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Responsive UI is fancyspeak for “the buttons scale and look good in any resolution”. Godot doesn’t have this by default, you have to enable it. The reason is that the method differs for each game and artstyle

Oh i see now. Is it all just busted up when you run it? lmao. I totally forgot about that when switching to godot. I knew how to do that in Unity but I def need to learn that for godot