Thank you for playing, and thanks for your kind words :)
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Thanks, glad you liked it!
8mm was a weird experiment in creating a Visual Novel/FPS hybrid and I think it works fairly well, even though it is a very scripted experience. It was also the first time I wrote a script, from top to bottom, and taking on a dramatic story was a trial by fire.
While I'm not confident in my writing skills at all (hell, I included an Israeli soldier in there as a giant Waltz with Bashir nod), I still do like the gameplay concept, since some of it carried over to UADHD, and I really want to make another VNFPS, albeit more polished.
Toda Raba, glad you enjoyed it! I was waiting to see when someone will get the small Israeli references I sprinkled in. As I have said countless times, this game was almost entirely improvised, and I just put them in for fun.
Vsync and the exit key were admittingly oversights; it's the sort of things you put in for development builds and then forget to build upon. Since it's a small, freeware game, I didn't really mind these frankly, but I will improve this in future games.
Tom Scott is wonderful indeed, and I frankly don't know how many Israelis watch his stuff; I recommend his channel to pretty much everyone, though. I do know there are at least 2 other translators other than me and I have even spoken with one of them. Glad someone reads the credits :)
Thanks! If you liked the gameplay mechanics I'd recommend playing ULTRA ADHD.
As for 8mm, a sequel isnt planned, but seeing how well this VNFPS experiment turned out to be I may be creating a game with a similar style/premise.
Thank you! I'm glad someone took note of the Space Funeral influence :)
Also, the game isn't meant to simulate ADHD in any way. It's called "ULTRA ADHD" because it keeps changing ideas, locations and genres.
The developer's commentary is full of spoilers, so make sure you get all of the endings before watching it.
Heh, I never thought that the viewmodel looks like a dank rare pepe :P
I tried to avoid internet jokes (and straight references) as much as possible. While there are many, MANY references in this game, most of them have something extra for people who don't get the joke.
Since ULTRA ADHD is very much a narrative-driven experience, it's incredibly difficult to create a let's play without spoiling anything, but I appreciate you for keeping spoilers to a minimum.
Thank you for playing :)
A place to share what your game is about, and how it relates to you.
I may develop a game about the bureaucratic nightmare I had to go through just to be drafted into the IDF. And it may fail horribly.
Thank you very much for playing! I'm glad you like it. The art style was influenced by a small, freeware RPG called Space Funeral. Also, "Borekas" comes from the Turkish "Bork" but was then modified to "Borekas" in Israel.
Actually this game started out as a darker and more serious survival horror game but within 90 days turned into this incredible mess.
Glad you liked it, the lamp's response is: "LAMPS STILL DON'T TALK. WHY DO YOU PRESIST."
ULTRA ADHD (Amazing Death and Huge Destruction) is a video game taking place in a land without name. An evil God has brought forth the END TIMES - the apocalypse. The few humans who are left alive hide behind walls, ruled with an iron fist.
An ancient prophecy tells of a legendary hero, who defeated God long ago, brought peace and prosperity to the people, and then mysteriously vanished. Will you be able to defeat the evil God and save the world?
- A story filled with twists and characters.
- Copious amounts of dialogue.
- Many locations to explore.
- A unique art style that combines 2.5D sprites with modern 3D environments and capabilities.
- A multitude of playstyles.
- Multiple endings.
One playthrough takes about 15-30 minutes to complete.
Everyone Dies At The End (Working Title)
Dark comedy horror. The end is nigh for a mysterious land, filled with peculiar creatures. As an archangel, you are given complete moral authority and sent to the Earth to decide who lives and who dies. Depending on who lives and who dies, the Earth will experience great changes. There is no right answer.
I post screenshots sometimes on the Discord channel if you want to follow the creation of the game.
Thank you for your nice comment, and thanks for LPing the game!
Yeah, the game is an FPS/Visual Novel hybrid I feel, and I think it came out pretty naturally. It's the sort of thing you come up with when you have 14 days to tell a story and you have no voice actors (or time to find some).
The backstory sequence was originally intended to be much more interactive, but after the two shootouts I opted to remove the interactive elements due to time constraints, and also to sync the flashbacks to the song.