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jsmonzani

551
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A member registered Jan 20, 2021 · View creator page →

Creator of

Recent community posts

Ooh this is magical, I love your landscape! My games are all about giving a relaxed moment, I'm glad you've enjoyed it! Thank you!

Thank you for your feedback! I make games to give people a nice and relaxing moment, I'm happy that you've enjoyed your time!

Aww thank you! :) I'm very happy, I really enjoyed the theme of the jam!

Thank you so much for enjoying it! ☺️ 

Thank you very much!!

❤️ Beautifully designed, I loved to explore and travel the scene while unraveling its story!

I really like this snippet of scenes :)

Thank you very much for enjoying the moment, it means a lot to me!

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I really like how you provided information on plants, I think it's pretty unique! :)

Thank you very much! I  appreciate it! I'll take some time to enjoy your contribution to the jam as well 👍🏻☺️

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I hope that you'll be able to complete the game that you want to create👍🏻 I'm  not a hardcore gamer, so I simply enjoyed walking around and interacting with things for a few minutes in a cozy atmosphere ☺️

Very cute!! ^^ 

Oooh I'm so touched! Thank you so much for enjoying my little games, I'm so glad that this one made you smile! 

I've developed a new system for this one that makes creating games in my own style easy and fun! I hope that I will reuse it for my next games! ☺️

Thank you again for your words and enjoy your week!

Thank you so much!! ❤️🙏

Thank you! Yes all of these help and are very interesting. I had noticed the JSON parsing style too (with which I would feel at home) and SQL-like tables but was interested to learn more about the other native options. I really like window! The other tips are very welcome as well! 

Thanks again!

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Hello! I'm discovering Lil and setting myself some little challenges. While I'm used to a lot of other languages, I'm wondering if there is a simple way to declare lists of lists. 

My intuition would be

(0,1), (2, 3)

but this actually is the same as (0, 1, 2, 3). I guess that while () is the empty list, parenthesis aren't lists delimiters as [] in other languages. I understand that comma is the concatenator for lists and that the correct solution to my problem would be

(list 0 1), (list 2,3)

but I'm wondering if there's a more elegant solution.

Thank you!

Aww thank you! Designing with text was fun, like using a typewriter to draw something!

Thank you so much!! This was inspired by me sitting every morning on our small balcony and looking at our plants while the sun is rising. At the same time, it reminded me of Japanese islands that I love. I'm glad you felt something too!

Ooh, I love the inclusion of the trees!! I'm glad you liked it!

Oh, I'm very happy that you thought that, thank you for enjoying it!

I would love to play your game too but I'm not good with horror content at all, so better protect myself 😅 although I'm super happy to see you've use binksi, I think it's a great combo! (bipsi+ink)

I really like how the story unfolds and how the little truck is moving around!

Thank you very much!!

I'm going to play your game right now too 😁

Oooh, thank you so much, that's much appreciated!

Thank you so much for enjoying it! 😊

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I quite enjoyed the distinctive style and how the robot shared their feelings!

Thank you very much for enjoying it! I think that you summary is very spot on, I really wanted to guide the player and yet give them lots of freedom of interpretation.

I'm looking forward to play your game, it looks very special and intriguing! Hopefully in a few days!

Thank you for the jam! I only learned about it right  before it ended so it was the perfect excuse to try out decker for the first time on a 2-3h development time and small project! https://jsmonzani.itch.io/memories

Thank you so much for always taking the time to try my little games! Having just 2-3 hours available right before the deadline helped! 😅

Some months ago, I was reading for the first time The Art of Game Design by Jesse Schell which I strongly recommend. In the first chapter, he writes on the experience felt by players and this is the prime and almost only focus I have when doing these. 

I often start with the aesthetic tests. Once I get an idea of one or two screens, I then search for a text that should be simple, personal, yet very open to interpretation and relatable, mainly as a guide for players to feel their own experience.

For instance here, I really wanted to remember some recent memories to keep them vivid and fresh. Once everything was done, I then changed the images to make them more general and not too illustrative. 

I summary, I'd say that working fast goes with a strong focus on a simple goal!

Thank you so much! I did my best to squeeze something interesting out of 2-3 hours 😅

I love how tactile it feels, like some real objects in front of me 😊 The dedication and love put in it is very perceivable!

😊❤

You're welcome, thank you for enjoying it, I love the result!

Thank youuuu 😊

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Thank you! I use a lot of different apps on iPad and usually play them live, i.e. music is recorded in one take. Bells sounds might be from an app called e-l-s-a although I'm not sure as I use lots of sounds 😅

One trick is too load a sampler with several bell hits of the same base note, then play them at different pitches and get different playing speeds accordingly. Also a random looping in the sample can help.

Does this help?

Thank you so much! The art was fun to create!

That's very much appreciated, thank you! Bringing a touch of happiness to others is often my goal with these little games.

Hihihi that was unexpected and fun!

Thank you for enjoying it, it looks like a cozy little village! ❤️

I quite enjoyed the Posca aesthetics!

Thank you for sharing these, I can feel the pleasure you took to draw them in your own style! 👍