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Nice Gear Games

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A member registered Nov 13, 2018 · View creator page →

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It's about an hour or two to clear, depending on your build.

Thank you so much! And I agree about the limited palette, Bitsy is a joy to work with.

Thank you for playing and for your kind words! ☺️

I made the mistake of starting this game up not long before my bedtime. I got so addicted to growing new plants and seeing how they turned out. Lovely game and a lovely experience. The only downside (not really) is that I got two 4* plants fairly early on so I didn't realize how rare they are. It took another several hours for me to find even another 3* plant. But that's okay, since even the 0* plants look so pretty and unique. What a great game. If anyone is interested in my rare seeds:



This was a fun and frantic little game that had me thinking of games like Papers, Please but with a medieval twist! I liked the idea of running a job agency in a tavern, the art and visuals were really cute and the game was very atmospheric, on top of the core gimmick of making teams of warriors who can get along. My one quibble is that my eyesight is really poor, so it was sometimes tough to make out the cards that were on the table because of the low lighting. Perhaps by either making the cards bigger while they're on the table and/or making the table area brighter (perhaps by bringing the light source in the bottom right corner towards more of the center of the area) would help in that regard. But otherwise this was a really fun game, great job!

By the way, we played your game on our stream tonight! 

This was a super cool idea that I can't get enough of! The visuals were really striking and stylish, and the core gimmick was really interesting. I thought it was too cool the way that the AI would change their behaviors based on your actions, and little touches like the camera moving smoothly around to give the feeling of expanding/contracting dimensions was really cool without being distracting or disorienting. I also appreciated that if you died (and I died a lot, lol) restarting the level was quick and painless, so I could build strategies and adjust without having to start from the beginning or suffer a huge penalty. Amazing work and really creative take on the theme!

By the way, we played your game on our stream tonight! 

This was a challenging but fun puzzle game with great visuals, smooth animations for the poles, and clever level setups. I appreciated little touches like being able to adjust your swings before the animation has fully played out so you can adapt new ideas quickly. Cool and original idea that I enjoyed a lot!

By the way, we played your game on our stream tonight! 

This was a cool idea and fun twist on games of Chicken! The UI and presentation was really clean and neat, super readable and understandable at a glance. I thought that a ton of effort went into balancing the game and having an impressive amount of variety in cards and skills, which is certainly no small task for a 48hr game jam! I also loved the character designs (I love the golems!!!) and the core gameplay was really fun. I can see myself getting sucked into this the same way I did with Slay the Spire and other deckbuilders. Great game!

By the way, we played your game on our stream tonight! 

The visuals here were amazing and the idea of balancing your player buffs or sending them to repair the city was really cool and original. I loved the controls, felt fluid and responsive, and the 2D sprites in the foreground with the low-poly backgrounds looked amazing and put me in the mood for some Toho. I only wish that there was a bangin anime soundtrack to go with it! I also didn't know if sending specific roarers to help the city was having an effect. For example, if I sent the boomerang roarer, it seemed to have the same effect as the healing roarer, if that makes sense. But this was a fun game with a cool setup, so great job!

By the way, we played your game on our stream tonight! 

This game was a lot of fun with a great mechanic of FPS, except with a ball that ricochets off stuff and damages you from behind if you are not careful! The visuals were minimalist and cool (I like the teeth(?) monsters) and having the graphics as flat sprites in a 3D environment looked stylish and cool. I tend to get motion sickness really easily so at first I was worried upon seeing it was in first-person, but I had zero problems here, so great job there! Amazing work all around!

By the way, we played your game on our stream tonight! 

To be honest, we loved that bug, hahaha!! We didn't realize that wasn't supposed to happen, it just felt really naturally fun and spontaneous.

Sorry, I forgot to post the link on my comment last time. We actually played Influenced on our first day of streaming and loved it a lot!

It took a while for me to understand at first that I could 1) shoot diagonally and 2) I needed to be shooting the round manhole(?) in the bottom right. I liked the textless, almost surreal atmosphere of the game so I understand why there might not be a tutorial, but something like perhaps an animation showing the character shooting diagonally or highlighting the manhole a bit would make things more immediately apparent. I also had some issues with the keybindings since Ctrl+A/S would lead to me saving the page in Chrome, pressing Shift a lot to shoot would bring up the Windows sticky keys, etc. I think perhaps it might have been better to just use WASD+Space for both characters and maybe click to swap between them, something like that, since I don't think there is any situation where you need to be controlling both of them at the same time.

Also, I played through a few levels but then abruptly got a black screen during a scene change, and I am not sure if that was the end of the game or if the game had crashed. I had a great time up to that point though, lots of cool ideas with an interesting aesthetic.

By the way, we played your game on our stream tonight! 

