Really great idea. Would be cool to see this developed with different types of behaviours! Maybe you could have some groups that distract or protect! Enjoyed this a lot, great job!
Play game
Manifesto's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #890 | 3.629 | 3.629 |
Presentation | #1144 | 3.484 | 3.484 |
Overall | #1393 | 3.263 | 3.263 |
Fun | #2411 | 2.677 | 2.677 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It is a game about joining forces to take down the man. You join crowds together to capture landmarks.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
I think this is a clever interpretation of the theme. Super smart use of color: I love that the objective icon mirrors the in-world landmarks/progress bars. One of the coolest things about this game is the amount of implied narrative. When I came across a small crowd in a wooded area in the first level my mind immediately began to piece together who these people were.
Honestly, I think with the two colors of crowds, the main objective being to capture landmarks, and the title "Manifesto" you don't really need to additional descriptions to explicitly tell the player what each of these elements represent. This is maybe just a personal preference, but I think there's an opportunity to draw people in by leaving some gaps and allowing the player to wonder.
Very cool, and nice job :)
Yeah, in a more fully fledged game I would 100% agree. But in jams we walk a very fine line between leaving something implied and just making your game this arcane mass of confusion.
That said, if we ever continue this project, storytelling will probably follow a more implicit approach. I think this is truly a game that gains a lot from those subtle moments. Thanks for the thoughtful comments :)
Clean and simple interface, yet really fun to watch all the people move around, and avoid the police! With the amount people to be moved around, it runs surprisingly well... I am impressed! Good job on an interesting and polished game! :D
Thanks!! We tried to maintain the minimalist style as much as possible, glad you liked it! As to the performance we implemented the Boids algorithm, regarded as the first in crowd simulation. The trick to it running well is kepping people just far enough away from each other, as the boids calculate their velocity and heading based on their local neighboors and also avoinding physics collisions as a bonus.
That's awesome, my spouse/the main coder for our game does nematode brain simulation research! And I do social psych/socio-lingusitcs applied stuff! I'm not surprised that you are coming from a science background it felt very very "right" and I really love to see people from the sciences do creative work! If you do other stuff like this please let me know!
That's amazing! We actually work a lot with psychologists, mainly in giving crowd agents personalities and emotion and seeing if people can perceive it. Not much on brain simulation hahahaha, tough it does sound very interesting. We're definitely planning on continuing work on Manifesto! And thank you again!
Superb idea @MakaSasquatch @DiogoMuller would love to see a bigger world and more gangs, also some nice Sfxs too. Overall good one :)
Like the Artstyle and the Crowd Movement !!Really good Game and Concept.
A very unique concept! I love the connection to the theme. In the browser it was a little choppy performance-wise, I bet it performs better downloaded. Very cute, fight the power!
A very interesting way to look at the theme, as well as an interesting way of abstracting riots and protests. Always fun to see physics games focusing on crowd control. The minimalist artstyle and soundscape are sharp, extremely readable, and support the game’s theme of fighting against a cold and monotonous world.
If there is anything to criticize, it’s that the pacing is perhaps a bit too slow. Police forces are fast and can disperse your protesters pretty easily if you can’t outmaneuver them, meaning that levels take a while to beat.
I loved this! It feels like I'm driving a very fast racecar made out of people and I love it.
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