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Shtevlogs

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A member registered Mar 02, 2018 · View creator page →

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'z' should do it :)

Shouldn't have made the play button flat styled lol. Clicking 'Play' should work

Feat. https://itch.io/profile/zongor

Hey, thanks for giving it a shot. The browser version was definitely jank in general. There's a massive lag spike right after loading (something to do with web not supporting threaded loads if I had to guess), it does eventually go away from my testing  and is more-or-less playable.


Anyway, if/when I ever get back to this project fixing the web export is high the issues list.

Well polished, fun, and a good reminder of my place in the hierarchy. A very creative mechanic to boot, nice job!

Awesome. It took a second to get used to, but once you get a good flow going it really is meditative. Nice job!

The music and visuals matched real well. A pretty solid experience.

I tried to line the options up in a way that worked, the results were sometimes hilarious. Nice job!

Solid backbone of a game, enjoyable and well polished. The take on the theme got me the first time, lol

Excellent take on the theme! Nice job

A very unique and wild concept, fun too. Cool game!

Great atmosphere and solid execution. Shooting the blocks is pretty juicy and satisfying, nice job!

You took 'challenging' in a different direction. Quite an emotional experience, nice job!

It definitely brought back memories, haha. Fun & solid visuals too!

Couldn't quite get the audio & visuals to line up all the way unfortunately & didn't have time to rework the system entirely

Really solid controls and a fun puzzle concept

A cool concept. If you had time it would have been nice to have a restart option in the game and the ability to move and jump at the same time.

The last few seconds were pure chaos, haha. Nice job!

I got the hang of it I think on the second run, a good balance of resource management and doing what you can with what you have. Nice job!

Cool concept, took a bit to figure out the mechanics but spreading and exploring the maze was enjoyable

Really cool game, the zombies are a bit tough to work with, but it's they're impressive considering the time.

Cool puzzles for the jumping mechanic. The challenge curve was good, holding against a wall definitely helps a lot with timing and positioning.

Excellent deployment of music. Fun game overall, nice job!

Fun game, I thought the sfx and visuals matched real well too. I like how it incentivizes you to both plan ahead a little bit and make do with what you have.

Cool mechanic. I especially liked the risk/reward of trying to line up as many as I could in a row to get a bigger score. Nice job!

Fun game with a solid aesthetic. The timings of the eye lasers were well timed to mess with the player.

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Thanks!

I actually forgot the solution to one of the puzzles and had convinced myself you needed to fry 2 to get it done. lol

Aseprite for the sprites, got it on sale a while ago otherwise I'd still be using gimp. The particle effects are just the GPUParticle2D node in Godot.

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That definitely looks like a bug, haha. Actually was able to reproduce it pretty easily too, the crossover tile is a bit funky so it's probably messing things up, the propagation code is a bit of a rats nest though so I'm not too surprised.

An excellent aesthetic and fun gameplay!

Very enjoyable and responsive gameplay. I think the SFX did a lot to give it a good game feel.

Really well executed and fun. A few of the levels got me, overall a manageable level of challenge and the last level was a good 'tough' one (although in the end I was able to cheese it with the coyote time :P)

Neat concept. It's a nice challenge to try and block the shots.

Fun game, the aesthetic is really consistent and cool.

Cool game, I liked the additional twist that it takes a bit to get from one side of the tram to the other before you can reverse direction. Difficult though, haha, I think I got up to 5 trips or so on my best run.

Lots of personality and enjoyable to play!

Plays like a poem, good work!

It's a neat toy, pretty satisfying too

Really fun, good integration of the theme. The art & sound matched well. I think the 3d+sprites style (while also looking great) gave some extra context for managing the enemies that would have been missed in a flat 2d style. Nice work!