I love the description of this game, the cannon and tank being linked telepathically is just amazing, haha! I was also impressed with the idea of having to think of where to position my cannon/tank in the level since the latter is extremely vulnerable to attack. Really interesting premise, enjoyed my time with this one quite a bit! Great job!

By the way, we played your game on our stream tonight! 

I had a really chill and fun time with this one. The controls felt really good, the art is amazing, and the little flourishes all over the world really made it come alive. I loved the idea of joining together people separated by distance through e(lf)-mail, really brought to mind the Hilda comics and Netflix show. I had a lovely time with this one!

By the way, we played your game on our stream tonight! 

I have a severe allergy to math but I still managed to clear this one! The art and controls feel great, love the very clicky feeling of movement and the personality of the mathematical signs. Some of the levels had me scratching my head a bit, but again that may boil down to my math allergy more than anything. Really cool take on Sokoban-style games!

By the way, we played your game on our stream tonight! 

This was a cool little PICO-8 toy with great little details on the knobs. It looks amazing, and it was cool to spin stuff around to see what waves I could come up with. And I am always amazed at what people can come up with in PICO-8, especially in a 48hr time frame!

By the way, we played your game on our stream tonight! 

I don't know if this game was made to be played in local co-op, but that's what we did and it was so amazing! Really fun level designs combined with that dang rope to pull each other into spikes, hahaha! I loved the character designs, especially the red one's duck face. Controls felt great and felt like the puzzle difficulty was just right, head-scratching but not frustrating. Great job!

By the way, we played your game on our stream tonight! 

Before playing this, I didn't know what a chaos simulator was. Now I do!! This was way too fun, with great visuals and humor (MY LEG!!!). I laughed my head off pretty much the whole time playing, it was so great. How many individual lines of dialogue are there, I kept restarting just to see what new things the poor townspeople were shouting at me!

By the way, we played your game on our stream tonight! 

This idea is so brilliant yet so simple that I can't believe this is the first time I've ever played anything like it, it seems like the kind of core mechanic that has been refined and balanced over years. Everything fit together so well: the strategy of setting up your graph by adding/dropping edges, the amazing character art, the little visual flourishes like the way the graph spins a bit while you select. I can't believe this was made in a 48hr jam, and in TIC-80 no less! I am seriously in awe and also very jealous of your ability, haha!!

By the way, we played your game on our stream tonight! 

I loved this experience so much! The art and execution is frankly stunning, I can't believe your team put all this together in only 48 hours. I loved being able to download my sky at the end and save it as a wallpaper. I could play this forever, it was so zen and wonderful. Thanks so much for making this, it was truly wonderful!

By the way, we played your game on our stream tonight! 

We linked you to our stream where we played your game a few days ago :)

Sorry to hear about your cold, and hope you are doing better! For what it's worth, although this was an understandably short game, it also had really great controls. I was impressed with the jumping in PICO-8, it felt really smooth and the animation+sound effect really made it pop. The art was colorful and clear. I hope you get better soon!!

This was such a chill little puzzle game that I can see myself playing on my phone on my commute. I liked the drag-and-drop easy controls, the nature of the puzzle pieces to connect to one another instead of just dropping them in wherever, and the super cute fish art. I only wish there was music or sound effects (or maybe there were, and I just couldn't hear them in the browser version).

By the way, we played your game on our stream tonight! 

This was SUCH a cool idea, a physics-based horror game where you're exploring the surface of your own ship to repair while also keeping an eye on both your oxygen and for the alien monster. My only quibble is that the controls were a bit too hard, especially when you're tethered. When I was tethered and used my rockets, I would sort of spin only at the very end, rather than use the entire length of the rope, if that makes sense. This made it really hard to understand how to use the tethering points in relation to the ship, as the rope felt really stick and pole-like except for the very end. The idea for this game is so cool and original, I really hope you come back to this post-jam because I think it has a ton of potential, and I'd love to see a version of this game with a more fluid control scheme.

By the way, we played your game on our stream tonight! 

I loved these characters and animations way too much!! They were so cute!! The controls worked well and the idea of stacking up squares with different abilities was really neat. I liked the level designs, ramping up in difficulty and showing off the mechanics without being too much of a hand-holding tutorial. I also appreciated that you could use the gunslinger as a kind of turret to shoot down enemies without actually needing to pick him up. I think this game has a lot of great potential for additions post-jam, like different characters with different abilities. Overall great game that I enjoyed a ton!

By the way, we played your game on our stream tonight! 

I liked this short and sweet little puzzler. The colors were nice and the art/UI/etc were really clear and easy to see at a glance what I should be doing. I liked the gradual ramp in difficulty between the levels, and each one never overstayed its welcome. I enjoyed my time with this a lot!

By the way, we played your game on our stream tonight! 

