oh wow that's unexpected. thanks for letting me know!
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Thanks for playing! I definitely like the first suggestion. I'll be sure to do that. I'll also be adding a few new events and randomize them so it's not all the same every single run. Might be a cool idea.
Glad to see you like it :D
Thanks for playing! Yeah I didn't have quite enough time to fix some of Eon's problems like infinitely repeating certain cards. However, he should still start with 1 coin, just like the player. Unless he uses the candle, which increases the coin count. But it could be that there's a bug there as well haha
Hey, thanks for playing and for giving me feedback! I'm sorry the RNG wasn't on your side, usually it's pretty fair. Also, I gotta make sure to prevent the dynamite problem from occurring again, but didn't have time during the jam unfortunately.
As for the inanimate objects, it's on purpose! There's lore behind it that I didn't get to fully implement. Basically, because you're ship crashed, you are on a tiny island with this character, Eon. You play a "card" game, but obviously there are no real cards, so you use whatever you have on this island.
I'm looking to make this more clear in the future :D
Thanks so much! I've heard the movement feeling off, probably because of how it responds to the environment with the auto sliding at times. I'll be sure to fix this!
And honestly I hadn't thought about the sensitivity haha. It's low because I'm used to that when playing video games. Oops :D
Thanks again for playing!
Hey! Thanks for playing :D
I appreciate the kind words. I like the idea of highlighting items. Cause I'm sure some people might not even know about some of the items lol
As for the second point, if you hover over the question mark, it shows a little description box of what the card will do!
Thanks so much for playing! The sprinklers don't need to be close to water. They automatically water nearby crops. Might be a cool idea to do that though! Would give the water a real use haha
Appreciate the kind words :D
Hey! Thanks for playing. The feedback is more than fair haha.
I've since the jam release been working on an update to make things clearer. There will be a description for each item/upgrade, explaining what they do. Sprinklers and sheep will show the area in which they work.
I want to make water tiles more useful by having them contain fish, which will also be a way to get points.
I suppose the "tutorial" text could be easily missed if you only see the grass tile, so some kind of visualization of the growth of a tile could help. It could show that you're about to be game over (which happens when a sunflower is dead for too long)
Thanks again for playing, and giving valuable feedback!
Thank you! :)
Yeah sorry about the jumpscare. Honestly I'm not a massive fan of jumpscares, opposed to more psychological horror, but it fit best in this occasion. Thank you for the kind words, and for playing!
Thanks! I'm glad you like it :D
Yeah I had to make a decision regarding the time between attacks and allowing people to read dialogue. I figured that if it were slower, and you're trying to beat the game without reading dialogue it'd be too easy haha.
Thanks for playing!