applying a debuff when you mess up is really interesting, and I think there is a lot you can do with that idea. In general, I think there are a few flaws in the game, but you guys genuinely did some great work here.