I loved the walking puzzle pieces!! They were too funny, haha. I also liked the death effects for the enemies, the way they sort of faded out. It made the game feel really unique and easy to understand the enemies' HP without cluttering up the map with lots of HP bars and the like. I thought the controls were good, though I would have preferred LMB instead of RMB (but this is just my personal preference) and the idea of picking up extra puzzle pieces to get a faster/stronger attack was really fun. I had a great time with this one!

By the way, we played your game on our stream tonight! 

This was such an addicting little arcade game that made me want to keep playing even though I knew I should move on to something else. It gave me that really good "just one more time" itch. I loved the art style and the idea of swinging around a giant spiky ball that also damages myself. I had such a great time with this one. I really hope you come back to this one post-jam and add more stuff, like more enemies and the like, because I can't get enough of this. Amazing game!

By the way, we played your game on our stream tonight! 

There were so many little touches that went into this game that were just incredible, like the way picking up the different musicians would add their instruments to the music; the simple controls that felt great, never frustrating; the character designs and artwork, and the use of colors on the dwarves to both make them stand out from the background and give them a bit of personality with their instruments; and the effective use of lighting, especially on the tavern, to make it all feel really atmospheric and lovely. I cannot say enough good things about this game. But unfortunately, I demand more levels!! I demand to buy a full release once this jam is over, because I refuse to believe this is the end!! Hahaha!!

By the way, we played your game on our stream tonight! 

Super cute story and graphics, with the interesting mechanics of both joining up snowballs and also joining together the islands to really fit the theme. I loved the controls and the characters, they were clear and crisp. My only quibble is that I tend to get motion sickness rather easily, so the way the camera sort of floated to the character (rather than snapping) combined with the wave design made me a feel a little dizzy at times, but it is a small thing. I know you already saw us try to play so you know we couldn't clear it, but this isn't because the game is bad, it is because we are bad at sokobans, haha! Great job and looking forward to seeing your solution video!!

We'll definitely give it another look later today :D

Ooh, I did not know that about dragging the swords, gonna try this again later today!

This was a very stylish game with great visuals. I like the idea of switching between 3D and 2D perspectives, though to be honest I'm not really sure what the benefit is of switching to 2D here. In other perspective-switching games like Super Paper Mario, switching to 2D would "hide" the elements that were in 3D, so you'd be able to pass 3D obstacles by switching perspective. Here, it just felt like 3D levels but unable to move forward without switching to 2D and not seeing the obstacle. This meant switching constantly to 3D just to nudge my character a bit and then back again to actually progress. I also found that the pixel-by-pixel nudging my player character into the exact spot to be a bit finnicky, and would have preferred snappier controls that move my character one block-unit at a time, if that makes sense. But overall I thought this was a great game with an excellent atmosphere!

By the way, we played your game on our stream last night! 

This was a really cool idea and put me in the mind of Shin Megami Tensei, where you can either defeat demons or try to recruit them, but at a cost to your health. The programmer art was really cute and the shooting and movement were really smooth. I did encounter a few bugs, for example whenever I'd die and restart the level, the death flag would still be active so I'd immediately die again. But overall this was a fun game with a ton of promise, and I enjoyed my time with it!

By the way, we played your game on our stream last night! 

The art and concept for this game is super cute, and extremely relatable (how many hours of my life have I lost trying to find the other sock!!). I liked the gradual ramp up in difficulty, the sheer variety of sock designs, and the short timer to really press you to gogogo. Great job!

By the way, we played your game on our stream last night! 

This was a really cool little idea, kind of like a more action-based tower defense where you place your sword and then kind of use it as a shield to stand behind to avoid the zombies, rather than more actively and mindlessly slashing your way around. The lighting effects and art gave it a very stylish look while still being immediately understandable. Great job!

By the way, we played your game on our stream last night! 

This was a really neat game, and weirdly put me in the mind of stealth games, especially the later levels. I thought the levels were all really clever, and the music was super chill, the perfect combo. I'm also impressed that this was made in four hours! Overall a great puzzle game that I enjoyed playing.

By the way, we played your game on our stream last night! 

I had a ton of fun playing this game, even though I was so terrible at it, haha. The idea of having your keys joined together was pretty clever, and the levels were evil (!!!) in a pretty entertaining way. The backgrounds were also incredible, like what has happened in this world!! My only quibble is that the block would sometimes get stuck on stuff and I'd get what felt like unfair deaths, which stung all that much more since the sticky-keys mechanic is already designed to be pretty frustrating to the player. But otherwise I had a great time with this one!

By the way, we played your game on our stream last night! 

This was a challenging little puzzle game with nice level designs. I especially liked the one where you combine the blocks to make a key shape in order to collect the keys. The isometric view made the controls a bit challenging, as I'd often move in the opposite direction of where I'd think I should be moving. I think you could keep the isometric perspective by, for example, clicking on the next space to move. But overall this was a fun puzzle game that I enjoyed playing!

By the way, we played your game on our stream last night!