Ooh this is magical, I love your landscape! My games are all about giving a relaxed moment, I'm glad you've enjoyed it! Thank you!
jsmonzani
Creator of
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Oooh I'm so touched! Thank you so much for enjoying my little games, I'm so glad that this one made you smile!
I've developed a new system for this one that makes creating games in my own style easy and fun! I hope that I will reuse it for my next games! ☺️
Thank you again for your words and enjoy your week!
Hello! I'm discovering Lil and setting myself some little challenges. While I'm used to a lot of other languages, I'm wondering if there is a simple way to declare lists of lists.
My intuition would be
(0,1), (2, 3)
but this actually is the same as (0, 1, 2, 3). I guess that while () is the empty list, parenthesis aren't lists delimiters as [] in other languages. I understand that comma is the concatenator for lists and that the correct solution to my problem would be
(list 0 1), (list 2,3)
but I'm wondering if there's a more elegant solution.
Thank you!
Thank you for the jam! I only learned about it right before it ended so it was the perfect excuse to try out decker for the first time on a 2-3h development time and small project! https://jsmonzani.itch.io/memories

Thank you so much for always taking the time to try my little games! Having just 2-3 hours available right before the deadline helped! 😅
Some months ago, I was reading for the first time The Art of Game Design by Jesse Schell which I strongly recommend. In the first chapter, he writes on the experience felt by players and this is the prime and almost only focus I have when doing these.
I often start with the aesthetic tests. Once I get an idea of one or two screens, I then search for a text that should be simple, personal, yet very open to interpretation and relatable, mainly as a guide for players to feel their own experience.
For instance here, I really wanted to remember some recent memories to keep them vivid and fresh. Once everything was done, I then changed the images to make them more general and not too illustrative.
I summary, I'd say that working fast goes with a strong focus on a simple goal!
Thank you! I use a lot of different apps on iPad and usually play them live, i.e. music is recorded in one take. Bells sounds might be from an app called e-l-s-a although I'm not sure as I use lots of sounds 😅
One trick is too load a sampler with several bell hits of the same base note, then play them at different pitches and get different playing speeds accordingly. Also a random looping in the sample can help.
Does this help?




























