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Deliverance's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork, Aesthetics, and Overall Presentation | #6 | 3.571 | 3.571 |
| Concept and Creativity | #8 | 3.571 | 3.571 |
| Fun | #8 | 3.143 | 3.143 |
| Overall | #9 | n/a | n/a |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme Interpretation
Speed Run
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Comments
Super fun entry!
I'm just gonna get the nitpicks out of the way now:
1) The game felt just a little bit slow paced. I think you could've increased the player's speed and lowered the amount of time you had and it would've increased the pace of the game nicely. I also think maybe you could've only added 1 package per day and made it scale harder so days were quicker, but just in general some rebalancing to make it faster paced would've been nice imo.
2) The jump felt kind of pointless to be honest. It used stamina and literally did nothing as far as I can tell, so either having it not cost stamina or having some sort of platforming where you need it somewhere in the map (like the occasional wall you have to jump over so you have to be thoughtful about your stamina) could've been good.
3) I wish I could do more with money. The soda was cool, but I didn't really find myself needing to refill stamina all that much. Maybe (if you ever update the game) having certain items, like a hoverboard or something that you could use permanently would make money more impactful.
Overall though, I had a ton of fun. The map didn't take too long to learn, and the core gameplay was really fun. Great work!
thanks! I appreciate the feedback. we are actually continuing development. And I'll add your suggestions to our planning document
also, how many days did you get to?
I finished day 4, and then I stopped playing. I didn’t actually lose though so I’m not entirely sure how far I could’ve gotten.